• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Quift

Carnivorous Luggage
39 Badges
Jul 19, 2004
596
0
stockholmrant.blogspot.com
  • Cities: Skylines - After Dark
  • Victoria: Revolutions
  • Rome Gold
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Holy Fury
  • Divine Wind
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • East India Company Collection
  • Europa Universalis III Complete
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
One of the main points of including dynastic politics is that is together with the ability to form a cabinet of sorts rids the game of abstracts.

1, one of the ugliest, though practical features of EU2 are the horrible slidersettings which are unhistoric, ugly, gamey, highly artifical and who's only benefit is that they are practical from a gamebalance point of wiew. Now, imagine these arn't there.
2, one of the main features of politics and alliances of the time was dynastic. There is a reason so many of the wars fought have the word succesion in their name. Imagine this included in CBs, Treaties etc.
3, one of the main goals of foreign policy of the time was dynastic. You tried to meddle in your neighbours courts to ensure a successor better suited to your cause, religion, alliances etc. This is now (eu2) a non-existant diplomacy feature.

So here comes my joint proposal for dynastic ties, personal involvement, inheritance, alliances, domestic policy and war.

Every rules carries a certain domestic policy and different settings, together with different relations modifiers with surrounding nations/rulers, proness to different religions, and to the four groups represented by the parliament. (nobility, clergy, merchant and peasants). This together with the internal situation (how strong different groups are politicly).

This is a post reflecting what I'm after from the cabinet, internal politics, from a different thread.
Quift said:
isn't the entire model of internal politics rahter pointless without the pesantry? it should be not only about moulding your country, but also about keeping everyone happy, such as the free peasantry craving lower taxes, the merchants wants lower tolls, the aristocrats wants decentralization, wars, the church (catholic only) wants xxxx, the bourgoisie craves more merchant shipping, and less wars. etc. So that you mould your country by giving power to different groups. Thus the free peasantry (important in sweden) has to be satisfied, met on some demands, if you don't want arebellion on your hands (and rebellions a lot more bloody). Or the aristocrats stealing regiments during wars and having their own diplomatic agendas.

So that internal politics is linked more directly and visibly to production, religion, inflation (russian peasantry), wars, diplomacy, revolts!, etc.

So you may be forced to accept members of the privvy as a result of events (optional, either make concessions to the peasantry or ELSE!) etc.

Imainge every ruler has a different set of agendas, policys, relations, etc. and also several different succesors. Them too with their agenda, traits, relations etc. And it's not at all clear which successor should be the next guy in charge. This is instead influenced by the stability of the country (not the -3, 3 figure, but say actual turmoil), where an unstable country has a higher volatility among the succersors. And now it becomes intresting.

The different internal groups of course have their favourites with policies better suited for them, and off course your neighbourse are more than willing to meddle in succesion. By war if neccesary. So we create a diplomatic option of supporting a succersor either openly or secretly with money, troops and alliances. This boosts his chences of being elected (although most nations are meddling with their different choices, so it's no cakewalk.)

Then the combined internal support, foreign support and original succession order are combined and a winner is the new king. The player is off course given some sort of help here so that he may more or less choose his succesor when the stab is high (and get a russophile shoved down his throat as sweden when weak). Most of the succesors are of course from the same dynasty. But some exeptions are there.

So now you have changed the domestic policy of your country/your neighbours.

But sometimes you get the choice of creating a dynastic alliance between yourself and some other country and then there is an chance that their will be successors from his dynasty in your country and vice versa. if you play this card carefully you may then place your dynastic relative in a good position of inheritance. Either total (annex), or new ruler only, and of course a chain of the two, where you may be a succeror in the next step. A nice war may of course alter the succesion order slighltly by securing the correct inheritance. And it's worth it because an dynastic tie (bourbon france and spain), means effectivcly securing that border, trade benefits, easier alliance, very good relations etc.

Then of course you get a notification when some other dynasty may inherit some other country (they are first in succesion somewhere), and if you are of the samedynasty as the rulers free CB. or if it would change the powerbalance too much - WAR. included in the peace options as england in their war with france is the possibility to enforce withdrawal of the french pretender to the spanish throne. If his spanish doemstic support is still high enough he may still be elected but this can be changed by a war with spain proper.

