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GalenZ

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In general, I very much like the new Conclave mechanics. But after playing it quite a few dozen hours now, I have some comments, notes, and suggestions. If there is a more appropriate forum in which I should post this, please let me know.

1. The new alliance mechanic - auto-join wars - is nowhere near as nice as the previous 'request' mechanic, with it's optionality, opinion hits for asking, huge opinion hits for refusing, etc. In fact, I'd say that refusing to honor an alliance should result in a global opinion hit just a bit under 'truce-breaker'. But there should be a reason to not always ask, and the *option* of refusing - just as there is an option to break a truce, however bad an idea that may be in practice.

1a. If an alliance breaks in the middle of a war, then the ex-allies should be removed from the war.

1b. There should be a difference between offensive and defensive wars. If an ally gets attacked, I should be asked to join automatically, and suffer a huge malus if I refuse - oathbreaker level. However, if an ally goes and attacks someone, I should be able to refuse the join his war with much less penalty, if any. Alliances should primarily be shields, and only be usable as swords if my ally really likes me.

1c. There should be a way to dissolve non-aggression pacts, presumably with wide-scale malus, equivalent to breaking a truce.

2. It's really annoying that some characters can never be invited to court, as they are always 'away' from their home courts. This is almost certainly a bug of some sort.

3. It's likewise really annoying that neither party in a matrilineal marriage can be invited to court, as wives can apparently *never* be invited, and neither can matrilineally-married husbands. I think the primary spouse in any marriage should be invitable.

4. I think there's too much a piety gain/loss for letting courtiers join holy orders or not. 100 pity is really large just for granting permission; so large, in fact, that's it's become my primary source of piety (I keep a very large court). The person asking should get some piety for asking, even more for joining (say 100), but the liege who grants/refuses the request should get like +/-25 at most.

5. Holy order members should not be able to be invited out of the order. I often have a situation where I let a courtier join, he hates his new lord, so i invite him back, and then he asks to go again in a few years - at which point i get another piety gain from the same character, and the cycle repeats. I think that once a person joins a holy order, they should not be allowed to be invited back out of it, as it's taking a holy orders, same as becoming a bishop or monk.

6. WoL opinion modifiers are now overpowered. While Conclave halved most opinion modifiers, it did not seem to touch the ones from WoL - most obviously, the huge plusses for seducers. E.g. the +50 for Master Seducer used to be in line with other modifiers, but is now way too much - especially since it applies to queens of other realms.

7. OTOH, I very much like that it's now way easier to invite characters to court. It used to be that if they had over 14 opinion of their liege, they would never leave. Now, it's much more balanced and playable, especially since I can use a favor. Good change! (Except, of course, that my +50 for master seducer makes some things way too easy.)

8. I should be able to revoke a viceroyalty without the same 'all other vassals also hate me' opinion penalty that I would get from revoking a feudal title. Sure, they guy I revoked it from will hate me, but the whole point of a viceroyalty is that it's an office held at the ruler's pleasure, not a life-long position.

9. I very much like the new council mechanics. Good job! However, I'm noticing that by buying favors, rather than trading them, I can pretty much keep my council in my pocket forever. This is not a bad thing, though.

10. I'd like it it if had some idea ahead of time how much my threat will increase before I start a war. I very much like the new threat and defensive pact mechanics. However, I was totally floored when my threat increase for taking a infidel duchy in a holy way was greater that the increase I got for conquering The Kingdom of Castille, which held half of Iberia! I assume this was because I started with way more threat before the second conquest. Still it would have been nice to have a heads up ahead of time, telling me that taking a little duchy would give me +50 threat!

11. As I have noted in the request forum, I'd like some indication if a realm has implemented the 'Controlled Realm Inheritance' law, which negates the strategy of granting titles to heirs so that I get more land when they inherit. A simple '(Controlled)' text after the inheritance law when I click on a realm's shield would be great!

12. I'd like to be able to search for multiple traits in the character search bar. I like the new system for raising kids. However, because guardian traits *do* affect the traits of a kid, albeit in more limited ways, I find I'm spending more time than I'd like looking for guardians with the proper traits. The search bar in the character panel allows me to search for one trait, but not two or more. It would be really, really nice if there were some way of search for multiple texts in the search bar, e.g. using '&' to separate multiple search keys.

Addendum 3/1: Ignore this. As @Zooboss pointed out in the response, this can already be done, by just entering in full words separated by spaces. I was unaware of this, obviously, and am keeping this note here to alert others to the functionality.

13. I'd like to be able to set a 5yo kid's guardian at the same time I set the kid's focus. It's really annoying that I get notified that a kid needs a focus at age 5, but can't set the kid's guardian until age 6. Yes, I can see that guardians won't *affect* anything until age 6, but I should be able to *set* a guardian at the same time I set the focus. As it stands, it's a real nuisance that I have to go to the character panel every six months or so to set guardians for kids turning age 6.

