... and gamy.
You made me laugh out loud, Challenge.
... and gamy.
My understanding is that there are compounding stat modifiers so that 1 40 width is more than two 20 width divisions. That is a big problem because that makes no sense. That is one reason why I think this stuff is just absolute nonsense. It also creates what seems to be unintended or at least unjustifiable dynamic whereby certain powers who are able to farm experience can create these ridiculous templates. This makes it even harder for smaller nations to keep up.I still dont undderstand what is the great advantage of 40with divisions.
Why one 40w division is so much better then two 20w divisions with the same battalions?
How much % is the 40w better then the 20w?
Like: works only in a game, but shouldn't?
As in, over powers the game AI and performs better in relationship to other, logical structures in the game.
I think you are arguing more numerical: Number of guns, number of men, etc. I have been showing divisional organization structure. But that's not the issue at which I am looking.
I'm wondering how an army full of 40 width divisions work against a player who builds a solid 20 wide force and can reinforce and support a line with potentially better attack ratios over the time of a battle. If the 40 width divisions in the test required multiple replacements in the front to push the 8 - 10 width divisions out, I would think the Org attrition would be a defeating factor.
In the test he didn't say anything about reinforcing the 10 widths.
Most of the time the strategic goal is to break the attack through Org depletion not HP, yes?
I think that the current number of divisions that an excessive and unreal general can carry should be at most able to carry half divisions, that is, a general should have a maximum of 12 divisions under his command, it would be mandatory for people to use more generals.
@Harin I think changing the number divisions a General controls would not really do much to make the game better. There is a thread about including an officer corps as in HoI 3. Never having played 3, I don't know how that would work out.
Hell, you are basing your Argument on "40w are gamy" and then genuinely ask how well they are doing vs non 40w?@Zauberelefant Can we drop this, please? We will never agree; so let it go. Talk about the Game Effects, which is what I asked about.
How do you use them? Do you go up against other MP players that use a different width? What kind of win/lose for the battles where different width divisions are engaged? How many 40 width divisions have you engaged against smaller formations to root them out? What were the division number ratios?
I want to know how they play. How do they stack up against the cost of building them against the cost any other width division?
@Harin I think changing the number divisions a General controls would not really do much to make the game better. There is a thread about including an officer corps as in HoI 3. Never having played 3, I don't know how that would work out.
Even so, armies were 12 divisions in size and army groups were made up of several armies. So his proposal would be quite historical.Okay. I see your point. I rarely put a full 24 divisions in anyway.
However, our command chain is: Army Group/Army/Division. Reality would be Army Group/Army/Corps/Division, wouldn't it? We're missing the formation that would be made up of two to five Divisions (US). Frankly, I would prefer this structure since our battle plans would make considerably more sense to me. As it is I have to divide up the divisions to give more control over my operations anyway.
So do we need to advocate an additional level of command, or do we accept that the Corps is melded in and just skip that level of command as the Soviets did when they lacked the experienced officers to fill it after Stalin's purge?
Except that with some limited exceptions. 40 width is NOT historical. Of course, the reason people do this is because of compounding numbers so that a 40 width has a compounded effectiveness more than 4 x 10 or 2 x 20, which also does not make sense.If the main problem is that 40 width is too gamey, the best solution would be coding the AI to use them as well. If Both sides use them, then none has an advantage.
Multiple Examples for historical templates that result in 40 width or close to it were provided in this thred.Except that with some limited exceptions. 40 width is NOT historical. Of course, the reason people do this is because of compounding numbers so that a 40 width has a compounded effectiveness more than 4 x 10 or 2 x 20, which also does not make sense.
I do not want to play a game where nations field armies all the size of GD when this was the anamoly, the exception.