• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

PM Hamilton

The Imperial
48 Badges
Dec 28, 2003
359
1
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
Command Decisions Screen

I have read many suggestions for improvements to the EU3 game and I respect all the contributors’ suggestions. Their desires come from a love of the game. Otherwise, why take the time to care about the game.

Thank you to the designers of EU3 and its predecessors for giving me so many, many, MANY hours of fun.

What I hope to suggest will be the single greatest addition to the next installment of EU3, with (hopefully) the least possible amount of work for the designers for such a major addition to the game. The idea is to create a Command Decisions Screen.


What is a Command Decisions Screen?

It would consist of a place within the game, where a player can trigger the effects of a specific event programmed for that icon. It would be similar to the National Idea screen, but it would be programmable by the modding community to suite a variety of purposes. It would also be a list of options that exist over the course of the game. Changing as the options available to the player changed.


Example Number 1.

You are playing Tuscany and trying to form Italy. On the command decisions screen is a list of titles, one of them is entitled “Kingdom of Italy.” Next to the title is a list that looks similar to the National Ideas screen's square icons. They are all dark at the moment. The first on the row is called “Found the realm of Italy.” If you hover the mouse over the icon, it displays a short note, list the qualifications to use this icon, and the effects of the use of the icon.

The icons for Italy will only appear to those countries that can eventually found Italy - i.e. they meet the basic criteria. It will light up when you meet all of the criteria. When it lights up, you - THE PLAYER - can decide when to proclaim yourself Italy. Not random chance or external forces. Since this is a decision that rulers make, it is available to the rulers of the country in question.

It is a command decision! You’re in command! It’s your decision! You decide when to make it. You can wait until you feel you can defend your new title, or jump in and take the risk.

The icons for Italy might be arranged as a series of levels, such as creating northern Italy, then unifying the peninsula, then laying claim to all the lands of the Italian Diaspora.

Certainly, Modders could go wild with this opportunity. This will be like cocaine to those who love to create or play complex historical or fantasy mods.


How does this benefit the player?

They get to command their nation to a degree well beyond the current game. EU3 has a great system for day-to-day management of the realm. It also has a great management of the armed forces system. It also has a great events system. It is really great for modding random events and the forces of history - like the Reformation.

What it needs is a system for giving players the capacity to make choices in the game on a strategic level.

The system of having an icon in the game will help to eliminate one of the banes of playing mods: Having to search the web or read the event codes to find out how to do something. This ruins the environment of the game. No player should ever have to leave the game environment in order to play the game. This screen will allow modders to give the appropriate information to a player inside the game. Just like the National Ideas, Spies, and Diplomacy screens.

Think of it. You know when you start the game that there are three levels to creating Italy. You know what they are, what they require, and what effects they have.


Example Number 2.

If you have played with the mod Magna Mundi Gold, then you have seen the great options encoded for the Holy Roman Emperor. They are superb. They have only one flaw: You, the Emperor, do not really have command over them. You Imperial Majesty will have to wait until a random event pops open for you to act, and then you only have the options the event gives to you at the time.

But with a Command Decisions Screen, you will decide from a list of options what can be done. This list of rewards and punishments would be available only to you, the Emperor. If Mainz takes a province from Trier, you decide whether to demand it be given back. You decide what punishment to threaten if they do not return the province. And you decided when to make your move. It might be best for you as a new emperor to field your armies before threatening war. The event could be encoded to remain active until a year after the original violation of the ancient rules of the empire.

You might also just decide to declare them an “Enemy of the Empire” and wait for the next few years to see if they give in. If they do, you can go back to the Command Decisions Screen and remove them from the list of imperial enemies. It’s a command decision! You’re in command! It’s your decision!


How does this benefit the modders?

It opens up a range of options for modders, like I have never seen in any other game. If I play Morocco, I decide how much support to give to the pirates and I can change it when ever I want. Spain breathing down my neck? “I don’t know these people!” Spain is in a bloodbath war with France? “Get me some gold!”

If I am the Papal Sponsor, I can decide who to excommunicate and who to declare a saint. The Ottomans have taken Naples? “I shall call for a 5th Crusade!”

Nearly every possible modder instinct of creating choices for the player can now be fully realized!


How does this benefit the Designers?

I am hoping that the work you have already done to create the National Ideas screen can be used here to trigger a programmed event. In theory (and I have no basis for the following statement), it would be a merging of the National Ideas code, the event code, and spying sub-events code. The non-assembly language parts already look quite similar. All we really need is a place to put it, I hope. :D


How can I Help?

If you like the idea, please post something saying so. If enough people like it, then the designers will hopefully consider it for the next update to the game. Or if that one is too far along, the update after that. :D

Also, help spread the word to support a Command Decisions Screen. This is the best single idea for a dramatic improvement to the game. Why? Because: It’s a command decision! You’re in command! Shouldn’t it be your decision?
 

unmerged(64629)

Captain
Jan 18, 2007
457
1
Your Idea is bold, I'll give you that and frankly I like it but problem lies (again) in an already defective AI that could not do anything with this screen, at least nothing compared to the use the humans can do with it. It would create a double standard and while there is already one (the no loans/no inflation thing), this would give too much of an advantage to the human player to abuse an already weak AI.
 

unmerged(76922)

Lt. General
May 24, 2007
1.565
0
alexender00 said:
Your Idea is bold, I'll give you that and frankly I like it but problem lies (again) in an already defective AI that could not do anything with this screen, at least nothing compared to the use the humans can do with it. It would create a double standard and while there is already one (the no loans/no inflation thing), this would give too much of an advantage to the human player to abuse an already weak AI.

