Hi,
I'm not sure if this has been suggested before or not. I looked around and didn't see it.
It would be pretty cool if this game could capture more of the feel of the battletech storyline. Politics and scheming dominates in that universe and really you can see a model for it in crusader kings in terms of game mechanics.
Battletech's story has a lot of the same dynastic elements that go into it as well. The sons and daughters of mechwarrior leaders often go on to lead those units themselves. The noble houses speak for themselves in this regard. It doesn't seem like an implementation of these characters/polities into the "clauswitz" engine.
There is also an established historical background on which to base the game much like with crusader kings. A lot of the lore is already written and just needs to be adapted a bit. Perhaps to make the conversion easier it might be best to start with a recent era of the timeline and work backward and forward as necessary for the DLC's. Say the third succession war? But ultimately the most fun would be to play a mercenary unit or some other type of unit that forms perhaps after the Kerensky Exodus or some really early period. Then you play through all the way to the clan invasion which hits much like the mongols in CK. Or Aztecs etc.
The player gets to play as a mercenary unit or low ranking great house officer(vassal) during the game but ultimately with the potential to grow to bandit kingdom, pirate, some kind of military arm of a periphery commonality/banana republic or work their way up the ladder of a great house power structure ultimately to command more and more resources.
I don't want to beat this to death and write a huge page here. I just think that this game needs more flavor and depth. It needs a more open universe and naturally this includes aerotech as an integral part of establishing that invasion beachhead.
The game would need the full aerotech panoply as well as allowing for larger battles and commanding more forces. I'm definitely not talking about removing the turn based combat element or even changing or adapting it. Keep it the same but have combat result as a part of various great house/powers plotting and activities. Just expand all of that to include aerotech. For full on invasions and for providing cover for dropships during raids.
Anyway that's my humble suggestion. Obviously a lot needs to be added to flesh out this suggestion.
Do this and I'm down for lots of dlcs though.
I'm not sure if this has been suggested before or not. I looked around and didn't see it.
It would be pretty cool if this game could capture more of the feel of the battletech storyline. Politics and scheming dominates in that universe and really you can see a model for it in crusader kings in terms of game mechanics.
Battletech's story has a lot of the same dynastic elements that go into it as well. The sons and daughters of mechwarrior leaders often go on to lead those units themselves. The noble houses speak for themselves in this regard. It doesn't seem like an implementation of these characters/polities into the "clauswitz" engine.
There is also an established historical background on which to base the game much like with crusader kings. A lot of the lore is already written and just needs to be adapted a bit. Perhaps to make the conversion easier it might be best to start with a recent era of the timeline and work backward and forward as necessary for the DLC's. Say the third succession war? But ultimately the most fun would be to play a mercenary unit or some other type of unit that forms perhaps after the Kerensky Exodus or some really early period. Then you play through all the way to the clan invasion which hits much like the mongols in CK. Or Aztecs etc.
The player gets to play as a mercenary unit or low ranking great house officer(vassal) during the game but ultimately with the potential to grow to bandit kingdom, pirate, some kind of military arm of a periphery commonality/banana republic or work their way up the ladder of a great house power structure ultimately to command more and more resources.
I don't want to beat this to death and write a huge page here. I just think that this game needs more flavor and depth. It needs a more open universe and naturally this includes aerotech as an integral part of establishing that invasion beachhead.
The game would need the full aerotech panoply as well as allowing for larger battles and commanding more forces. I'm definitely not talking about removing the turn based combat element or even changing or adapting it. Keep it the same but have combat result as a part of various great house/powers plotting and activities. Just expand all of that to include aerotech. For full on invasions and for providing cover for dropships during raids.
Anyway that's my humble suggestion. Obviously a lot needs to be added to flesh out this suggestion.
Do this and I'm down for lots of dlcs though.
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