So I just read (at least partially so far) the latest DEV diary about:
"However, money doesn’t circulate in a closed system and it doesn’t appear out of nowhere.Rents, import payments, company profits, and player income are money sinks that removemoney from the economic simulation. To balance the money sinks, the simulation also features money sources in the form of paid rents and company profits and the funds used by the player which are distributed so that half of them go to the citizens based on their education level and half are evenly distributed to the commercial buildings’ wealth. Other money sources are export income from businesses and city services, tourists, and the aforementioned government subsidies for the city and individual citizens."
This section is confusing. Rents are both a money sink and a source?
It lead to an interesting concept. Most cities (all) have multiple property management type firms. A common one I know in my city owns a plethora of residential townhomes, apartments. and I'm sure single/dual/tri family homes they rent out to. They could even operate commercial properties, or at the very least, an other company would be heavily divested in that category.
Instead of direct source/sinks related to rent, couldn't we have a couple of companies that A) collect rent/lease from properties, pay taxes on their profits? b) Additionally instead of zoning land for free, couldn't we sell an area to one of those companies with the designate that it be used solely for a type of zone res/com/ind ? We pay for the zoning costs, roads etc, design, they own it collect rent, pay taxes.
Just seems like a more realistic approach to rent source/sinks, (still not sure which it is or both?
#9: Economy & Production
"However, money doesn’t circulate in a closed system and it doesn’t appear out of nowhere.Rents, import payments, company profits, and player income are money sinks that removemoney from the economic simulation. To balance the money sinks, the simulation also features money sources in the form of paid rents and company profits and the funds used by the player which are distributed so that half of them go to the citizens based on their education level and half are evenly distributed to the commercial buildings’ wealth. Other money sources are export income from businesses and city services, tourists, and the aforementioned government subsidies for the city and individual citizens."
This section is confusing. Rents are both a money sink and a source?
It lead to an interesting concept. Most cities (all) have multiple property management type firms. A common one I know in my city owns a plethora of residential townhomes, apartments. and I'm sure single/dual/tri family homes they rent out to. They could even operate commercial properties, or at the very least, an other company would be heavily divested in that category.
Instead of direct source/sinks related to rent, couldn't we have a couple of companies that A) collect rent/lease from properties, pay taxes on their profits? b) Additionally instead of zoning land for free, couldn't we sell an area to one of those companies with the designate that it be used solely for a type of zone res/com/ind ? We pay for the zoning costs, roads etc, design, they own it collect rent, pay taxes.
Just seems like a more realistic approach to rent source/sinks, (still not sure which it is or both?