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Originally posted by Peter Ebbesen
Now, if they were talking about cutting the southern route, Smyrna-Ionia, that would indeed have very important impact on gameplay.

There is a link between Smyrna and Ionia? Oh I wish I new that after 300 years of playing OE you think I would have accidentally found that. (load troops on ships, unload troops).

Does there happen to be a visual clue on the map that indicates this?
 

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Originally posted by Derek Pullem
The fear is that the RR will cripple the income of nations thus preventing rebel bashing stacks from being built and hence allowing more defections. The counter argument is that there should be fewer revolts in the first place with the switch to an annual revolt risk rather than monthly.

Where are the defections occuring (if you are running 3 April)

Well, I am at work now so I can't check the history log. I am running April 3. To be honest I wasn't looking at the specific defections at the time. Just closed a lot of defection dialog boxes.

I will look tonight.

I was taking screenshots every 20 years.
 

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I'm not sure if this is with the beta or version 1.07 since I installed them both at the same time but the TC changes are making money issues become the most important issue in the game (besides BB of course). I like the changes, but now that it's become more important I think loans need to be revisited. I think inflation in the game is handled entirely incorrectly, but it's been easy to ignore up to this point unless you were in a WC game. I think loans should lead to increased interest rates, not inflation. Interest rates should be based on demand in your area (continent maybe) to penalize people who only take them in wartime (everyone taking out loans leads to higher rates). Also, multiple loans would raise rates, as would any defaults. I think this would lend an air of financial strategy to the game. I don't mind the inflation per se, but it's just linked to the wrong things.

Also, please review the merchants. I know how easy it was as a large country to dominate COTs but now it's too hard to even get into them. Maybe a sliding scale---easy to place your first merchant in any COT but getting progressively more difficult the more you place into that COT. I can't even keep merchants in my own COTs anymore. It removes an entire aspect of play from the game.
 

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I'm still a non-believer in the TC changes. An excess of money is not a problem in the early game and the inability to raise new forces makes the AI end the HYW after the first major battle. Newly independent countries are absolutely screwed. Considering that on VH difficulty a lot of countries start with HUGE armies that are needed to fend off rapacious neighbors, making maintenance drive the player controlled Turks or Poles into bankruptcy in the first twenty months is not helpful gameplay wise.

This change will turn off newer players, who will look at their rapidly dwindling treasury and wonder what they are doing wrong. They will look at the manual and find that they are doing nothing wrong, since the manual is light-years beyond the progress of the game.

I do like the new RR scripts, though I echo the concerns about overly weakening already revolt prone states.

In the meantime, I think I will go back to 1.07. It's getting too hard to make meaningful tests with changes every day. It looks like the testing is in good hands with most of the board anyway.
 

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Originally posted by Derek Pullem
Where are the defections occuring (if you are running 3 April)

Two tests with GC (Denmark and Sweden) saw (during the first years) Artois defect to the French (2/2) and Orleans declare independence (2/2).

Playing a bit longer saw half the Golden Horde defect to Ryzan, which might lead to troubles for Muscowy later on, but I haven't played that far..
 

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Originally posted by svatopluk
Geographically there is an argument for land connections in the Baltic sea but not in the Mediterranean sea, I think.
The Baltic sea can freeze in wintertime and there have been attacks over the frozen sea on Denmark. So, geographically (probably not gameplay-wise) there should be even a land connection between sjaelland and skane.

Apart from the new bridge, I don't think there has been a land connection between Själland and Skåne for several thousand years.

Jylland - Själland did freeze over, but ferries were used for the first crossing (the actual leaving of Jylland) IIRC, and ice-walking was for later (more difficult) crossings. And walking was anyhow done once , as in a fluke.

Tough on Danish income, but then most of Denmark was overseas to begin with..

edit: I'd like to see a land connection to Rhodos, that would teach those Knights a lesson :p
 

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Originally posted by Porcius
a lot of countries start with HUGE armies that are needed to fend off rapacious neighbors, making maintenance drive the player controlled Turks or Poles into bankruptcy in the first twenty months is not helpful gameplay wise.

This change will turn off newer players, who will look at their rapidly dwindling treasury and wonder what they are doing wrong.

This is bang on. Me starting my first GC as Poland had a hell of a time figuring out finances. Why aren't all armies at their support level at the start. I have heard the comment that it is a lot of work.

With all of the dedicated people hanging around, I am sure someone can make the changes.

But to me this is different than the TC. I would not go back on the TC direction because starting army size is wrong. Why not fix the starting army size.
 

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There is a link between Smyrna and Ionia? Oh I wish I new that after 300 years of playing OE you think I would have accidentally found that. (load troops on ships, unload troops).

Does there happen to be a visual clue on the map that indicates this?

There is a link Hellas-Ionia-Smyrna. It is represented (as all other land connections) with small stepping stones.
 

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Originally posted by Pan_Stretch
There is a link between Smyrna and Ionia? Oh I wish I new that after 300 years of playing OE you think I would have accidentally found that. (load troops on ships, unload troops).

Does there happen to be a visual clue on the map that indicates this?
there is: it kind of looks like a string of rocks b/tw the two provinces. you see them b/tw ionia & smyrna, friesland & holland, messina & apulia, kaffa & whatever it's name is, & a couple of other places.
 

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Originally posted by tpc
there is: it kind of looks like a string of rocks b/tw the two provinces. you see them b/tw ionia & smyrna, friesland & holland, messina & apulia, kaffa & whatever it's name is, & a couple of other places.

Yeah, but it does it's job. :)
 

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I'm worried that the tc changes will make the later scenarios seem silly to play. Is it realistic to start in 1795 and nobody has any tcs. It wasn't a big deal before, but it certainly is now.