The Corporate Government type now give a 20% Commercial pact efficiency and the Mercantile tradition tree agenda "open Markets" give 50%. Both of them never had criminal syndicates in mind. A CS can't form commercial pacts.
Now it could be argues that CS have the new 20% BO cost reduction but actually i don't see this for compensating those 20% Commercial pact efficiency from the gov type but a slight help for the regualy annoying loss of BO's.
CS still massively lack in power and this is another thing they're missing out. I suggested recently a Crime Syndicate BO rework (focusing on planet taxes instead of producing crime) that maybe would compensate for the missing Trade value (link in signature) but CS Power and mechanic are another point actually.
My main question at this point is, should there be a different bonus for commercial pact efficiency for Criminal Syndicates and if yes, what could it be?
Now it could be argues that CS have the new 20% BO cost reduction but actually i don't see this for compensating those 20% Commercial pact efficiency from the gov type but a slight help for the regualy annoying loss of BO's.
CS still massively lack in power and this is another thing they're missing out. I suggested recently a Crime Syndicate BO rework (focusing on planet taxes instead of producing crime) that maybe would compensate for the missing Trade value (link in signature) but CS Power and mechanic are another point actually.
My main question at this point is, should there be a different bonus for commercial pact efficiency for Criminal Syndicates and if yes, what could it be?
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