I'm sure that this has probably been brought up before, but I can't seem to find any threads that make the suggestion. Please bear with me if it's an old or recurring request.
If my character is made a commander of my liege's armies, it would be great if I had control of that army. This seems to make a lot of sense to me and, built in with demands of my liege, could be very immersive.
At the start of a conflict when my liege puts me in command of an army, I could be given war goals and perhaps even a time to achieve it in. If you wanted to be really ambitious you could add side or stretch goals. This would add an awesome element to liege/lord relationships which can be a little distant in the current game. My liege could then have different levels of satisfaction with my performance, up to and including execution in a botched campaign. This would also give the player an incentive to actually want to take a position as a commander, which at the moment kind of just takes you away from your home duties, and puts your character at risk of the AI and its... shall we say inconsistent strategic performances.
Obviously high performing commanders would gain reputation and possibly favors from their liege, while poorly performing commanders would take a reputation hit both with their liege and within the realm.
You could expand this system to all council positions with regards to events or goals. At the moment being on your liege's council acts as little more than a buff and a restraint on the actions once can take within their own demense.
I reckon there's probably a whole DLC to be had with these additional mechanics!
Thoughts?
If my character is made a commander of my liege's armies, it would be great if I had control of that army. This seems to make a lot of sense to me and, built in with demands of my liege, could be very immersive.
At the start of a conflict when my liege puts me in command of an army, I could be given war goals and perhaps even a time to achieve it in. If you wanted to be really ambitious you could add side or stretch goals. This would add an awesome element to liege/lord relationships which can be a little distant in the current game. My liege could then have different levels of satisfaction with my performance, up to and including execution in a botched campaign. This would also give the player an incentive to actually want to take a position as a commander, which at the moment kind of just takes you away from your home duties, and puts your character at risk of the AI and its... shall we say inconsistent strategic performances.
Obviously high performing commanders would gain reputation and possibly favors from their liege, while poorly performing commanders would take a reputation hit both with their liege and within the realm.
You could expand this system to all council positions with regards to events or goals. At the moment being on your liege's council acts as little more than a buff and a restraint on the actions once can take within their own demense.
I reckon there's probably a whole DLC to be had with these additional mechanics!
Thoughts?
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