You've got a base total research output of ~2k/month (according to the top bar) in the 2320s, that's somewhat reasonable. What we're talking about is having that much research in the 2220s.
Edit: Also I didn't realise we had fans in South Africa!
Edit: All of my examples assume 1x tech cost, default growth sliders, etc., if it wasn't clear from screenshots.
I've done a lot of messing around with optimized tech rushing, and I'm going to assume you're just throwing out '2220s' because it sounds nice in that sentence. Realistically, you do not have the pops to accomplish that. 1k, certainly. But to get anywhere near 2k even by 2229 would require not just the most broken start in the game - DA Shattered Ring - but to execute a perfect rush with an extremely close neighbor and thus a fast war, then to quickly transition into an energy deficit economy (an 'exploit' you guys could easily have patched out ages ago if you were concerned about these sort of things) and filling your ringworld with most of the new pops. But even then you will probably tank your economy almost immediately unless you've managed to get enough gas refineries up and running.
A more 'reasonable' time for ME Shattered Ring would be in the mid-to-late 2230s. 2239 is my earliest time using a normal ME and a functional economy:
Now is this good for the game? Certainly not.
But is it even comparable to what other origins and starts are capable of? Also no.
The power of ME Shattered Ring is not just that you're guaranteed research jobs, but that you can also expand onto any planets you come across. Most empires are limited by either of those two factors, but not ME Shattered Ring. I get all the benefits of free expansion, but still get to work all the research jobs I could ever want.
For comparison, consider Void Dwellers - another Origin specifically referenced in the dev diary. VD also has less expansion restrictions and a lot of research jobs early. This allows it to jump out to a very strong early tech rush, albeit at a higher cost than Shattered Ring:
The thing is, this number does not increase very much in the next 20 years (VD must transition the other half of its economy to alloys to expand), and in that time other empires can catch up and surpass VD if they have good expansion opportunities available. Necrophages - also using Technocracy, of course - can reach this number not long after, and because of the fact they have far more pops, build a better economy and easily overtake VD.
In this 'recession' period, VD has to wait a significant amount of time to gain access to additional jobs. In my best VD run, for instance, it took until 2238 to get enough extra habitats online to hit 1k research:
Keep in mind that with this strategy you experience large 'jumps' in research, rather than a steady buildup, so while the numbers are fairly impressive for each era when you hit them, the overall amount researched is not as high as you might imagine. In any case, 2k was not reached until 2248:
This is still quite strong, of course, but keep in mind we're talking about incredibly min-maxed play almost 50 years into the game here. By this point, you could have achieved far more via conquest, and you would have a fleet to continue the snowball much faster to boot! Also, even this example is an
entire era behind ME Shattered Ring. By this point my Shattered Ring empire above had already surpassed 3k, was researching Mega-Engineering, and had the alloys ready to start on multiple projects.
Overall, aside from ME Shattered Ring being a bit too far out of control, the only problem here is that
the AI is so incredibly inept right now that it can hardly threaten players when they tech rush.
When I play with Starnet, for instance, not only am I not anywhere near as far ahead in tech because the AI actually knows how to build labs, but I'm also at constant risk of outright losing the game if I get attacked. The Starnet AI is able to 'check' my builds and as a result I have to play a lot more honestly.
If the vanilla AI were capable of consistently threatening the player like this - and not just in a tiny window around 2210-2215 (wherein sometimes you haven't even finished first contact yet) - I don't think we'd even be having this discussion.
How is that even possible? That requires 500 research jobs, and 1000 consumer goods monthly production
The correct number is somewhere around 70-80. It's not 2k of each research type, it's 2k total, and researchers are going to have at least double output by the time you get anywhere near that level.
Still, even a ME optimized for assembly is only going to have around 70-80
total pops available to work on your ringworld by 2230, so you'd have to gain a ton of extra ones while still maintaining a decent tech rate to even come close to this number.