Just as a reminder folks:
- The balance changes take into account our vision for the game, not just what's currently "the meta".
- The AI is being worked on (I'm currently the primary QA looking at the AI, so hopefully you can trust me).
I think you know the drill of what the colors mean. Good to hear from PDS folk some more. I'm glad to hear you're primary QA for AI. Our vision gives me night terrors of whoever at Mass Effect decided to force that ending for ME3. I just pretend the game doesn't exist for the last few minutes, because dues ex Machina is terrible writing, according to everyone who took Writing 099. Tangent done. Back to
"our vision".
This quote could be interpreted in many dangerous ways by some people. For example, one might accuse you guys of having the "vision" of Materialists completely overpowering Spiritualists. Because thats whats happening since around patch 2.2.7.
Lots of people would like to play Spiritualists but can't enjoy them because we know we are playing a faulty empire, especially if we decide against using Robots for pop growth.
So if your vision really is to keep Spiritualist as the laughing stock, then...
rip that Band-Aid off so we know what kinda company we're putting our faith in. Super well said!
If your argument is we don't want everything to be balanced, that's a decision. There's been talk about transparency and trust. If you're not going to let us know what you're thinking or planning, it's kinda like leading someone on in a relationship.
@grekulf talked about expectations. Well, here's your opportunity. I know there are plenty of folks on here who have been hopeful for many, many years for better Spiritualists and options of other playstyles without feeling like a handicap. You can tell them. Or ride that hope until it's all gone.
Since
@Enfield_PDX referenced scripting, I'd highly encourage you to get in touch with
@slv or the #starnet-ai channel in the Modding Den. A lot of useful folks there on their free time who A. Have a lot of know-how on scripting (likely would not mind helping out PDX staff with questions). B. Identify frequently limitations on AI because of things being hardcoded or lacking script values/definitions (i.e. how the AI cannot resettle pops or colonize during certain wars). For instance, how long did you all know or when did you learn that the AI will not resettle pops from the Doomsday planet? You know what some people who test StarNet do? We just make different empires and see how the AI stacks up with a fast_forward.
Just because PDS folks don't reply to threads doesn't mean we're not reading them.
I just wanted to redirect the conversation back onto what people thought was busted without being dragged down by "the AI can't compete with X, Y, Z".
The conversation is about Ringworlds not being the problem with tech boom. The AI setup as it is now is a problem. I think when said problem is resolved, acknowledged, roadmapped to be resolved, then people may stop complaining about it.
And you can have multiple viable ways to play the game. It's work, but it's not THAT hard. There's something called Difficulty settings. Back when great games were around, difficulty meant, the Bots (they didn't call them AI, because, they aren't actually artificial intelligence, it's just input, output (am I wrong?)) would be more challenging on the higher difficulties. For instance, you could have the AI Empires have less optimized empires on the barely above Ensign difficulties. Cadet keep it what it is, so anyone can easily beat it. On Ensign, have it somewhat optimized. On Captain, now have it more optimized (colonization timings, pops/jobs/resources/tech paths/choices/etc). Then on the highest difficulty, that's when the AI can cheat and get more resources. That's what great games like StarCraft did. It's doable. It's just a matter of if it's a developer decision or a corporate decision.
Because tech rush should not be king. It just shouldn't. It should be good. But if they are tech rushing and have little-to-no alloys saved up, or a fleet? It would be really easy for another empire to punish them. 10 spearmen will overpower 2rifleman. Now 5 riflemen? Yeah, they probably beat back 10 spearmen and then have an advantage. Now if an origin is going to be more challenging, I can see that. But nearly every ethic/civic should have real opportunity cost. Back to AI. A Fanatic Authoritarian should have a very, very hard time becoming even neutral with Fanatic Egal/Xenophile, because the Authoritarian (who maybe have Slaver Guild Civic) want to enslave them.
If you want a great grand strategy game, it starts with dynamic AI and dynamic empires that are meaningful (see meaningful decision making Game Making 101) and not just different options, but one is far superior, because...
"because." This isn't Thief of Time and we're not students of Ms. Cosmopolite, if you know the reference. Saw Discworld on the Book of the Month. Hint in purple.