So the entire dynastic proposal here is included in two UIs

1, the dimplomatic screen, whre you can filddle with the succesion of others, and see the support others are giving.

2, the policy/cabinet screen, where the groups you have to keep happy are brokering, demanding and bickering and where you have to make a choice between upsetting them by chosing freely among the candidates, or by going whith there choice and according policies. When the groups loyalty are too low you get revolts, economic problems and such. instead of the standard stab point you can se tha happines of the different groups and also how powerful they are. and you change the domestic policies by doing this. This is not nessesary to the dynastic system I propose. Cabinet members whom you pick may still have some opinions on who is to rule the country. And different gov systems are easily shown by the importance of the monarch. In a complete beuracracy the change in monarch is irrelevant, in france it's relevant indeed.

The entire system is simple, directly related to gameplay, dimplomacy, wars, alliances, domestis policy.
It replaces feautures that may be seen as gamey and illigocal (sliders, diplo-annex etc).

It is easy on the eye, simple to control and learn and takes very little micromanaging (if you don't care about dynasties in other countries you don't have too meddle. with it)

It helps to put emphasis and logic on important in game features.
 

crusaderknight

Magister
80 Badges
Feb 22, 2006
2.369
1
  • Europa Universalis IV: Common Sense
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Victoria: Revolutions
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Necroids
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis IV
  • A Game of Dwarves
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
I'm all for it!

- Crusaderknight
 

Quift

Carnivorous Luggage
39 Badges
Jul 19, 2004
596
0
stockholmrant.blogspot.com
  • Cities: Skylines - After Dark
  • Victoria: Revolutions
  • Rome Gold
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Holy Fury
  • Divine Wind
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • East India Company Collection
  • Europa Universalis III Complete
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
crusaderknight said:
I'm all for it!

- Crusaderknight
Well thank you. Any suggestion, points, etc? Would like to draft this thing into something that really integrates separate areas in the game into fewer, more easily handled areas. The key is to incorporate cool, visual, and logical things too replace old, abstract, gamey. To give the player time to engage in grand strategy (such as installing the wasa in russia) instead of boring micromanaging (sending diplmats with 13g and moving the slider one step to the left)
 

unmerged(6303)

Colonel
Nov 9, 2001
1.194
0
Nice idea. I'm not sure how much control the player has though, and over what aspects of government. Can he choose his own policies if the government is a limited monarchy? What can he control otherwise? And how often do you expect a disputed succession to happen? Was it really that important a mechanic in this period of history?
 

Quift

Carnivorous Luggage
39 Badges
Jul 19, 2004
596
0
stockholmrant.blogspot.com
  • Cities: Skylines - After Dark
  • Victoria: Revolutions
  • Rome Gold
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Holy Fury
  • Divine Wind
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • East India Company Collection
  • Europa Universalis III Complete
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
Pishtaco said:
Nice idea. I'm not sure how much control the player has though, and over what aspects of government. Can he choose his own policies if the government is a limited monarchy? What can he control otherwise? And how often do you expect a disputed succession to happen? Was it really that important a mechanic in this period of history?

As I mentioned I thyink there is a reason so many of the wars are named war of this and that succesion. I suppose most succesions could be seen as disoputed but it would only really matter if the instability is high. So every heir has a nr 1,2,3,4 etc. The more stable the country is at the time the more stable the succession. But if the country is unstable the succesion is more volatile and the importance of the succession nr is lessened so that other factors become more important in relation. So a Sweden that has just lost alot of wars and experience alot of turmoil may change dynasty thanks to some russian meddling.

And other countries were monarchs are less important, say Venice. Either we have the same system but of course with a lesser degree of fixation in heir nr, and other dynasties. In this way it would represent the different parties involved in governement and their figureheads. And the english successors are either inclined towards absolute monarchy (and do not have the same degree of internal support as others), or towards the parliaments and the different parliamentic parties (nobility, merchants, clergy). You could also portray the conflicts between the ghibbelins and the (damn, the other party) in italy through this with a lot of papal/imperial meddling.

And when you have:
1, high unstability,
2, two strong contenders backed by different intrests internal and external

CIVIL WAR! the two contenders will fight it out in the octagon until one of them wins or some sort of compromised is reached. (third heir is chosen?)

