Greetings,
I apologize if this has been discussed before or should fall under an existing thread. Although it has to do with OOB, my concerns are less with how it is organized and more about what is evidenced through the WWW's. I also understand that the game is in development and that balancing is in major review and thus could make irrelevant my opinions.
My concern lies mainly with the commanding structure evidenced in the WWW's. I will not argue whether more vertical structure is necessary (as so many arguments have been made pro/con to the simplification of HoI3's OOB), but I am concerned by the lack of horizontal utilization.
It is my understanding that as of now there are two choices of command for divisions in the field, Field Marshall, and Generals. As Daniel (the most "experienced" HoI4 developer as of yet) has taken control of Germany in the last two WWW's, I distinctly remember him mentioning that he prefers to use one Field Marshall and one General dividing his troops among only these two commands.
What troubles me is that after having played 1500+ hours of HoI4, Daniel has determined that the best management of his troops is through only TWO commanders. Paradox has included SO much flavor in possibilities for choosing commanders through the traits and experience system, yet it seems that out of all the possibilities only TWO are necessary to orchestrate large scale warfare.
Again, leaving out arguments relating to vertical hierarchy, is no one else concerned by the lack of horizontal diversity in choosing commanders? Perhaps the developers have chosen to limit some of the micromanagement of several commands for the sake of WWW times, but as Daniel (the most "experienced" HoI4 player) has stated, he has found that TWO commanders suffices.
Cheers
I apologize if this has been discussed before or should fall under an existing thread. Although it has to do with OOB, my concerns are less with how it is organized and more about what is evidenced through the WWW's. I also understand that the game is in development and that balancing is in major review and thus could make irrelevant my opinions.
My concern lies mainly with the commanding structure evidenced in the WWW's. I will not argue whether more vertical structure is necessary (as so many arguments have been made pro/con to the simplification of HoI3's OOB), but I am concerned by the lack of horizontal utilization.
It is my understanding that as of now there are two choices of command for divisions in the field, Field Marshall, and Generals. As Daniel (the most "experienced" HoI4 developer as of yet) has taken control of Germany in the last two WWW's, I distinctly remember him mentioning that he prefers to use one Field Marshall and one General dividing his troops among only these two commands.
What troubles me is that after having played 1500+ hours of HoI4, Daniel has determined that the best management of his troops is through only TWO commanders. Paradox has included SO much flavor in possibilities for choosing commanders through the traits and experience system, yet it seems that out of all the possibilities only TWO are necessary to orchestrate large scale warfare.
Again, leaving out arguments relating to vertical hierarchy, is no one else concerned by the lack of horizontal diversity in choosing commanders? Perhaps the developers have chosen to limit some of the micromanagement of several commands for the sake of WWW times, but as Daniel (the most "experienced" HoI4 player) has stated, he has found that TWO commanders suffices.
Cheers
- 11