Couldn't you have made refusing calls to arms have more penalties, similar to breaking truces? And encourage accepting calls to arms by giving favours with your ally for example? At least every ally shouldn't be called in automatically, I don't want every ally of mine in every war.
This is what should have been done. I greatly dislike the current system as it's inflexible and honestly, a bit on the lazy side. For those that have done AI routines in the past, the new take was done because it was the easiest set to program for. It reduced routines and made it a easy (for PDX) as now it's just an on/off. Yes you can't go back because you lopped out a bunch of code when you did Conclave but the reality of why that was done, is not because it was better for us - the players. We'd have been much better off with the old code which could have been modified for those that felt they needed to impose a stiffer penalty on themselves for abusing the alliance system. For tons of us, the old system was just fine, and offered a much better sense of immersion as we actually had choices.
While it's great you're listening
now, and we really appreciate it, many of us would hope programming shortcuts wouldn't dominate your future DLC. I'm not just referring to alliances, but also to all the code copied from EU IV as well. Efficiency is fine and all, but as you can see by the reception this DLC brought, it's not always the best route. After Cossack's and the Snowfall update on Cities Skylines a lot of us ardent PDX backers are feeling a bit burned.
If anyone feels I'm out of line, I'd suggest you read the top review on Steam for the Cossack's DLC written by Kaiser. While I don't care about the price as much as he does, I do care about my game(s) getting significantly better. It feels like PDX is not working more efficiently, or listening very well... not until the damage is done. It's very odd for a company who turned things around from having a poor reputation for game and DLC releases to being the stellar light of pc gaming.
"We don't need to fix fonts", "We don't need to fix the interfaces", "We don't need to work on AI outside of static triggers". "Cities Skylines - We don't need to do seasons with snowfall i;e update existing maps because it's impossible"... only to have modders do the "impossible" after 1 week.
I love Paradox, no doubt, and for a while everything was a buy any game by the PDX studios ASAP along with the DLC. You earned that in 2014 and early 2015. But you've lost it and it's not because I've changed.
Darkrenown - this is unfair to you concerning this current DLC since you were moved after the DLC came out - it's not your fault. But there is a trend many of us have seen over the past couple quarters that are concerning to a lot of your fans and it didn't start with Conclave. I would hope you can have some voice of reason. Wasting time in Cossack's on stuff people didn't want is not a good, nor efficient use of resources. While some companies who are light due fantastic fast iterations, come up with stuff they throw out as they discover stuff that works, I'm not sure you're the "fast iteration" type of company? You seem more like the carefully planned feature set that doesn't deviate. If you are the latter, it means you must be much more cognizant of what is going to stick. Having to go back and re-write a bunch of stuff because it didn't stick hurts your reputation on release, and your bottom line.
This is a long way to say thank you for fixing this up but also I'm disappointed in some of the reasons for changes. I'm a terrible CK2 player, and for the alliance changes were bad for the bottom and middling players, and probably most experienced except the tippiest toppiest tier.