The AI can prolly handle this quite simple since it may not be so hard to figure out wich forign candidate to support (the one that say russophobe is the german candidate etc.) and for internal choices this could be quite easy since you want the countries to adapt their sliders according to their internal and external situation.
 

Registered

Procrastinator extraordinaire
40 Badges
Oct 23, 2003
3.516
7
  • Europa Universalis IV: Mare Nostrum
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • For the Motherland
  • Crusader Kings II
  • East India Company
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • Hearts of Iron II: Armageddon
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
DukeWilleo1630 said:
You've got some good ideas. But, how do you deal with countries that aren't dynastic?
Very good question.
Apart from that the idea seems too CK-ish to me, just not my taste.

I suppose most succesions could be seen as disoputed but it would only really matter if the instability is high
I doubt that, unless there was no obvious adult heir or there was a conflict of interest (Spanish war of succession) the succession would be pretty clear cut. Primogenitur was quite well established by this time.
 

Quift

Carnivorous Luggage
39 Badges
Jul 19, 2004
596
0
stockholmrant.blogspot.com
  • Cities: Skylines - After Dark
  • Victoria: Revolutions
  • Rome Gold
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Holy Fury
  • Divine Wind
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • East India Company Collection
  • Europa Universalis III Complete
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
Registered said:
Very good question.
Apart from that the idea seems too CK-ish to me, just not my taste.


I doubt that, unless there was no obvious adult heir or there was a conflict of interest (Spanish war of succession) the succession would be pretty clear cut. Primogenitur was quite well established by this time.

Even if primogenitur was established and certain, childbearing wasn't really the same thing. On several occasions the succesion was in jeopardy.

Also it's very un CK ish. there are no children managing, marrying etc. It's a way to introduce an element of politics and diplomacy by an easily readable UI that allows you to do some rather cool things without any real micromanaging. There is also the advantage that it's the same UI and degree of managment for a large empire and a two provs holding on for survival thing. The goal is to get rid of abstracts and introduce logial, simple mechasnsim that allow both for good simulation/game and for a concrete feel of things. (but no personal relations, tags, events etc.)

And I think I gave a rather good explenation on what the interface could be used as in a republic.
 

crusaderknight

Magister
80 Badges
Feb 22, 2006
2.369
1
  • Europa Universalis IV: Common Sense
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Victoria: Revolutions
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Necroids
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis IV
  • A Game of Dwarves
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
I see your point clearly, and I'm still all for it!

- Crusaderknight
 

Registered

Procrastinator extraordinaire
40 Badges
Oct 23, 2003
3.516
7
  • Europa Universalis IV: Mare Nostrum
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • For the Motherland
  • Crusader Kings II
  • East India Company
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • Hearts of Iron II: Armageddon
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
Quift said:
Even if primogenitur was established and certain, childbearing wasn't really the same thing. On several occasions the succesion was in jeopardy.
On several occasions yes. But that's a long way from most succecions.

Quift said:
Also it's very un CK ish. there are no children managing, marrying etc.
It's more abstarcted ceertainly, but still more CK-ish then EUII, a matter of personal preference i suppose.

Quift said:
And I think I gave a rather good explenation on what the interface could be used as in a republic.
You don't mention republics even once, just dynasties. Asume i am very stupid and please explain again.
 

unmerged(2456)

Pure Evil Genius
Mar 29, 2001
11.211
0
www.hero6.com
Quift said:
One of the main points of including dynastic politics is that is together with the ability to form a cabinet of sorts rids the game of abstracts.

1, one of the ugliest, though practical features of EU2 are the horrible slidersettings which are unhistoric, ugly, gamey, highly artifical and who's only benefit is that they are practical from a gamebalance point of wiew. Now, imagine these arn't there.
2, one of the main features of politics and alliances of the time was dynastic. There is a reason so many of the wars fought have the word succesion in their name. Imagine this included in CBs, Treaties etc.
3, one of the main goals of foreign policy of the time was dynastic. You tried to meddle in your neighbours courts to ensure a successor better suited to your cause, religion, alliances etc. This is now (eu2) a non-existant diplomacy feature.

So here comes my joint proposal for dynastic ties, personal involvement, inheritance, alliances, domestic policy and war.

Every rules carries a certain domestic policy and different settings, together with different relations modifiers with surrounding nations/rulers, proness to different religions, and to the four groups represented by the parliament. (nobility, clergy, merchant and peasants). This together with the internal situation (how strong different groups are politicly).
From what i gather from various posts made by others dividing population into social structure seems unlikely, definatly in a CK manner it would be unlikely.

