Not that I have the game just yet, but it seems from the evidence once you have your economy afloat it's very easy to build up a ridiculously massive stockpile of cash, arms, resources and finished goods and indeed anything you have a persistent surplus of. This may hurt balance. Not to mention that no government of the day would have been able to enforce, say, impounding all the Empire's luxury furniture and holding it in depots for as long as it took for world market conditions to become favourable.
Do those with Vic agree? What if every month, let's say, all goods above a certain 'ceiling' (high for cash, raw materials, armaments and canned food, lower for finished goods and unprocessed food) were subject to a level of wastage perhaps dependent on the sophistication of your economy and policy choices. Say a minimum 5% monthly loss or so, perhaps twice that for raw food. This would discourage the player from holding goods back for decades, moving the player to get rid of any resource mountains even on relatively unfavourable terms. It would represent not just actual wastage but the inevitable 'leakage' caused by imperfections in enforcement - the black market if you like. Unlimited hoarding shouldn't be possible.
Do those with Vic agree? What if every month, let's say, all goods above a certain 'ceiling' (high for cash, raw materials, armaments and canned food, lower for finished goods and unprocessed food) were subject to a level of wastage perhaps dependent on the sophistication of your economy and policy choices. Say a minimum 5% monthly loss or so, perhaps twice that for raw food. This would discourage the player from holding goods back for decades, moving the player to get rid of any resource mountains even on relatively unfavourable terms. It would represent not just actual wastage but the inevitable 'leakage' caused by imperfections in enforcement - the black market if you like. Unlimited hoarding shouldn't be possible.