Either is fine, I was just asking because I wondered if it was historically accurate.
Well, when looking at IC costs versus maximum combined arms bonus, the following division wins assuming you don't have bizarre practicals: LARM/INF/ENG/AA/RART
This division has a width of two and has a CA bonus of +30% (before leaders are factored in) assuming you spend the time and effort to get combined arms warfare on the superior firepower tree. It also requires superior firepower.
The problem, of course, is that INF is cheaper than MOT, and AA is cheaper than anything self-propelled or AT guns. RART is cheaper than ART or anything self-properlled. So this division is slow and improperly optimized for most forms of combat. It crawls at 4 kph, negating most of the usefulness of LARM.
It's softness is atrocious at 78% or so (depending on techs).
I would
not recommend this division for a whole list of reasons.
If you were willing to spend some real IC, ARM/MOT/ENG/SP-RART/SPAAT might be more viable, but it's not really specialized enough. ENG and SPAAT are situational brigades, while rocket artillery takes research commitment at early starts.
Highest stats for least IC is a different question.
MIL usually has the highest IC/soft attack ratio of all brigade types, period. Obviously, its poor penetration, slow speed, and low ORG make it unsuitable for certain combat tasks. It also does not benefit from the CA bonus at all. So, MIL based divisions can economize IC while retaining decent soft attack. They can also be reduced to 0.5 width via doctrines, helping them maximize firepower even if you add no ART to them. However, they also have really bad toughness, meaning they get chewed up when on the attack.
AT generates has the highest IC/hard attack ratio of all brigade types, period. It's not even close with any other kind of unit.
Most softness for IC are AC brigades, hands down. They only go down to 45, but its a very cheap way to lower softness compared to even LARM.
Most toughness for IC are also AC brigades. They are also damn fast, which is why I love using them in LARM divisions and cheaper armored divisions that need low softness.
MP generate a ton of suppression for their cost, with GAR coming in second place.
AT cheaply gives penetration.
The catch is that certain brigade types cannot double up on certain stats. A division only uses the highest penetration and armor values among all brigades, so you benefit from spreading certain brigades around instead of concentrating them. But on the other hand, SA and HA can be increased through brigades. So, the question always ends up being "Do I get more of X by adding another of brigade type Y, or do I get more by adding more CA bonus?" You have to do the math.
The answers are never simple when you factor in unit mission requirements and terrain penalties.