Now I don't have any inside knowledge, but just piecing together various posts by mods and such has brought me to this conclusion.
Quift said:
Imainge every ruler has a different set of agendas, policys, relations, etc. and also several different succesors. Them too with their agenda, traits, relations etc. And it's not at all clear which successor should be the next guy in charge. This is instead influenced by the stability of the country (not the -3, 3 figure, but say actual turmoil), where an unstable country has a higher volatility among the succersors. And now it becomes intresting.

The different internal groups of course have their favourites with policies better suited for them, and off course your neighbourse are more than willing to meddle in succesion. By war if neccesary. So we create a diplomatic option of supporting a succersor either openly or secretly with money, troops and alliances. This boosts his chences of being elected (although most nations are meddling with their different choices, so it's no cakewalk.)

Then the combined internal support, foreign support and original succession order are combined and a winner is the new king. The player is off course given some sort of help here so that he may more or less choose his succesor when the stab is high (and get a russophile shoved down his throat as sweden when weak). Most of the succesors are of course from the same dynasty. But some exeptions are there.

So now you have changed the domestic policy of your country/your neighbours.

But sometimes you get the choice of creating a dynastic alliance between yourself and some other country and then there is an chance that their will be successors from his dynasty in your country and vice versa. if you play this card carefully you may then place your dynastic relative in a good position of inheritance. Either total (annex), or new ruler only, and of course a chain of the two, where you may be a succeror in the next step. A nice war may of course alter the succesion order slighltly by securing the correct inheritance. And it's worth it because an dynastic tie (bourbon france and spain), means effectivcly securing that border, trade benefits, easier alliance, very good relations etc.

Then of course you get a notification when some other dynasty may inherit some other country (they are first in succesion somewhere), and if you are of the samedynasty as the rulers free CB. or if it would change the powerbalance too much - WAR. included in the peace options as england in their war with france is the possibility to enforce withdrawal of the french pretender to the spanish throne. If his spanish doemstic support is still high enough he may still be elected but this can be changed by a war with spain proper.
The annexation of countries by inheritance is largely gone from EU2 time period. In fact its almost unheard of in EU2 time period.

As to chosing the heir, generally this was not allowed to adjust ones line of succession. Changing succession laws was quite severe. Promoting someone not 1st-in-line, while not unheard of, was always frowned upon and would by its very nature create instability.
Quift said:
So the entire dynastic proposal here is included in two UIs

1, the dimplomatic screen, whre you can filddle with the succesion of others, and see the support others are giving.

2, the policy/cabinet screen, where the groups you have to keep happy are brokering, demanding and bickering and where you have to make a choice between upsetting them by chosing freely among the candidates, or by going whith there choice and according policies. When the groups loyalty are too low you get revolts, economic problems and such. instead of the standard stab point you can se tha happines of the different groups and also how powerful they are. and you change the domestic policies by doing this. This is not nessesary to the dynastic system I propose. Cabinet members whom you pick may still have some opinions on who is to rule the country. And different gov systems are easily shown by the importance of the monarch. In a complete beuracracy the change in monarch is irrelevant, in france it's relevant indeed.

The entire system is simple, directly related to gameplay, dimplomacy, wars, alliances, domestis policy.
It replaces feautures that may be seen as gamey and illigocal (sliders, diplo-annex etc).

It is easy on the eye, simple to control and learn and takes very little micromanaging (if you don't care about dynasties in other countries you don't have too meddle. with it)

It helps to put emphasis and logic on important in game features.
Well one thing...cabinet members should not nessarily be from a dynasty many states either entirely divorced their civil and monarchy branches or were well known for promoting promising lower-class members.
 

Quift

Carnivorous Luggage
39 Badges
Jul 19, 2004
596
0
stockholmrant.blogspot.com
  • Cities: Skylines - After Dark
  • Victoria: Revolutions
  • Rome Gold
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Holy Fury
  • Divine Wind
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • East India Company Collection
  • Europa Universalis III Complete
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
Registered said:
On several occasions yes. But that's a long way from most succecions.


It's more abstarcted ceertainly, but still more CK-ish then EUII, a matter of personal preference i suppose.


