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Sir James

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As fun as it might be, I don't think HoI is the right place to micromanage commando raids and the like. However, just allowing for them in, say, attrition calculations loses both the 'flavour' and the potential strategic impact of raids.

It would be good to see the occasional St Nazaire or X-boat attack, and there should always be the possibility of the Tirpitz (or the Ramillies) going up in smoke, without the players having to mess about organising the attack.

One answer would be to use random events - with the probability of such events happening being based on the relative positions of 'internal security' and 'special forces' sliders, perhaps.

Any comments?
 

L G

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wouldnt this b classified under raids? oh well the game engine probably wont b able 2 handle in depth commando raids though they would b cool
 

Prufrock451

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You mean there won't be an event to have Skorzeny rescue Mussolini? Or the commando raid that knocked out the biggest fort on the German/Belgian border with the loss of a few dozen men? And what about the glider troops that stopped the Dutch from blowing up dams and turning half their country into an impassable bog? On the other side, what about the British commandos that knocked out the heavy water production facility in Norway and sealed the fate (more) of the German A-bomb program?

Commando raids like this played a vital role in the war. Gotta have em.