Combing through WWW for information

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Finski

Corporal
55 Badges
Dec 20, 2010
44
140
  • Crusader Kings II: Charlemagne
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sunset Invasion
  • Cities: Skylines - Parklife
  • Shadowrun: Dragonfall
  • Cities: Skylines - Parklife Pre-Order
  • Steel Division: Normandy 44 -  Back to Hell
  • Crusader Kings III: Royal Edition
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normand 44 - Second Wave
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normandy 44
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • 500k Club
Trying to find ways to pass the time till this game comes out. So I'm going to search through the wonderful World War Wednesday videos for information not given in the DDs etc., such as what the doctrines/ministers do. Will then post findings here and hope for some discussion on those findings.
 
  • 1
Reactions:

Diwtop

Second Lieutenant
28 Badges
Mar 7, 2014
117
37
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: No Step Back
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Steel Division: Normandy 44
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • Victoria 2: A House Divided
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Magicka
  • Victoria: Revolutions
  • Semper Fi
  • Supreme Ruler: Cold War
  • Crusader Kings II
Did you find any Information about how to fight carriers without carriers?

Italy and Germany dont build them, but will face them on the high seas.

Can we improve destroyer or light cruiser with AA by variants or factories/corporations?
 

Finski

Corporal
55 Badges
Dec 20, 2010
44
140
  • Crusader Kings II: Charlemagne
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sunset Invasion
  • Cities: Skylines - Parklife
  • Shadowrun: Dragonfall
  • Cities: Skylines - Parklife Pre-Order
  • Steel Division: Normandy 44 -  Back to Hell
  • Crusader Kings III: Royal Edition
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normand 44 - Second Wave
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normandy 44
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • 500k Club
For Italy I think land based air is the way to go for thwarting Allied Carriers. With Germany the naval manufacturer either gave a bonus to being sneaky, or slight general bonuses to the ships (though mostly to the capitals) will need to check. I think with Germany you should just try and invade the UK swiftly without getting into some protracted engagement with the RN.
 
  • 2
Reactions:

LordOfWar16

General
78 Badges
Feb 23, 2011
2.066
3.298
  • Hearts of Iron IV: Expansion Pass
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Cities in Motion
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Sword of the Stars II
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Cities in Motion 2
  • Darkest Hour
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Magicka
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Leviathan: Warships
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • War of the Roses
  • Warlock: Master of the Arcane
  • Europa Universalis 4: Emperor
  • Europa Universalis III Complete
For Italy I think land based air is the way to go for thwarting Allied Carriers. With Germany the naval manufacturer either gave a bonus to being sneaky, or slight general bonuses to the ships (though mostly to the capitals) will need to check. I think with Germany you should just try and invade the UK swiftly without getting into some protracted engagement with the RN.
Naval invasions are easiely repelled if you dont have naval superiority, especially if you are basicly no match agains the british surface fleet. Germany is better of with going with an submarine fleet anyway, which their trade interdiction doctrine tree helps with. Submarines, when set to convoy raiding, avoid engagements with enemy military vessels and retreat from the battle if those join in to protect the merchants, as seen in the submarine dev diary.

You could of course design very fast cruisers to give the royal navy an hard time or improve your anti-aircraft of your battleships and escort them with alot of screening. The RN will probably send most of their aircraft carriers into the mediteranian theatre anyway, since they have to fight italian land based airplanes, which are out of reach of their land based aircraft and egypt is probably not the best choice for an airbase since they need to ship in supplies through the mediteranian of course.

When carriers are in range of an battleship or cruiser they will have an very hard time since they have very limited protection and very thin armor.
90RGMbO.jpg
 
Last edited:
  • 4
Reactions:

Finski

Corporal
55 Badges
Dec 20, 2010
44
140
  • Crusader Kings II: Charlemagne
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sunset Invasion
  • Cities: Skylines - Parklife
  • Shadowrun: Dragonfall
  • Cities: Skylines - Parklife Pre-Order
  • Steel Division: Normandy 44 -  Back to Hell
  • Crusader Kings III: Royal Edition
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normand 44 - Second Wave
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normandy 44
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • 500k Club
Regarding the question about dealing with carriers, there is an Admiral type with 'Fly Swatter' which grants +10% Naval AA. The Admiral I saw was British, so don't know if the Axis navies have their own.
 