You don't mention republics even once, just dynasties. Asume i am very stupid and please explain again.

Quift said:
And other countries were monarchs are less important, say Venice. Either we have the same system but of course with a lesser degree of fixation in heir nr, and other dynasties. In this way it would represent the different parties involved in governement and their figureheads. And the english successors are either inclined towards absolute monarchy (and do not have the same degree of internal support as others), or towards the parliaments and the different parliamentic parties (nobility, merchants, clergy). You could also portray the conflicts between the ghibbelins and the (damn, the other party) in italy through this with a lot of papal/imperial meddling.

So in a republic it would instead symbolise the active parties. The important thing to remeber is that the different "heirs" are not so much persons as they are a policy. Each "heir" is tied to specific alliances, relations, domestic slidersettings, and optionally/monarchies only, a dynasty.

The general idea is to make domestic policy a real choice tied together with foreign relations instead of both being independant and quite frankly, boring in their abstractation. It's better for the player to choose between options A, B and C all having implications on the entire politic arena and then deal with what you have been dealt, instead of pusching one slider every ten years to set your prefered setting, and then never touch them again. It's a simple way to make policy a challenging feature aven in late-game.

Jinnai said:
The annexation of countries by inheritance is largely gone from EU2 time period. In fact its almost unheard of in EU2 time period.

As to chosing the heir, generally this was not allowed to adjust ones line of succession. Changing succession laws was quite severe. Promoting someone not 1st-in-line, while not unheard of, was always frowned upon and would by its very nature create instability.

And still diploannex is a feature in EU2, and it isn't like annexation by inheritance is foreign either. Austria, poland, brabant, the list is quite long.

And of course as too choosing your heir, it did happen alot that the heir was not evident, or heavily opposed. And during internal turmoil (low stab), I don't see why some influence cuoldn't be exerted. The polish where heavily subjected to external influence, in the early and late game period the swedes were aswell. And other countries aswell.

Jinnai said:
Well one thing...cabinet members should not nessarily be from a dynasty many states either entirely divorced their civil and monarchy branches or were well known for promoting promising lower-class members.
True, sorry if this is unclear in my posts.
 

Registered

Procrastinator extraordinaire
40 Badges
Oct 23, 2003
3.516
7
  • Europa Universalis IV: Mare Nostrum
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • For the Motherland
  • Crusader Kings II
  • East India Company
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • Hearts of Iron II: Armageddon
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
Quift said:
So in a republic it would instead symbolise the active parties. The important thing to remeber is that the different "heirs" are not so much persons as they are a policy. Each "heir" is tied to specific alliances, relations, domestic slidersettings, and optionally/monarchies only, a dynasty.
I completely missed that post :eek:o
Still don't really like the idea though. With primogenitur established foreign influence would not matter that much, with the exception of a few cases.
 

Quift

Carnivorous Luggage
39 Badges
Jul 19, 2004
596
0
stockholmrant.blogspot.com
  • Cities: Skylines - After Dark
  • Victoria: Revolutions
  • Rome Gold
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Holy Fury
  • Divine Wind
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • East India Company Collection
  • Europa Universalis III Complete
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
Registered said:
I completely missed that post :eek:o
Still don't really like the idea though. With primogenitur established foreign influence would not matter that much, with the exception of a few cases.

It would be important enough mostly when the country in question has a really low stability. making stab more important with concrete effects. Also you could somewhere include a tweaking of the settings instead of outright change od dynasty. So if country A supports candidate 1 in country B, then country B will have better relations with cuntry A once 1 is in power. And of course if A supports 2, and he then gets the throne much thanks to the support B will have immensely good relations with A.

And in a republic where 1,2, arn't nessecarly dynastic (altough the Medicis comes to mind), they are party affiliated, and there is a higher volatilty among the "heirs". So fiddling in italian republics policy and papal elections is much more effecient than sending in an army.

So the same feature is used to set influence domestic policy in monarchies AND republics. The important thing is to create a simple feature that allows both intresting simulation, some historicity, and amusing and sometimes frustrating (in a good way) gameplay to maintain amusement even in late game stages. It also allows several new grey tones between independence and annex, makes diplomacy funnier and more efficient, and allows Wars to policy in the losing country (which may be more intresting than to take a few provs.) Wars could then also ironically improve relations if you manage to put on the nouvelle regime, which will love you for it. puppets etc. All in one gamefeature.
 

