Hello Everyone,
First, I would like to emphasize that I enjoy the command feature that Eugen added in the game. It adds a different flavor than wargames of past and is a unique way to easily upvet units on the field.
With that said, I have a few questions and/or potential concerns. In order to even address a potential concern, I need to first determine how dramatic the effect command units have on units. Does anyone know with specificity, or even generally, the difference between a no star, one star, and two star unit in terms of accuracy, rof, suppression resistance, etc.?
I ask this in order to better analyze the cost effectivness and availability of command units. On initial impression, it seems rather affordable to "spam" commands across the front with a pretty dramatic effect in terms of unit performance boost.
Thus, is the intention to make command units readily available and affordable, therefore, the result being that you should always have a command with units? Or should the command be a rarer unit designed to boost a targeted troop front?
Thanks for your feedback everyone.
Master Moose
First, I would like to emphasize that I enjoy the command feature that Eugen added in the game. It adds a different flavor than wargames of past and is a unique way to easily upvet units on the field.
With that said, I have a few questions and/or potential concerns. In order to even address a potential concern, I need to first determine how dramatic the effect command units have on units. Does anyone know with specificity, or even generally, the difference between a no star, one star, and two star unit in terms of accuracy, rof, suppression resistance, etc.?
I ask this in order to better analyze the cost effectivness and availability of command units. On initial impression, it seems rather affordable to "spam" commands across the front with a pretty dramatic effect in terms of unit performance boost.
Thus, is the intention to make command units readily available and affordable, therefore, the result being that you should always have a command with units? Or should the command be a rarer unit designed to boost a targeted troop front?
Thanks for your feedback everyone.
Master Moose