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Hardstuff

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MaximusII said:
Hi,
I have been writing this before, but I think that in HoI commados should be able of Capturing bridges and stuff like that,
one thing I have'nt wrote before is that you should be able of setting up your own commandos like the British S.A.S and Commandoes and the American Rangers, and this "Special Units" should be able of doing the thing I wrote above, capturing bridges and so on....
What do you think about this idea? Please answer...

--Thanks--


Maybe they can just damage the infrastructure if the provinces.... since there are no bridges.... although that would technically be destroying them.
It would be complicated to do something like this... :wacko:
 

Tachikaze

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Dr Bloodmoney said:
If the game engine allows it would be good to make Infantry/SpecOps [just like ART,AT,AA or E], but such unit would lose its attack bonus after 24h from the attack. This would not allow the misuse of such units.
Of course, specops units have to be expensive, VERY costly to maintain and they must require a lot of time to be produced.
OR, they must have high attack and low defence values, which give an only attack type - expensive unit and maybe will decrease their use and misuse.
Anyhow, it would be a good thing to see them in HoI2

First of all, welcome to the forums (saw that this was your first post anyway :))!

Now, commandos. I don't think that implementing them as a "brigade" type option would solve most of the problems related to the existance of commandos in a divisional-scale wargame. Most importantly, it's a grand-strategical wargame and like I said on a divisional scale, IMO commando units are too small and would bring too much micro-management (not to mention loads of potential misuse that would have to be balanced away) to be worth their implementation. And, seeing as how now the game is on the beta stage in development it isn't very probable that a complicated feature like commandos will be added if it hasn't already. Personally, I'd rather not see it included in the game whichever way, but it's not like it's gonna stop me from playing the game I suppose. ;)
 

Tachikaze

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roberd said:
I want commandos. Go GROM !!

Yup, that's a nice, objective, open view on the problem... :rofl: ;)
 

unmerged(33151)

First Lieutenant
Aug 12, 2004
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unmerged(33151)

First Lieutenant
Aug 12, 2004
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hehe but seriously, so i dont get banned so hard ;)

i dont agree with commandos being used on a military division level as attachments, and i think they would more be like submarines were in hoi 1, having a daily effect on an area of the enemy country.

so you could have them abstracted as maybe a number of commandos, or commando teams, and they could be sent on one of x missions and each one could have a success % chance. so you send them on uhh propaganda distribution, increasing dissent, orrr umm, sabotage of enemy research facilites, causing a slow down in maybe 1-4 projects of x days.

edit: but like blitzkrieg said, i too would rather just leave them out entirely and keep the focus on the military aspect of ww2
 

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Knuffelmof
May 14, 2004
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Well, ultimately I'd like a game that covers all aspects of WW2, and that in my view would include commandos, spies, partisans, the home-front and everything we get in HOI2 in more detail ... but then again in my ideal game I also don't have provinces but actual square-kilometers and roads and I could zoom in to company or even squad level and just observe in real-time ... probably would need an AMD256 1Thz+ for that ... but I can dream ... gimme a holodeck and I'd be in heaven ... :p

back on-t: commandos had very specific effects which is hard to model in an abstract way (heavy water factory, bridges, specific bunkers etc.). Same with Enigma etc. ... just look how commandos/spies are implemented in other games (Master of Orion2, StarWars:Rebellion (sorry I'm into archaic games)) ... they could be a mega-exploit or not cost-effective ... I believe it would be hard to find a balance there ...
 

unmerged(30686)

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Jun 17, 2004
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Hardstuff said:
Maybe they can just damage the infrastructure if the provinces.... since there are no bridges.... although that would technically be destroying them.
It would be complicated to do something like this... :wacko:

I wonder though is there any point in a div level game? You damage mine, I damage yours and we both repair them - in the big whole so what? :D

I'm more in favour of brigade attachments which might give advantages such as river crossing, or increased knowledge of opposing forces to represent their patrol activity.

Just a thought :D
 

unmerged(22000)

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Nov 17, 2003
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An idea for "advanced special forces"

Hi!