14. I'd like to get top-of-screen 'needs focus' popup icons for every kid in my court, not just kids of my family. As it stands, I have to look at every 6 yo and 12 yo kid in my court at least once a year, to set the foci and guardians of kids not in my family. I have noted this in the bug reports forum, but I mention it here in case this misfeature was intentional.

And finally, last but not least:

15. Thank you thank you thank you for allowing me to pass a series of laws leading to full status of women in my realm, WITHOUT forcing me to to become Cathar to do so! Well done!

Again, thank you for a great DLC!

-- Galen

Addendum 3/1 - 16. After discussion in this thread, I am also of the opinion that the -40 opinion modifier for a powerful vassal wanting a council seat is excessive. I think scaling it back to -20 or -25, the same as wanting a higher title or a de jure county, would be both more realistic and more playable.
 
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Rags17

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+1 all suggestions - really great work !

I'd like to add the suggestion to include a tick box next to each Council power for my liege's council that allows me to auto-vote or manual vote. I'm reasonably happy to have my votes cast automatically in most cases, but in some cases (eg revocations, war) it would be great to be able to pick and choose. There should also be a tick box foe the option to be told about council votes or not, again it would be nice to be kept informed about what was being decided at your liege's court.
 

DàbiànLājīdàrén

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Can we also have a distance filter for character finder please?
 
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JSmith0730

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We still also need the thumbs up/down icon in the character finder so we know right away who we can successfully invite to court without playing a guessing game.
 
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schondetta

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ck2_19_zpshcfzikwr.png


please fix this paradox!! literally two numbers to change. thanks!
 
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chrispti

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It's not fun putting down rebellion after rebellion after rebellion. I start a new game, create ducal titles, give away land so its in proper demesnes, put incompetent vassals into council positions and within 2 years of game time I have dangerous factions for the rest of my playthroughs.
 
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vandevere

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It's not fun putting down rebellion after rebellion after rebellion. I start a new game, create ducal titles, give away land so its in proper demesnes, put incompetent vassals into council positions and within 2 years of game time I have dangerous factions for the rest of my playthroughs.

It's because, on top of all the other nerfs, they bashed opinion right into the basement...
 
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chrispti

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@vandevere you're totally right. It's nearly impossible to change succession laws after you become king level. If you need positive opinion with dukes and all count level tiers and cupbearer gives +5.
 
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mlund

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4. I think there's too much a piety gain/loss for letting courtiers join holy orders or not. 100 pity is really large just for granting permission; so large, in fact, that's it's become my primary source of piety (I keep a very large court). The person asking should get some piety for asking, even more for joining (say 100), but the liege who grants/refuses the request should get like +/-25 at most.

It should scale with the relative worth of the courtier / vassal. Disinheriting your own son should be worth 100 piety. Losing a Council Member (spymaster, marshal, etc.) should be worth 50 piety. Losing a Commander should be worth 25 piety. Losing a nobody courtier should be worth 10 piety.

5. Holy order members should not be able to be invited out of the order.

Likewise with Nordics and the Vangarian Guard.

13. I'd like to be able to set a 5yo kid's guardian at the same time I set the kid's focus. It's really annoying that I get notified that a kid needs a focus at age 5, but can't set the kid's guardian until age 6. Yes, I can see that guardians won't *affect* anything until age 6, but I should be able to *set* a guardian at the same time I set the focus. As it stands, it's a real nuisance that I have to go to the character panel every six months or so to set guardians for kids turning age 6.

These should just line up for the same of simplicity. The Dev studio just needs to pick 5 or 6. When a child hits that age they can be assigned an educator and a childhood focus.

To add in a pet peeve of my own:

Shattered Retreat isn't quite there yet. The new implementation is much-improved, but it still has two glaring flaws:

1.) Shattered units fleeing through 'friendly' territory don't suffer any attrition. They should suffer a base 5% attrition rate while shattered that can not be reduced (like what happens in neutral zones right now). Modifiers for terrain and hostile territory should stack onto that. +5% for being in a province that has any holdings controlled by unfriendly realms (including occupation). Add an additional +5% if you are in a province where ALL holdings are currently controlled by your enemies in the war.

2.) Shattered units reform with 100% morale. When the shattered retreat flag is removed from a unit it should recover to 50% morale, not 100%. Units should recover morale more quickly in provinces controlled by their owners or allies.

The other thing that seems to be functional, but unsatisfactory, is how ridiculously troublesome it is to time the disbandment of your mercenary band. As long as they are hired out you can't disband them and you can't flag them to stop taking new contracts. The AI can perpetually yo-yo your mercenaries from realm to realm so unless you set a very slow speed and bird-dog the current conflict they are in you'll never disband them if they stay on winning teams. Just give me a flag to say, "do not take new contracts" or "disband after this campaign".
 