  • 1
Reactions:

LordOfWar16

General
78 Badges
Feb 23, 2011
2.066
3.298
  • Hearts of Iron IV: Expansion Pass
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Cities in Motion
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Sword of the Stars II
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Cities in Motion 2
  • Darkest Hour
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Magicka
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Leviathan: Warships
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • War of the Roses
  • Warlock: Master of the Arcane
  • Europa Universalis 4: Emperor
  • Europa Universalis III Complete
Regarding the question about dealing with carriers, there is an Admiral type with 'Fly Swatter' which grants +10% Naval AA. The Admiral I saw was British, so don't know if the Axis navies have their own.
Admirals and Generals earn traits by doing that specific stuff. So if your navy is constantly fighting aircraft your admiral might gain that trait aswell if he doesnt already have that.
 
  • 1
Reactions:

Diwtop

Second Lieutenant
28 Badges
Mar 7, 2014
117
37
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: No Step Back
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Steel Division: Normandy 44
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • Victoria 2: A House Divided
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Magicka
  • Victoria: Revolutions
  • Semper Fi
  • Supreme Ruler: Cold War
  • Crusader Kings II
Ok, we cant improve the AA weapons on ship anyway?

For example, we create a variant for a battleship and improve the weapons. Do this increase the AA weapons too?

I think there is a better choice for the commander of the fleet, instead of 15% AA. 15% surface detection or something.
Because 15% AA dont help at every fight, but 15% surface detection does help everytime.

Sometimes we have to deal with carriers, we cant just run everytime we see them. The only choice we got, is to strike down their planes.
 

Finski

Corporal
55 Badges
Dec 20, 2010
44
140
  • Crusader Kings II: Charlemagne
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sunset Invasion
  • Cities: Skylines - Parklife
  • Shadowrun: Dragonfall
  • Cities: Skylines - Parklife Pre-Order
  • Steel Division: Normandy 44 -  Back to Hell
  • Crusader Kings III: Royal Edition
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normand 44 - Second Wave
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normandy 44
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • 500k Club
The 15% guy is not a fleet commander, he is in the Military High Command. Also, as stated by LordofWar earlier if you are consistently fighting aircraft with your fleets it's possible that your admirals can gain the 'Fly Swatter' trait, which grants +10% Naval AA attack, in addition to their other traits.

Anyway. On to the good stuff:

Grand Battleplan Doctrine:

1. Grand Battle Plan: Max planning +30%
2. Trench Warfare: Max Entrenchment +10, Entrenchment speed +25%
3. Prepared Defense: Army: +10% Defense, +10 Organization
4. Grand Assault: Army: +10% Breakthrough, +5% Soft attack, Enables Well-planned attack

Assault (branch)

5. Mechanized Offensive: Motorized/Mechanized/Armor +15 Organization, Enables Blitz (This powerful doctrine is also the one shared with the Mobile Warfare (Mobile Infantry branch) and Superior Firepower Doctrines. As far as I understand with this teched you can switch over to those trees. Would like clarification from anyone in the know of if you just start advancing in the new tree from Mec. Off. onwards keeping your prior doctrines, or do you completely switch over to the new doctrine and pick new early doctrines.)
6. Assault Concentration: Max planning +20%, Enables Overwhelming Fire
7. Branch Inter-Operation: Army: +5 Organization
8. Assault Breakthrough: Breakthrough +10%, Enables Breakthrough
9. Central Planning: Max planning +10%, Planning speed +10%
10. C3I: Army: +5 Organization, Reinforce rate +40%

Infiltration (branch)

