• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Matthias_Wlkp

Major
30 Badges
Sep 9, 2014
718
422
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Reapers Due
  • Magicka
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Holy Fury
  • Tyranny: Archon Edition
  • Crusader Kings II: Monks and Mystics
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Semper Fi
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
Would it be possible to add an option to release an ally from obligation? If you get into war - fine, all alliances fire automatically - but then add an option to tell your ally - "We're fine, go home". AI could also use this option if it's, say 3-4 times more powerful than the target.
 

Jorlem

Field Marshal
118 Badges
May 9, 2012
4.562
4.047
  • Victoria 3 Sign Up
  • Crusader Kings III: Royal Edition
  • Imperator: Rome Deluxe Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Victoria 2
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • The Showdown Effect
  • War of the Roses
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Humble Paradox Bundle
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Bastards Wound
I only moved to CK2 after Conclave was done, so I'm afraid I don't know the thought process involved. I'd agree with you that I don't need my Allies helping out in every war though.
Any chance you might look into reverting it, if at least partially? Even a few checkboxes on the war dec screen (like in EU4) or option on the alert you get when you are declared on, to give the choice to call in allies would be nice. Even if it happens instantly, it would still be better than the current situation.

Heck, "Force acceptance of a call to arms" is still in the list of potential uses for a favor in the tooltip, so this "feature" has to have been added fairly late in the dev cycle. It's somewhat understandable if it wasn't given as much thought as other features. (Really, it feels like a solution looking for a problem, to be honest.)
 
  • 3
Reactions:

GalenZ

Corporal
21 Badges
Jan 23, 2014
47
78
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Shadowrun: Dragonfall
  • Crusader Kings II: Holy Fury
Re: Getting popup icon for non-family kids need education foci:

14. It was changed on purpose, others didn't like being bothered to set unrelated kids' focuses. I suppose a separate alert would keep everyone happy, but time etc.

I understand, and thank you for responding to my suggestions!

However, is this something that could be possibly controlled by a user-modifiable flag in the defines file? While I generally prefer playing an unmodded game, this is the sort of interface tweak that I have no trouble going in and changing, as it doesn't affect actual gameplay.
 

Sgian Dubh

Captain
51 Badges
Mar 18, 2004
425
89
  • Stellaris: Distant Stars
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Stellaris: Apocalypse
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Prison Architect: Psych Ward
  • Stellaris: Federations
  • Island Bound
  • Victoria: Revolutions
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II
  • Rome Gold
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris
My reply to the response in Darkrenown's comment on #14 is, the why not make things like this toggle-able? I read many of the posts of these "others" that didn't like this, but what about the other "others" who didn't mind and/or liked this because it added to immersion, etc.?
 

Sgian Dubh

Captain
51 Badges
Mar 18, 2004
425
89
  • Stellaris: Distant Stars
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Stellaris: Apocalypse
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Prison Architect: Psych Ward
  • Stellaris: Federations
  • Island Bound
  • Victoria: Revolutions
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II
  • Rome Gold
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris
What do you mean by "exploitable?" That a player can elect to make a gamey choice? If so, why is that a problem? If the player complains that the gamey choice makes the game no fun, then isn't the simplest solution just to say, "Well, don't do that anymore"?

I've never understood the thinking behind removing player choice for everyone simply because some folks can't resist making gamey choices that ruin the game for themselves. Why "fix" something that only a certain group of players are breaking only for themselves?

Apart from the chaos caused by changing the game for everyone just because some can't control themselves, it seems to me to be colossal waste of precious development time. You'll never be able to program away all the possible ways for a gamey player to ruin the game for themselves. That's like trying to keep rats off a cheese ship.

Not a rant. Just an honest question about something I've always found puzzling. :)

I absolutely agree with this post. I have been wondering this same question since I have returned to the game.
 
