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unmerged(50533)

Sergeant
Nov 14, 2005
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I have been wanting this particular function since HOI1. Why can't large stacks contain a large number of divisions have separate leaders for those divisions? The division leaders would all gain exp as well as the entire force commander.

1. In the pure gameplay point, instead of having TONS of unused Major Generals and Lt. Generals, you would have to use these. So instead of giving Rommel his separate korps to gain exp, (and ultimately be promoted) he could serve under lets say... Rundstedt's 2nd Army and earn his exp. and finally command his own corps. This would give a purpose to those unused M.G and Lt.G who might have good traits but you would never use because they cant command anything bigger than a div and thus lose too much due to the command stack.

2. It would add more realism to the gameplay, as the a FM would not be in charge of those divs personally, but would delegate his tasks, and rather having no names, or god forbid Col. :rolleyes: , to run their divs. for them, they should have real MG and LG to do it.

In my opinion this is not a hard feature to add, but once added would be a significant increase to the gameplay. The leaders would be attached to each div in the style of adding brigades. if the tech allows, the MG could have their traits apply only to that div, but if it doesnt thats ok. IF however there is a gameplay issue where you would gain exp for leaders too fast, just lower the exp gained rate for it.

anyways wut do you think? any comments ?
 
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mld0806

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Apr 7, 2003
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Easy 'nuf.

Just give your Mj. Gen. a single division command. Rename it from a corps if you're really anal. Group it under a CTRL + # group. Hell, have every formation under a Mj. Gen with one unit under a higher level commander.

Only drawback to this is that the higher level commander's traits don't apply to other units.

I actually sort of do this already with my armies. 3 division corps organized into 3 corps armies, with one of the 3 division corps being commanded by a General. Bada bing, bada boom, command structure. If I wanted to go even further, I'd have individual divisions with every 3rd division having a Lt. General for independent operations.
 
Mar 2, 2005
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But the problem is the extreme clicking marathon this forces you into, whne playing a major land force, and the speed problem. If some of the divisions have brigades and some don't, or have different types of them, or you want to keep motorized and mechanized in the same group, or some of the leaders are Logistical Wizards, etcetcetc. This leads to one of the most annoying things, the miscoordination of your troops arrival. Of course you can force them to come in at same time, but you would have to do incredible shitjob to select from the list, order and click your groups when leading dozens of divisions from one province to several directions.

Having a system in which you could put the Mj.General in the lead of one division and then put that division in one Army/Corps, to be moced with third of the clicking, would be much easier.
 

hellfish6

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What about assigning leaders to divisions like you assign brigades? Generals and above can only be assigned to HQ divisions.
 

unmerged(51287)

Panzer Leader without Panzers
Dec 2, 2005
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Having a command structure would increase depth and realism to the game. Very interesting :D
 

unmerged(51702)

Le Banlieusard
Dec 15, 2005
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hellfish6 said:
What about assigning leaders to divisions like you assign brigades? Generals and above can only be assigned to HQ divisions.

Good idea,

You could see the commanding general by clicking the division. Every corps would have, say, 2-4 divisions commanded by a LtG. A general would command an Army, 5-9 divisions. Field marshals would be a special treat for HQs. Wouldn't it also be nice if also the commander of a HQ could have an effect in combats nearby?
This would be handy when you have , say, two divisions fighting in a province, both commanded by a Mj.G . The nearby HQ commander would take "charge" of those troops and effects them with his treats. As an example: You are defending in Lille against crauts. You have three divisions but no supreme commander. BUT you have a HQ in Amiens commanded by a defensive doctrine Gen or FM, who would take overall command of those three divisions and give them his defence treat
 
Jun 28, 2005
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mld0806 said:
Easy 'nuf.

Just give your Mj. Gen. a single division command. Rename it from a corps if you're really anal. Group it under a CTRL + # group. Hell, have every formation under a Mj. Gen with one unit under a higher level commander.

Only drawback to this is that the higher level commander's traits don't apply to other units.

I actually sort of do this already with my armies. 3 division corps organized into 3 corps armies, with one of the 3 division corps being commanded by a General. Bada bing, bada boom, command structure. If I wanted to go even further, I'd have individual divisions with every 3rd division having a Lt. General for independent operations.
I had the same wish as the OP, but your idea is very good. I never thought about using groups like this. :)

However, I still think it'd be better if a complete hierarchy (division/corps/army/armygroup) was included in the game, and by selecting a particular general you could give a global order for all reporting units. :)
 

unmerged(43870)

General
May 3, 2005
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Ambassador said:
I had the same wish as the OP, but your idea is very good. I never thought about using groups like this. :)

However, I still think it'd be better if a complete hierarchy (division/corps/army/armygroup) was included in the game, and by selecting a particular general you could give a global order for all reporting units. :)


All good thoughts, but it would add one more layer of complexity to an already complex game, making it harder for new players to pick up.

It would be great for the detail oriented, anal, amateur military historians among us :) , but might be overwhelming for the average player (how many are there though . . .)