5: Infantry Offensive: Leg Infantry: ('foot' would've been a much better name) +10% Breakthrough, +5 Organization, Enables Infiltration Assault (Crossover to Mass Mobilization branch of Mass Assault Doctrine)
6. Armored Operations: Armor: Recovery Rate +10%, +10 Organization, Enables Blitz, Enables Elastic Defense
7. Infiltration Assault: Supply consumption -10%
8. Night Assault Tactics: Land night attack +25%
9. Attritional Containment: Army: +5 Organization
10. Infiltration in Depth: Recon: +1 Reconnaissance

Looks like an interesting doctrine. It aims to get the most out of your infantry, especially the Infiltration branch. The Assault branch will be the default route for many countries. Based on the methods of WW1 with new goodies like mobile infantry thrown in. Sits tight with its defensive bonuses, starts its long planning process while holding ground, unleashes an overwhelming assault with 160% planning bonus, profit. Originally thought I'd be on the first route out of this doctrine, but the idea of these unstoppable assaults where even the common infantry division is an engine of doom has me reconsidering my position. The Infiltration branch seems to be based on late WW1 German doctrine of penetrating deep with forward troops, not getting bogged down fighting enemy strongpoints, a bit like Deep Battle with an infantry focus. Infiltration looks like it will be the way to go for countries like Japan and Finland with their heavy focus on foot infantry. That +1 reconnaissance bonus assuming you keep up to tech as well, will give you a welcome advantage in picking counter tactics.

Will be back with lots more, just need to take a break from typing for now.
 
  • 3
Reactions:

LordOfWar16

General
78 Badges
Feb 23, 2011
2.066
3.298
  • Hearts of Iron IV: Expansion Pass
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Cities in Motion
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Sword of the Stars II
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Cities in Motion 2
  • Darkest Hour
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Magicka
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Leviathan: Warships
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • War of the Roses
  • Warlock: Master of the Arcane
  • Europa Universalis 4: Emperor
  • Europa Universalis III Complete
Ok, we cant improve the AA weapons on ship anyway?

For example, we create a variant for a battleship and improve the weapons. Do this increase the AA weapons too?

I think there is a better choice for the commander of the fleet, instead of 15% AA. 15% surface detection or something.
Because 15% AA dont help at every fight, but 15% surface detection does help everytime.

Sometimes we have to deal with carriers, we cant just run everytime we see them. The only choice we got, is to strike down their planes.
You can upgrade your ships in 4 different areas. Those vary from class to class. Battleships will probably have Weaponry, Armor, Engine and Anti-Aircraft. If not you could add that with mods, since podcat said you could add more aspects or edit the existing ones without much trouble. Other than that it is not wise to send your battleships out alone anyway. Sending screenings with them as in destroyers and light cruisers is always reccomended, since they cant fight submarines on their own.
 

shri

Colonel
37 Badges
Jun 9, 2013
1.123
937
  • Crusader Kings II
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Darkest Hour
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Victoria 3 Sign Up
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • March of the Eagles
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
@Finski
Amazing Info, but i there will be a difference in the "Summary section you mentioned"

Almost all countries will start with Grand Battle Plan - standard WW1 doctrine. (good for defense and slow laborious push forward) Eg: UK, France, Italy etc - Worst Doctrine.
Germany will start with Assault (be the only country). - Best Doctrine
USSR and China with - Mass Mobilisation/Mass Assault and - Average Doctrine
Japan with Infiltration. - Second Best Doctrine.

I have written, best, second-best etc in terms of attacks not in terms of defense, if you want to sit the war on the defensive, GBP is the best.

EDIT:
USA should start with Superior Firepower, which is an amalgamation of GBP and Assault's Tactics, good for USA as it will mean use of more material and less men.
 
Last edited:

Finski

Corporal
55 Badges
Dec 20, 2010
44
140
  • Crusader Kings II: Charlemagne
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sunset Invasion
  • Cities: Skylines - Parklife
  • Shadowrun: Dragonfall
  • Cities: Skylines - Parklife Pre-Order
  • Steel Division: Normandy 44 -  Back to Hell
  • Crusader Kings III: Royal Edition
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normand 44 - Second Wave
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normandy 44
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • 500k Club
The DDs said that Germany starts with Mobile Warfare Doctrine and the USA with Superior Firepower. They probably have no need to be involved with Grand Battleplan Doctrine.
 