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GalenZ

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5. Holy order members should not be able to be invited out of the order.

Likewise with Nordics and the Vangarian Guard.

That would be unhistorical. The Varangian Guard were just an elite unit in service to Byzantium; members came and went all the time, and it was regarded as a good place to get experience and renown before coming back home. Most famously, Harald Hardraada, of Stamford Bridge fame, was commander of the Varangian Guard before coming home, becoming King of Norway, and invading England.

Whereas, membership in the various holy orders like the Templars was akin to joining a monastic order, in that one typically took vows for life, and never left the order.
 
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Talq

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Specify what you mean - the retinue model?

The Byz Cataphract is the heavy cavalry sprite, but it shows the horse archer sprite, because special units have a far higher weight than heavy cavalry (so, for eg, elephants are seen without excessive numbers of them). They want a solution so it shows the HC sprite at least for a cataphract retinue by itself (300HC/200ST).

I have no idea what the 'literally change two numbers' bit means
 
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cerpintaxt475

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The Byz Cataphract is the heavy cavalry sprite, but it shows the horse archer sprite, because special units have a far higher weight than heavy cavalry (so, for eg, elephants are seen without excessive numbers of them). They want a solution so it shows the HC sprite for a cataphract retinue.

I thought it might be that in the breakdown of the flanks, each flank has 13 + 8 but the total shows 20.
 
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Asiak

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5. Holy order members should not be able to be invited out of the order. I often have a situation where I let a courtier join, he hates his new lord, so i invite him back, and then he asks to go again in a few years - at which point i get another piety gain from the same character, and the cycle repeats. I think that once a person joins a holy order, they should not be allowed to be invited back out of it, as it's taking a holy orders, same as becoming a bishop or monk.

I disagree with only this one I think.

Besides the fact that you need a favor just to do it. I advocate to leave it in because it isn't fair that some sons stay in court and others leave for a holy order when you order them to take the vows. I think there is something based on their traits or stats that determines it but it of course isn't clear to you ahead of time. Its frustrating to prep a son to be a Prince-Arch-Bishop of a duchy only for him to join the Templars. And where previously it had no fix, now with a gift and a favor you can invite him back he is still celibate and good to go.
 

GalenZ

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It's because, on top of all the other nerfs, they bashed opinion right into the basement...

@vandevere you're totally right. It's nearly impossible to change succession laws after you become king level. If you need positive opinion with dukes and all count level tiers and cupbearer gives +5.

Re: nerfed opinion modifiers. I agree, the game plays slightly differently with the nerfed modifiers. However, I'm now 200 years into a Empire of Britain game, and have not had so many problems once I got the hang of it. Right now, I personally rule Scotland, Ireland, and Mali, and am a known murderer and a lunatic, but I only have one vassal with a negative opinion, and that's just -5 - a simple gift would take care of him, if i needed all positive opinions to change laws again. And while I certainly *have* had a number of rebellions over the centuries (7 or 8, I think), I no longer do. However, I also have a +18 from my Noble Customs tech, am a genius, and have a few other minor buffs, and it was a bit of a slog getting here.

Having said that, while I still find the game to be playable, I also feel that the -40 opinion modifier for a powerful vassal not being on the council is excessive. Given how most everything else has been nerfed, that -40 now dominates everything. I think scaling it back to -20 or -25, same as wanting a higher title or a de jure county, would be both more reasonable and more playable. I have updated the list in the OP with this request.
 
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Darkrenown

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In general, I very much like the new Conclave mechanics. But after playing it quite a few dozen hours now, I have some comments, notes, and suggestions. If there is a more appropriate forum in which I should post this, please let me know.

1. The new alliance mechanic - auto-join wars - is nowhere near as nice as the previous 'request' mechanic, with it's optionality, opinion hits for asking, huge opinion hits for refusing, etc. In fact, I'd say that refusing to honor an alliance should result in a global opinion hit just a bit under 'truce-breaker'. But there should be a reason to not always ask, and the *option* of refusing - just as there is an option to break a truce, however bad an idea that may be in practice.

1a. If an alliance breaks in the middle of a war, then the ex-allies should be removed from the war.

1b. There should be a difference between offensive and defensive wars. If an ally gets attacked, I should be asked to join automatically, and suffer a huge malus if I refuse - oathbreaker level. However, if an ally goes and attacks someone, I should be able to refuse the join his war with much less penalty, if any. Alliances should primarily be shields, and only be usable as swords if my ally really likes me.

1c. There should be a way to dissolve non-aggression pacts, presumably with wide-scale malus, equivalent to breaking a truce.

2. It's really annoying that some characters can never be invited to court, as they are always 'away' from their home courts. This is almost certainly a bug of some sort.