  • 3
Reactions:

Olaf the Unsure

General
93 Badges
Feb 28, 2001
2.157
1.419
Visit site
  • Cities: Skylines - After Dark
  • March of the Eagles
  • Warlock: Master of the Arcane
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Supreme Ruler: Cold War
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Age of Wonders: Planetfall
  • Hearts of Iron IV: La Resistance
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Pride of Nations
  • Sword of the Stars
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Expansion Pass
  • Achtung Panzer
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Steel Division: Normand 44 - Second Wave
  • Hearts of Iron IV: No Step Back
  • BATTLETECH
  • Steel Division: Normandy 44 -  Back to Hell
  • Crusader Kings Complete
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 3 Sign Up
  • Steel Division: Normandy 44
  • Crusader Kings III: Royal Edition
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Sengoku
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis III
  • East India Company Collection
  • Deus Vult
I absolutely agree with this post. I have been wondering this same question since I have returned to the game.

The essential problem is that there will always be two kinds of players:

Player One: "My liege, my father the King, is a doddering fool. His heir, my brother, is a syphilic idiot. My son, who was always spoiled by his shrewish mother, is a souless monster who would love nothing more than to usurp my title and confine the King to the Tower. While I, humble servant of God that I am, desire only peace and tranquility so that I may prayerfully meditate the quick and bloody deaths of my father, brother and son. Amen."

Player Two: "So it appears the program is coded to produce a when I do b, d when I do e, and y when I do z. Interesting...... I wonder what would happen if I do 2a(b-z)/e(3d+y)?"

You can never design a game to appease Player Two that won't drive Player One insane.
 
  • 10
  • 2
Reactions:

Silversweeeper

Ichi no Hito
58 Badges
Aug 24, 2012
3.943
2.840
  • Stellaris - Path to Destruction bundle
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Distant Stars
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Europa Universalis IV
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Charlemagne
  • Stellaris Sign-up
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Magicka
The essential problem is that there will always be two kinds of players:

Player One: "My liege, my father the King, is a doddering fool. His heir, my brother, is a syphilic idiot. My son, who was always spoiled by his shrewish mother, is a souless monster who would love nothing more than to usurp my title and confine the King to the Tower. While I, humble servant of God that I am, desire only peace and tranquility so that I may prayerfully meditate the quick and bloody deaths of my father, brother and son. Amen."

Player Two: "So it appears the program is coded to produce a when I do b, d when I do e, and y when I do z. Interesting...... I wonder what would happen if I do 2a(b-z)/e(3d+y)?"

You can never design a game to appease Player Two that won't drive Player One insane.

Agreed. However, with the CK franchise having a lot more roleplaying potential than the other PDS grand strategy titles (EU, Vic, HoI), it is sad when it loses these elements as it is the thing that makes it stand out.
 
  • 5
Reactions:

Kollatius

World of insanity, details and knowledge
79 Badges
Mar 31, 2015
771
1.749
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Crusader Kings III
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Age of Wonders: Planetfall - Revelations
  • Imperator: Rome
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV
  • Warlock 2: Wrath of the Nagas
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Surviving Mars: First Colony Edition
  • Surviving Mars: First Colony Edition
  • Tyranny: Archon Edition
  • Pillars of Eternity
  • Crusader Kings II
  • Stellaris
  • Hearts of Iron IV: Colonel
  • Victoria 2
  • Age of Wonders: Planetfall
  • Age of Wonders III
  • Cities: Skylines
  • Stellaris: Megacorp
What do you mean by "exploitable?" That a player can elect to make a gamey choice? If so, why is that a problem? If the player complains that the gamey choice makes the game no fun, then isn't the simplest solution just to say, "Well, don't do that anymore"?

I've never understood the thinking behind removing player choice for everyone simply because some folks can't resist making gamey choices that ruin the game for themselves. Why "fix" something that only a certain group of players are breaking only for themselves?
I think what he means about the old system being exploitable:
Ai is FAR more willing to accept a player's call to arms, than the player is to accept the AI's.
Naturally, this creates some situations where AI declares wars expecting the player to join, and when the player doesn't, the AI is trapped in a near suicidal war.

As far choice goes... now you have to think about "who do I form alliances with?" BEFORE you form it. That's still a choice, just a different sort of choice.
 