Denkt

Left the forums permamently
42 Badges
May 28, 2010
15.763
6.369
What you can uppgrade on a ship depend on what type the ship are so to differate the ship classes.

Like you can make your submarines more stealthy but you can not make your carriers more stealthy. You can probably improve destroyers ability to find ships mainly to counter submarines and you can probably improve light cruisers anti air ability.

Carrier is a special ship, see it more as an movable light airfield then a ship. It is useful if you don't have access to airfields but not worth it if you have good access to airfields. Aircrafts can sink carriers. Submarines and screen class ships carry torpedos that can sink carriers. Submarines use stealth to get close while the screen ships use speed and agility to get close to the carrier. Larger ships lack the speed to get close and are vulnerable to aircrafts so should not be used as carrier hunters.
 

safe-keeper

• ← 2mm hole in reality
54 Badges
Sep 6, 2012
8.588
14.373
livetkanfly.com
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Cities: Skylines - After Dark
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Art of War
  • Cities in Motion
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44 -  Back to Hell
  • Cities: Skylines - Parklife
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: No Step Back
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
5. Mechanized Offensive: Motorized/Mechanized/Armor +15 Organization, Enables Blitz (This powerful doctrine is also the one shared with the Mobile Warfare (Mobile Infantry branch) and Superior Firepower Doctrines. As far as I understand with this teched you can switch over to those trees. Would like clarification from anyone in the know of if you just start advancing in the new tree from Mec. Off. onwards keeping your prior doctrines, or do you completely switch over to the new doctrine and pick new early doctrines.)
As far as I've understood, you can research doctrines however you want. You don't have to commit to a single path, so you can research two Mobile Warfare techs, and then the whole Superior Firepower tree, for example.
 
Last edited:

GsusNSV

Major
102 Badges
May 9, 2012
642
1.194
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • 500k Club
  • PDXCon 2019 "Emperor"
  • Victoria 3 Sign Up
  • Crusader Kings III: Royal Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV Sign-up
  • Hearts of Iron III
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Tyranny: Archon Edition
  • BATTLETECH
  • Surviving Mars
  • Stellaris Sign-up
  • Prison Architect
  • Victoria 2
  • Europa Universalis IV
  • Cities in Motion
  • Cities in Motion 2
  • Darkest Hour
  • Knights of Pen and Paper +1 Edition
  • Cities: Skylines Deluxe Edition
As far as I've understood, you can research doctrines however you want. You don't have to commit to a single path, so you can research two Mobile Warfare techs, and then the whole Superior Firepower tree, for example.
No. All doctrines are exclusive. If you have the first tech in the Mobile Warfare one, the other three are locked. And I think you need the doctrine before to unlock the next one. So only one at a time.
 

Denkt

Left the forums permamently
42 Badges
May 28, 2010
15.763
6.369
Almost all countries will start with Grand Battle Plan - standard WW1 doctrine. (good for defense and slow laborious push forward) Eg: UK, France, Italy etc - Worst Doctrine.
Germany will start with Assault (be the only country). - Best Doctrine
USSR and China with - Mass Mobilisation/Mass Assault and - Average Doctrine
Japan with Infiltration. - Second Best Doctrine.

USA should start with Grand Battle Plan but switch to Mobile Warfare from 1942+ and then onwards get the Best Doctrine in tandem with the Germans (though as they switch late, the Germans will/should have better doctrines till at-least 1944).
Don't think this is correct. Doctrines are not made to be inferior or superior to the others. Only mass mobilization part of mass assult is a stopgap messure. The doctrines all offer substantial but differen't bonuses like mobile warfare plan faster then the other doctrines while grand battle plan can get a larger planing bonus then the other doctrines. If you don't like your starting doctrine you can switch to another doctrine, most countries probably don't even start with a doctrine like Finland.

Which doctrine that you find the best probably to large part depend on your playstyle and on which country you play as.