3. It's likewise really annoying that neither party in a matrilineal marriage can be invited to court, as wives can apparently *never* be invited, and neither can matrilineally-married husbands. I think the primary spouse in any marriage should be invitable.

4. I think there's too much a piety gain/loss for letting courtiers join holy orders or not. 100 pity is really large just for granting permission; so large, in fact, that's it's become my primary source of piety (I keep a very large court). The person asking should get some piety for asking, even more for joining (say 100), but the liege who grants/refuses the request should get like +/-25 at most.

5. Holy order members should not be able to be invited out of the order. I often have a situation where I let a courtier join, he hates his new lord, so i invite him back, and then he asks to go again in a few years - at which point i get another piety gain from the same character, and the cycle repeats. I think that once a person joins a holy order, they should not be allowed to be invited back out of it, as it's taking a holy orders, same as becoming a bishop or monk.

6. WoL opinion modifiers are now overpowered. While Conclave halved most opinion modifiers, it did not seem to touch the ones from WoL - most obviously, the huge plusses for seducers. E.g. the +50 for Master Seducer used to be in line with other modifiers, but is now way too much - especially since it applies to queens of other realms.

7. OTOH, I very much like that it's now way easier to invite characters to court. It used to be that if they had over 14 opinion of their liege, they would never leave. Now, it's much more balanced and playable, especially since I can use a favor. Good change! (Except, of course, that my +50 for master seducer makes some things way too easy.)

8. I should be able to revoke a viceroyalty without the same 'all other vassals also hate me' opinion penalty that I would get from revoking a feudal title. Sure, they guy I revoked it from will hate me, but the whole point of a viceroyalty is that it's an office held at the ruler's pleasure, not a life-long position.

9. I very much like the new council mechanics. Good job! However, I'm noticing that by buying favors, rather than trading them, I can pretty much keep my council in my pocket forever. This is not a bad thing, though.

10. I'd like it it if had some idea ahead of time how much my threat will increase before I start a war. I very much like the new threat and defensive pact mechanics. However, I was totally floored when my threat increase for taking a infidel duchy in a holy way was greater that the increase I got for conquering The Kingdom of Castille, which held half of Iberia! I assume this was because I started with way more threat before the second conquest. Still it would have been nice to have a heads up ahead of time, telling me that taking a little duchy would give me +50 threat!

11. As I have noted in the request forum, I'd like some indication if a realm has implemented the 'Controlled Realm Inheritance' law, which negates the strategy of granting titles to heirs so that I get more land when they inherit. A simple '(Controlled)' text after the inheritance law when I click on a realm's shield would be great!

12. I'd like to be able to search for multiple traits in the character search bar. I like the new system for raising kids. However, because guardian traits *do* affect the traits of a kid, albeit in more limited ways, I find I'm spending more time than I'd like looking for guardians with the proper traits. The search bar in the character panel allows me to search for one trait, but not two or more. It would be really, really nice if there were some way of search for multiple texts in the search bar, e.g. using '&' to separate multiple search keys.

13. I'd like to be able to set a 5yo kid's guardian at the same time I set the kid's focus. It's really annoying that I get notified that a kid needs a focus at age 5, but can't set the kid's guardian until age 6. Yes, I can see that guardians won't *affect* anything until age 6, but I should be able to *set* a guardian at the same time I set the focus. As it stands, it's a real nuisance that I have to go to the character panel every six months or so to set guardians for kids turning age 6.

14. I'd like to get top-of-screen 'needs focus' popup icons for every kid in my court, not just kids of my family. As it stands, I have to look at every 6 yo and 12 yo kid in my court at least once a year, to set the foci and guardians of kids not in my family. I have noted this in the bug reports forum, but I mention it here in case this misfeature was intentional.

And finally, last but not least:

15. Thank you thank you thank you for allowing me to pass a series of laws leading to full status of women in my realm, WITHOUT forcing me to to become Cathar to do so! Well done!

Again, thank you for a great DLC!

-- Galen

I'm going to reply with my personal thoughts, these should not be taken as any promise of upcoming changes though (and saying this I know at least one person will jokingly claim these are promised and make me pull a sad face) as we're not free to just iterate over sub-optimal stuff all day.

1. I partly agree, the old system was exploitable, but the new one is too. We won't be going back to the old system, but the new one could use more work.
1c. Agree.

2. Maybe! Is there a bug report on this, or a good way to reproduce it?

3. Agree.

4. Agree.

5. Agree.

6. Agree.

7 -

8. Agree.

9. It's not ideal, characters could have some sticking points they won't fold on, and/or resistance to repeatedly selling favours, and/or make more audacious demands I suppose.

10. Your example seems strange, but agree with the idea.

11. Agree.

12 -

13. Agree

14. It was changed on purpose, others didn't like being bothered to set unrelated kids' focuses. I suppose a separate alert would keep everyone happy, but time etc.

15. :)
 
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