  • 3
  • 1
Reactions:

R'hllor

Major
38 Badges
Jun 2, 2015
678
2.302
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Stellaris: Ancient Relics
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Jade Dragon
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Sign Up
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Sunset Invasion
The essential problem is that there will always be two kinds of players:

Player One: "My liege, my father the King, is a doddering fool. His heir, my brother, is a syphilic idiot. My son, who was always spoiled by his shrewish mother, is a souless monster who would love nothing more than to usurp my title and confine the King to the Tower. While I, humble servant of God that I am, desire only peace and tranquility so that I may prayerfully meditate the quick and bloody deaths of my father, brother and son. Amen."

Player Two: "So it appears the program is coded to produce a when I do b, d when I do e, and y when I do z. Interesting...... I wonder what would happen if I do 2a(b-z)/e(3d+y)?"

You can never design a game to appease Player Two that won't drive Player One insane.
Exactly. Especially since people more like player one seem to be the majority. But it's a bit problematic that Paradox knows how to make strategy games a lot better than they know how to make roleplaying games, even though its the roleplaying aspect that is a major drawing force in CK2.
 

Hopit

Captain Pessimist
125 Badges
Nov 30, 2011
2.906
812
  • Tyranny: Archon Edition
  • BATTLETECH: Flashpoint
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall Sign Up
  • BATTLETECH
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Steel Division: Normandy 44 -  Back to Hell
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • Europa Universalis IV: Dharma Pre-order
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Season pass
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Crusader Kings II: Conclave
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • War of the Roses
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack

DàbiànLājīdàrén

Lt. General
2 Badges
Sep 25, 2015
1.611
3.328
  • Crusader Kings II
  • Stellaris Sign-up
Why is this not a thing already?

I must assume that it is extremely difficult programming wise, because we've gotten superfluous features like "next song button," since the distance limit was implemented.
 
  • 1
  • 1
Reactions:

Jorlem

Field Marshal
118 Badges
May 9, 2012
4.562
4.047
  • Victoria 3 Sign Up
  • Crusader Kings III: Royal Edition
  • Imperator: Rome Deluxe Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Victoria 2
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • The Showdown Effect
  • War of the Roses
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Humble Paradox Bundle
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Bastards Wound
I think what he means about the old system being exploitable:
Ai is FAR more willing to accept a player's call to arms, than the player is to accept the AI's.
Naturally, this creates some situations where AI declares wars expecting the player to join, and when the player doesn't, the AI is trapped in a near suicidal war.

As far choice goes... now you have to think about "who do I form alliances with?" BEFORE you form it. That's still a choice, just a different sort of choice.
Then why not have the AI, when it wants to declare war, send a message to its allies ahead of time saying "I plan to declare war on X within the next month*, are you with me?" Then, if the player says yes, they're auto-called if the AI declares war on X within the desired timeframe, and if the player says no, the AI knows not to depend on them. (Drawing inspiration from the EU4 feature where you can spend favors to ask an ally to prepare for war.)

*If needed, replace month with a better timeframe.
 
  • 10
Reactions:

GalenZ

Corporal
21 Badges
Jan 23, 2014
47
78
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Shadowrun: Dragonfall
  • Crusader Kings II: Holy Fury
Then why not have the AI, when it wants to declare war, send a message to its allies ahead of time saying "I plan to declare war on X within the next month*, are you with me?" Then, if the player says yes, they're auto-called if the AI declares war on X within the desired timeframe, and if the player says no, the AI knows not to depend on them. (Drawing inspiration from the EU4 feature where you can spend favors to ask an ally to prepare for war.)

*If needed, replace month with a better timeframe.

I *LIKE* this idea. It fits very well with my distinction between offensive and defensive wars. AND it adds a very nice and reasonable roleplaying aspect to the game - lining up allies *before* declaring war, not after. No sensible king in the world would declare an offensive war and *then* ask allies to join him!
 