It could be implemented as a toggle on/off option, Advanced Command and Control ON/OFF perhaps . . .
 

unmerged(53147)

Corporal
Jan 22, 2006
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Realistic Command Structure

This is something I'd LOVE to see implemented in the future. Like mld it is something I do already in a way - I tend to have the majority of my units as single divisions under Maj Gens with higher ranking officers also commanding single divisions to co-ordinate attacks / keep under command limits. The downside is of course that it turns into something of a clickfest when working this way, but at least it is more realistic.

As an interesting sidenote, it would also allow for an extension of the effect of leader traits on the game. At the moment leader traits have mainly a positive effect on your units. With a proper command structure there arises the possibility of a higher commander having traits that clash with those of his subordinate Generals thus leading to lower combat / movement efficiency (having recently read Panzer Leader my example here would be the clashes between Guderian and von Kluge during Barbarossa). On the other hand certain commanders working together could receive an additional bonus due to their agreement on the correct tactics etc. These relationships could be hidden to add another level of flavour to the game - think of all those hours of gameplay finding your ideal "command combinations" :p

As for those who are not anoraks when it comes to assigning commanders, there is the already existing Auto Assign function so it need not necessarily turn in to a micromanagement hell...
 

Kretoxian

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And why not stablish a regimental combat system?

If anyone played desert rats in the old ZX Spectrum will know that a division can be partitioned into regiments and you gather them into the division again by pressing a button (in the interface of course :rofl: )

This would enhace the realism of the combat structure and give more chances to those unused leaders and with the advance of the technology the number of regiments would be bigger.

I nearly forgot it, if a regiment is destroyed it would be supposed that not every men of the regiment is dead and the regiment would be formed again later... three months later for example with half of his strenght.

This means that the map should be very bigger wich means another advantege, don't think so? :cool:
 

unmerged(52359)

Sergeant
Jan 2, 2006
84
0
Ambassador said:
I had the same wish as the OP, but your idea is very good. I never thought about using groups like this. :)

However, I still think it'd be better if a complete hierarchy (division/corps/army/armygroup) was included in the game, and by selecting a particular general you could give a global order for all reporting units. :)

I totally agree with this...I thought about this when I first played the demo a year ago. Not quite sure how you could change it, but it sure would be cool to just click a general, tell him to take a province, and everyone under him would just do it...even if they were in seperate provinces; the computer would just figure it out. Of course, if you wanted to get more involved, you could. Maybe leaders could be attached to divisions like brigades, and then when you create a formation, say of 3 divisions into a corps, a Lt. Gen. is assigned to the formation (like the game is now). But you could then go further and take 3 corps and "group" them together under a general...they wouldn't have to be in the same province, maybe adjacent provinces would be the rule. Where would the leader go? He would be with one of the corps of your choice. Yeah, there's some micromanagement there, but I feel like once you've got it set up, there would be a more "strategic" or "operational" flavor to the game.
Anyway, great topic...I think of this every time I play the game!
 

unmerged(26633)

User moved to another account
Mar 9, 2004
15
2
Higher HQs

The prime reason for a higher HQ is to command and control the units that are assigned. Therefore, a Corps would contain engineer, AT, arm etc. brigades/ regiments/battalions.

While a division would be able to appoint a commander and add a single brigade/regiment. The corps 'HQ' would be able to have a number of divisions from one to ? and attached brigades/regiments.

This is what is - in real life???

Please add a corps unit. and reduce the cost of HQs. It is what is attached that matters more.

suggestion:
Corp HQ up to 2 brigades
Army and Higher HQ up to 4 brigades
 

unmerged(52359)

Sergeant
Jan 2, 2006
84
0
Just gotta comment on this again...

Last night I played as Austria, lot of fun with all the entangled treaties, things got a little wacky when I declared war on Hungary...

...anyway, even though I've only got a few units, I'm still bugged by the command structure...it's not that it's bad, it's that it's so close to being just freaking awesome. What bugs me? Well, I've got all these major generals with high skill and cool traits and I want to use them, but I don't want to have to micromanage 15 divisions...I want to organize these divisions into corps, or battlegroups, headed by a Lt. General...it's probably just me, but I need a sense of structure when I plan attacks, a certain sense of "OK, the III Corps is going to take this province, providing a protection for my main attack which is being led by the II Corps", etc., etc.

Yeah, I'm beating a dead horse, but man, I wish there was a way to assign the leaders to divisions and yet, STILL be able to group the divisions into a Corps. I just want a little less clicking....

OK, take it easy.
 

unmerged(52359)

Sergeant
Jan 2, 2006
84
0
tp640871 said:
Well.. to let you all know... You will get what you want in April.. Your suggestion will be incorporated into the Doomsday expansion :D

Dude, that is awesome. The command thing is really my only complaint about this game, and it's not even that big of a deal (although I did whine about it)...the other improvemnts/additions to Doomsday are cool, but really weren't enough for me to get it...well, now I'm going to get it. Thanks.
 

unmerged(50037)

General
Nov 2, 2005
1.800
1
TPMCD said:
Dude, that is awesome. The command thing is really my only complaint about this game, and it's not even that big of a deal (although I did whine about it)...the other improvemnts/additions to Doomsday are cool, but really weren't enough for me to get it...well, now I'm going to get it. Thanks.

I was going to post a link to where i read it.. but I can't seem to find it.. :eek: When I do I'll post the link