KaRei

Lt. General
14 Badges
Dec 27, 2005
1.588
47
  • Ancient Space
  • Crusader Kings II
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Heir to the Throne
  • Majesty 2 Collection
  • Victoria: Revolutions
  • Rome Gold
  • Sengoku
  • Rome: Vae Victis
  • Europa Universalis III: Collection
  • Stellaris
  • Age of Wonders
Correct me, if I'm wrong.

You are suggesting that DP would depend on the ruler, and everytime the ruler changes the DP changes too dependent on the ruler's preferences.

You are suggesting that each ruler would have several possible heirs, each with his own preferences of DP, foreign relations, etc. Maybe diferent popularity in different sorts of population, different religion settings, ...

You are suggesting that each country could support their favourite heirs in foreign countries.

You are suggesting that heirs could fight for the succession.
 

Quift

Carnivorous Luggage
39 Badges
Jul 19, 2004
596
0
stockholmrant.blogspot.com
  • Cities: Skylines - After Dark
  • Victoria: Revolutions
  • Rome Gold
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Holy Fury
  • Divine Wind
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • East India Company Collection
  • Europa Universalis III Complete
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
KaRei said:
Correct me, if I'm wrong.

You are suggesting that DP would depend on the ruler, and everytime the ruler changes the DP changes too dependent on the ruler's preferences.

You are suggesting that each ruler would have several possible heirs, each with his own preferences of DP, foreign relations, etc. Maybe diferent popularity in different sorts of population, different religion settings, ...

You are suggesting that each country could support their favourite heirs in foreign countries.

You are suggesting that heirs could fight for the succession.

Yes,
and that also that monarchic rulers are tied to a dynasty which has certain benefits in regards to other countries that are ruled by the same dynasty. And that royal marriages create a possibility that one of the hiers(not the first one), shares your dynasty and vice versa.
 

Carmagnola

Captain
8 Badges
Mar 10, 2004
478
1
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • 500k Club
Quift, your ideas have a lot of merit, and could model a lot of situations. The French support to the Stuarts is a glaring historical example of what you're talking about, and how stability or lack tehreof determines the chances of success in these interferences. Although in general, dynastic rule was exerting the most important effect, so a low chance should be associate dwith these events.

I love the idea of domestic policies tied to different rulers, as it brings realism by preventing a country to surge throughout the game because it's led for centuries by a single enlightened monarch (you).

I also love the idea of different internal factions having their specific goals and preferences, though I think they would mostly represent different aristocratic/clergy factions and occasionally burgeois; the effects of peasants on policies was basically non-existent except through revolts. IRL, total absolutist rule was a late product. Although the different social classes will not be included, different policy factions might, so your idea should stand a chance.

Just brainstorming here, to develop on your idea.

How about having only a set of policies available, representing different factions and having a certain amount of power (tot 100%)? Not too unlike Vicky's parties. When a monarch gets crowned, the faction with the closest match gets a power boost, based on how skilled that monarch is.

However, the older dominating one maintains a fair amount of power, and depending on how much it had before, might still remain the dominating one (and creating a situation of much instability). The effective national policy could then be the result of the different factions weighed by their power, or for simplicity's sake the policy of the most powerful faction.

IRL, then as today, if a monarch/leader did not have enough internal support, his new policies would only remain dead letter: the clergy would preach against it, the bureaucracies would bog them down, powerful nobles would openly defy them, and generally only lip service would be paid to them. An inept sovereign (imagine Charles II of Spain) would have little effect on changing the domestic policy, while an energetic one (say Peter the Great) would leave a lasting mark.

Thsi does not leave much room for the player to affect the game. So, a possibility would be to invest money in supporting specific factions, within limits, less abstractly than investing in Stability in EU2. This could represent money gathered by the merchant princes or great noble families, taken from the treasury or whatever not, depending on the faction supported.

Factions could also be supported (and receive a power boost) by foreign countries, for a hefty price, and in time of instability a favourable monarch might be forced into power from the outside, thus further boosting that faction. There is room for linking this to vassallage, too.

The downside of this would be the need for set factions, and/or rules on how factions disappear and are born. Also, would the AI be able to cope? Any major flaw? What do you guys think?