  • 3
Reactions:

VladPrus

Second Lieutenant
69 Badges
Nov 18, 2014
107
164
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Colonel
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines
  • Victoria 2
  • Crusader Kings III: Royal Edition
Then why not have the AI, when it wants to declare war, send a message to its allies ahead of time saying "I plan to declare war on X within the next month*, are you with me?" Then, if the player says yes, they're auto-called if the AI declares war on X within the desired timeframe, and if the player says no, the AI knows not to depend on them. (Drawing inspiration from the EU4 feature where you can spend favors to ask an ally to prepare for war.)

*If needed, replace month with a better timeframe.
That is great! I hope devs will see your idea! With this I think this system would be the greates alliance system.
 
  • 1
Reactions:

Talq

Field Marshal
51 Badges
Sep 7, 2009
4.795
1.007
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines Deluxe Edition
  • Warlock 2: The Exiled
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Age of Wonders: Planetfall Deluxe edition
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Europa Universalis IV: Rights of Man
  • BATTLETECH
  • Surviving Mars
  • Age of Wonders III
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • BATTLETECH: Flashpoint
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Age of Wonders: Planetfall
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
The essential problem is that there will always be two kinds of players:

Player One: "My liege, my father the King, is a doddering fool. His heir, my brother, is a syphilic idiot. My son, who was always spoiled by his shrewish mother, is a souless monster who would love nothing more than to usurp my title and confine the King to the Tower. While I, humble servant of God that I am, desire only peace and tranquility so that I may prayerfully meditate the quick and bloody deaths of my father, brother and son. Amen."

Player Two: "So it appears the program is coded to produce a when I do b, d when I do e, and y when I do z. Interesting...... I wonder what would happen if I do 2a(b-z)/e(3d+y)?"

You can never design a game to appease Player Two that won't drive Player One insane.

Not really - theres also the third type who simply object to new challenges and cloak their objections in 'roleplaying' for respectability. Because funnily enough neither infamy nor shattered retreats affect your ability to prayerfully mediate unless your meditations involve raising troops on a regular basis. (come to think of it, I can't remember the last time anybody gave as a reason for a feature to be changed as they would like to exploit it)
 
  • 3
  • 1
Reactions:

R'hllor

Major
38 Badges
Jun 2, 2015
678
2.302
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Stellaris: Ancient Relics
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Jade Dragon
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Sign Up
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Sunset Invasion
Not really - theres also the third type who simply object to new challenges and cloak their objections in 'roleplaying' for respectability. Because funnily enough neither infamy nor shattered retreats affect your ability to prayerfully mediate unless your meditations involve raising troops on a regular basis. (come to think of it, I can't remember the last time anybody gave as a reason for a feature to be changed as they would like to exploit it)
Or maybe people want challenges that real rulers faced, in which case roleplaying is a completely valid reason.
 
  • 7
Reactions:

Olaf the Unsure

General
93 Badges
Feb 28, 2001
2.157
1.419
Visit site
  • Cities: Skylines - After Dark
  • March of the Eagles
  • Warlock: Master of the Arcane
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Supreme Ruler: Cold War
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Age of Wonders: Planetfall
  • Hearts of Iron IV: La Resistance
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Pride of Nations
  • Sword of the Stars
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Expansion Pass
  • Achtung Panzer
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Steel Division: Normand 44 - Second Wave
  • Hearts of Iron IV: No Step Back
  • BATTLETECH
  • Steel Division: Normandy 44 -  Back to Hell
  • Crusader Kings Complete
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 3 Sign Up
  • Steel Division: Normandy 44
  • Crusader Kings III: Royal Edition
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Sengoku
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis III
  • East India Company Collection
  • Deus Vult
I think what he means about the old system being exploitable:
Ai is FAR more willing to accept a player's call to arms, than the player is to accept the AI's.
Naturally, this creates some situations where AI declares wars expecting the player to join, and when the player doesn't, the AI is trapped in a near suicidal war.

As far choice goes... now you have to think about "who do I form alliances with?" BEFORE you form it. That's still a choice, just a different sort of choice.