I think you are being overly pessimistic in regards to AI useage - it would take a bit more work, but compared to the task of creating the command screen itself, it shouldn't be to difficult to set up a regular check for the AI to see if they meet the conditions and a % chance for them to trigger the feature based on its costs/benefits. In particular, since many of the items PM Hamilton is suggesting be included are already events, you could rip and use most of the event triggers straight from the existing event code and substitue a % check in place of the time component of the event trigger.

That being said, I suspect this would be a harder idea to impliment then PM Hamilton is thinking. While I think its a great idea and would love to see it, I doubt very much it will be in a patch - as part of an expansion pack or in the next game of the EU series strikes me as more likely. Still, to the Pdox devolopers who take note - this is an idea I would like to see.
 

PM Hamilton

The Imperial
48 Badges
Dec 28, 2003
359
1
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
Azonalanthious said:
I think you are being overly pessimistic in regards to AI useage - it would take a bit more work, but compared to the task of creating the command screen itself, it shouldn't be to difficult to set up a regular check for the AI to see if they meet the conditions and a % chance for them to trigger the feature based on its costs/benefits. In particular, since many of the items PM Hamilton is suggesting be included are already events, you could rip and use most of the event triggers straight from the existing event code and substitue a % check in place of the time component of the event trigger.
You are exactly right. The key programming elements are already a part of the event programming system. AI's could be given a number of factors to determine if they will pick a particular option or not. It is alrady possible to tell the AI what paercentage of time they should choose Option A or Option B.
 

PM Hamilton

The Imperial
48 Badges
Dec 28, 2003
359
1
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
Alexender00 and Azonalanthious, thank you both for your support.

Unfortunately, the only way to know how difficult it will actually be is to have the developers try to set it up. We just have to hope they find it an exciting idea.
 

cocodtim

Serenissimo Principe
44 Badges
Nov 8, 2007
1.127
2
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis III
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: A House Divided
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis III: Collection
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • 500k Club
I like the idea very much - it gives more opportunities to the player with a command decisions screen. I mean it is more realistic - like in the hre as emperor if i want a punishment or not ; another button that i will think will do there is creating new nation - a window that will show you some options- (name of the country you want to create, adj1 and adj2 + an option for flags - maybe combining half of flags-). That's my opinion ;)
 

unmerged(67425)

Sergeant
Feb 6, 2007
64
0
Yea that would be awesome. Especially if as you partially suggest, you could choose different approaches to the same result, with different penalties, durations, boons etc. until the objective is achieved.
 

kolmy

General
48 Badges
Feb 20, 2006
2.184
0
  • Stellaris: Humanoids Species Pack
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Magicka 2 - Signup Campaign
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
It's one thing that it's lamentable not having it in EU3. There's some ways to model this (like you said, National Ideas, spy mission (the diplomatic options should be modable like the spy missions, IMO), or even buildings, but a special screen would be indeed better).

Although, it's extremely unlikely that Paradox would implement this for EU3. :(
 

bovinespy

Major
42 Badges
Oct 26, 2001
737
6
Visit site
  • Europa Universalis IV: Common Sense
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome Collectors Edition
  • Mount & Blade: Warband
  • Europa Universalis: Rome
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Art of War
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Arsenal of Democracy
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
I like the idea. Sounds good to me.

(Though I think it's unlikely for PI to put this in a patch, and unfair to expect them to do so. Perhaps for EU4?)
 

jdrou

Field Marshal
74 Badges
Jun 10, 2002
24.161
461
  • Stellaris: Federations
  • Europa Universalis IV
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Paradox Order
  • Stellaris: Digital Anniversary Edition
  • Humble Paradox Bundle
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Europa Universalis III: Collection
  • Europa Universalis III: Chronicles
  • 500k Club
  • 200k Club
  • Europa Universalis IV: Dharma Pre-order
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Deus Vult
  • Darkest Hour
  • Crusader Kings II
  • Hearts of Iron II: Armageddon
  • Arsenal of Democracy
  • Hearts of Iron Anthology
  • Victoria 2
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • For The Glory
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Stellaris: Galaxy Edition
Sounds like an interesting idea. As said earlier though, it's not likely in a patch. Possibly in an expansion or a new game like EU:Rome.
 

PM Hamilton

The Imperial
48 Badges
Dec 28, 2003
359
1
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
jdrou said:
Sounds like an interesting idea. As said earlier though, it's not likely in a patch. Possibly in an expansion or a new game like EU:Rome.

I think the key question is how hard it would be to create. Without knowing that, it is hard to say what the designers would consider. Hopefully, lots of support and excitement will move the line of what they will consider a reasonable effort. :D

I am hoping it is easy. If so, whatever the next installment is (patch, expansion pack, EU4, or EU:R) it could be included. What I would prefer is that it is introduced as part of the next patch to EU3, so that modders can begin using it now.

The designers will surely see how this addition will extend the life of EU3 and increase its audience, because of the customization of games. Imagine playing a campaign with a seven stage development process for Granada to take back its ancient possessions (i.e. “the deconquista” as someone called it).
 

PM Hamilton

The Imperial
48 Badges
Dec 28, 2003
359
1
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
spl said:
I would expect it in an expansion to EU:Rome.

An expansion pack for EU:R could be years away and many never even happen. I am hoping for something sooner.

Does anyone have any ideas on how to move the idea forward?