we've come up with two more Ideas:
I. reverse the support exploit. Make every support company less efficient with every additional main battalion. This would be both logical and give small divisions an advantage.
II. Rebalance Generals so that the command limit is based on battalions (perhaps 300 battalions per general) but experience gain is increased with the number of divisions. That way a general commanding many small divisions would gain XP much faster than one commanding 40width divisions. A player would therefore have to choose betwen having many strong 40width divisions led by unexpereinced generals or many smaller divisions in order to train good generals.
I like the first Idea but I don't know about making them less efficient, just keeping them the same. It doesn't make sense that the same amount of men/guns spread out between more battalions would be more or less effective, the support battalions should just give flat buffs to the division they're in.
The second idea would be a non-factor. Commander experience is already based on number of divisions fighting. Meta players already grind their top generals (Italy in Ethiopia, USSR in Finland/Iran, Germany in Spain, Japan in China for example) with armies of the maximum number of bad divisions until they gain skill points and traits. People would just keep doing this until their generals have all the traits they want, before their major war or major enemy. After the generals have all the desired skills (usually adaptable, engineer, fortress buster, trickster/improvisation expert, infantry or panzer expert), they just swap that general over to the army that contains their important armored or special forces divisions.
The Allies can't really do this, but this is a game balance thing.
Non-Democratic nations that can fight early wars will have much better generals at the start of World War Two, and better generals than the allies will get fighting a normal war without purposeful grinding for traits in specific provinces, but the Democratic nations have better generals at base (USA, UK have generals that start at level 5, Patton has 7 points in attack), and stronger economies to make up for the initial land military disadvantage.
The main topic of this thread was a question on Command Hierarchy, I do not believe the OP intended to turn into an argument on whether 40 width divisions are gamey and a-historical or not, just a simple question about different division sizes representing different levels of army units.
What seems to have recently dominated this thread, the 40 width issue, really belongs in its own thread, which exists and was quite active and now seems to be bleeding into the rest of the forum.
This discussion presents two questions: 1) are 40 width divisions gamey/exploitative, and 2) Are they historical?
For the first:
Personally I feel like 40 wide divisions are not an exploit so much as the AI should be taught to play optimally and use them itself, as long as the player is allowed to make them. The AI should be given the tools it needs to compete with good players. Someone else brought up submarines and strategic bombers being unable to be countered by the AI, are using those exploits too?
Someone also said that only majors can make 40-widths. This is patently incorrect, and can be proved by counterexample. The meta in competitive multiplayer games for years has involved South Africa exclusively producing 40-width heavy tank divisions. Canada also occasionally builds 40-width mechanized divisions. Romania builds 40 width Marines and Mountaineers. The existence of just one counterexample would prove that minors can indeed produce 40-width divisions, and I have now listed three off the top of my head.
For the second:
The examples of a few German divisions have been discussed at length in this thread already, there's not really anything for me to add here. It's been explained to my satisfaction that these divisions did exist in history even if someone only recognizes the existence of a singular division he thinks meets this criteria. Again, even if only one example existed, it is proof that they did exist. If something existed in history, the player should be able to reproduce it as best as he can in the game.
The abstraction of Corps/Army level assets into divisions in-game might also be a fair point to make, but one that I am not sure of without doing my own research on the subject.
Lastly on this question, does it matter? Half of the game is based on doing things differently than the historical nations and leaders and seeing a different outcome of the war. If I wanted to tank my entire economy and make 50 divisions of Maus tanks to attack Russia with, I could do that. Even though only two prototypes were built in real life and they were expensive and unreliable machines, the player is free to make those decisions no matter how impractical they would be historically. This particular argument about the Maus tanks is using the exact same reasoning as the person saying that "The GD was the only historical 40-width division and was an exception, so 40-width divisions should be banned." Would this person also claim that super-heavy tanks should be removed from the tech tree because they were a-historical?
Final thoughts:
The whole discussion about this seems to be one side making points drawing from research and giving examples of divisions that historically might have been translated as 40-width, and someone on the other side putting his fingers in his ears going "I can't heeeear youuuu." We need to be more civilized on this forum, nonconstructive discussion has no place. If you disagree with someone, state your point and, importantly,
back up your own claims and refute others' with sources and evidence instead of replying with insults, fallacies, and non-arguments. Repeating "NO" over and over without offering a counterargument sounds immature and does nothing to serve you.