I've always considered the consequnces of joining an alliance before I join it, and I suspect most other players do too. Being in an alliance always has consequences, but in the past those consequences came in form of choices. Now the choice is removed.

Which takes me back to the question: Whose feelings are we protecting here? The AI may find itself in a sucidal war if you don't join, true. But the AI, not being human, doesn't actually care - I promise. The only actual human involved, the only one with real feelings, is me, the guy who paid for the game. I'm the one who matters. And if it bothers me to see the AI commit suicide, then I'll stop doing that. And it doesn't, I won't. Simple.

I still don't see how I, as the paying customer, am somehow better off by having fewer choices. Or why anyone should devote development time to forcing me play the game one way for fear that I might not be happy if I were allowed to play the game another way.
 
  • 8
Reactions:

SigurdStormhand

General
34 Badges
Dec 9, 2013
2.409
1.798
  • Europa Universalis IV: Wealth of Nations
  • Knights of Honor
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Battle for Bosporus
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • War of the Roses
  • Europa Universalis IV
I think what he means about the old system being exploitable:
Ai is FAR more willing to accept a player's call to arms, than the player is to accept the AI's.
Naturally, this creates some situations where AI declares wars expecting the player to join, and when the player doesn't, the AI is trapped in a near suicidal war.

As far choice goes... now you have to think about "who do I form alliances with?" BEFORE you form it. That's still a choice, just a different sort of choice.

The difference was that the AI would only refuse a call if it was busy and couldn't send troops, or it hated the player. Fact is, the player (regardless of current character disposition) can act howsoever they choose. Basically the player can refuse to roleplay.

The only solution to that is to remove roleplaying - it's solution which overall reduces the quality of the CKII experience.

There are also ways to incentivise the player to follow the treaties they have signed. Refusing a call to arms would break an Alliance and breaking a NAP would break ALL NAPs.

Then the player would have both a mechanical and a roleplay reason to follow the treaties but they wouldn't be forced to.

It should also be possible to dissolve a NAP.
 
  • 1
Reactions:

Sgian Dubh

Captain
51 Badges
Mar 18, 2004
425
89
  • Stellaris: Distant Stars
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Stellaris: Apocalypse
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Prison Architect: Psych Ward
  • Stellaris: Federations
  • Island Bound
  • Victoria: Revolutions
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II
  • Rome Gold
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris
Exactly. Especially since people more like player one seem to be the majority. But it's a bit problematic that Paradox knows how to make strategy games a lot better than they know how to make roleplaying games, even though its the roleplaying aspect that is a major drawing force in CK2.

But CK2 is a strategy game. But the emphasis is (or should be) on the dynastic and political strategy and conquest by arms should be an extension of the first two. At least that is what brought me to the original game and to this one. If they make a CK3 where this is not the primary point (at least in concept) then I would not be interested in it.

Not the stuff of an exciting conquest series for YouTube, perhaps - but I finally found a 'tuber' who plays more in line with how I play and am immensely enjoying the series.

I have been a wargamer for a very long time. I have shelves and hard disks full of war games of all kinds. CK2 fills a different niche, which is what drew me to it in the first place.


Another thought - Are the roleplay-minded players the majority? If so, then shouldn't the game be progressing in that direction?

Last thought - I often think, when I read through these forums, that it would be very interesting to have a Poll of why people bought CK2 (meaning what class/type of game they were desirous of and then what they think they actually bought after they have played it for a while).
 
  • 2
Reactions:

Hopit

Captain Pessimist
125 Badges
Nov 30, 2011
2.906
812
  • Tyranny: Archon Edition
  • BATTLETECH: Flashpoint
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall Sign Up
  • BATTLETECH
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Steel Division: Normandy 44 -  Back to Hell
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • Europa Universalis IV: Dharma Pre-order
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Season pass
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Crusader Kings II: Conclave
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • War of the Roses
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
I must assume that it is extremely difficult programming wise, because we've gotten superfluous features like "next song button," since the distance limit was implemented.
How dare you trash talk the "next song button", the createst feature this game has ever received