I think every country should have at least 3-4 base commanders at min., simply so you have something to chose from and use different tactics (enhanced by traits).
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It would certainly make the challange of playing as a minor more interesting if every country has 3-4 commanders.I think every country should have at least 3-4 base commanders at min., simply so you have something to chose from and use different tactics (enhanced by traits).
You can recruit new generals for a political point cost.
...Second, I guess all these real characters have a realistic handmade portrait, and thats already a damn lot of portraits...
...First, remember what it means the OOB is gone. For your nice army of 250 divisions, you need one to eleven commanders in HoI4, not 250 (division)+50 (corps)+10 (army)+2+1 = 313 leaders like in HoI3. 11/313 is 3,5% (for land commanders only) if you want to calculate it like that...
An expanded and accurate commander list will be the first mod that I will be getting. When I pick my generals I want them to be historical and not some randomly generated person. Also some of the starting skill levels seem to be way off of where they should be such as the example of Walter Model.
I looked at this list, and I think the United States needs more commanders for their army.
Some countries have literally 0 commanders, or 0% if we use metrics of OP.
Can someone explain to me why the metric used here is "percentage of leaders the country had in HoI III"
instead of ... you know ... the actual number of leaders the country has in HoI IV?
You mean that Paradox got the numbers so completely wrong in HOI3 so it shouldn't be used even as a remote basis for comparison ?
If you compare HOI4 number of commanders with HOI4 number of commanders, all countries have 100%. Very useful comparison.
...I would say that HoI III heavily lacked generals, especially for minors, as you would end up with entire armies being filled with leaderless divisions due to this heavy micromanagement approach.
...I said that instead the actual numbers of HoI IV leaders should be presented and community members could provide their subjective views on whether the number is good enough for what they think would be needed...
Political points can be spent to generate new generals. So leaderless armies aren't necessarily going to be a thing.