AFAIK, the only large commando-type units that deployed in combat as battalions or brigades (instead of small raiding teams) were the U.S. Army Ranger battalions, the Commonwealth Commando brigades, and the 1st Special Service Force, a joint US-Commonwealth commando unit. While they performed well in the line (as did specialist Airborne units), their real value was in conducting small coastal raids from destroyers and submarines, and in assisting partisan forces.

The German "Brandenburg" Division was initially a company-sized unit of the Abwehr, the German Armed Forces Military Intelligence Department, that was eventually expanded to a full division, but deployed only in small teams until its commando functions were assumed by SS jagdverbaende in late 1944.

Given the historical and modern employment of commando forces, I suggest that the tech tree allow the development of "advanced special forces" that would reflect a significant investment in special operations forces. This would result in many small commando teams being available to help assault difficult objectives

I suggest these be implemented abstractly, rather than as full units or brigade augmentation, and that they offer a small improvement in the combat modifiers for any supplied ground combat unit conducting cross-river, airborne, amphibious, and mountain assaults. In mountains, the bonus should be enough to help a regular unit against another regular unit, or to give a mountain unit an extra bite, but not enough to allow a regular unit to overcome a mountain division (a whole division of mountain warfare specialists).

Depending on how and if partisans are implemented, a country that has developed "advanced special forces" could have some bonuses regarding the creation of partisan forces, or in either enhancing the effects of your own partisans or in reducing the effects of enemy partisans.

I would probably not have "advanced special forces" give a special advantage in the meatgrinder of urban combat where specialists get chewed up like everyone else.

My $0.02! :)
 
Last edited:

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Aug 11, 2004
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I think that commandos are adequately represented in the HOI tech tree. They shold not be available as either seperate units or brigade attachments. Nearly all such units operated at the regimental or smaller level. As such, they have no place in a grand strategy game.

As for the other aspects of commando ops (such as raids, asassinations, etc...), I think that there could be a way to model that in the game. One method would be through random events. The second would be to spend IC to generate commando points to spent on disrupting the enemy (there would be no guarantee of success either). Commando operations behind enemy lines were by and large not a cost effective way to spend resources, and this should be reflected in their costs.
 

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Urban II said:
I think that commandos are adequately represented in the HOI tech tree. They shold not be available as either seperate units or brigade attachments. Nearly all such units operated at the regimental or smaller level. As such, they have no place in a grand strategy game.

As for the other aspects of commando ops (such as raids, asassinations, etc...), I think that there could be a way to model that in the game. One method would be through random events. The second would be to spend IC to generate commando points to spent on disrupting the enemy (there would be no guarantee of success either). Commando operations behind enemy lines were by and large not a cost effective way to spend resources, and this should be reflected in their costs.

Good post. If commandos are included, IMO it has to be abstracted and as you suggest seems workable :cool:
 

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Second Lieutenant
Aug 28, 2004
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Blitzkreig said:
First of all, welcome to the forums (saw that this was your first post anyway :))!
Thanks for the welcome.
And i agree that it would be really difficult and time consuming (and we don't want to wait anymore for HoI2) to add this kind of feature in the game engine at the present stage of the game development, but commando / specops units were in my mind for quite a while and i just wanted to contribute the issue with my perspective. I think that HoI2 has to have some kind of commando thingie in it - whether it would be special infantry class or leader's perk doesn't matter - no matter the strategy scale of the game.
Anyhow, I certainly must agree with you (again) that I'll play the game no matter what. Even if they forget a couple of continents on the map, exclude naval units and put women with mustaches as leaders' photos, HoI2 deserves to beplayed just for being a sequel of the great game!
 

Montemurro

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Dr Bloodmoney said:
Anyhow, I certainly must agree with you (again) that I'll play the game no matter what. Even if they forget a couple of continents on the map, exclude naval units and put women with mustaches as leaders' photos, HoI2 deserves to beplayed just for being a sequel of the great game!
LOL :p