They stated the game will be real-time and I was wondering if combat will be like stardrive 1 or sins of a solar empire or if it will be like previous paradox games where you have unit stacks And the ai simulates the battle
This is pretty how I understood it as well. To be honest I don't see much point in a detailed combats system Paradox's strength has always been everything else.They said the AI handles battles, like in other Paradox games. The new twist is that the units are fighting a real 3D battle rather than boxes filled with numbers throwing math at each other, though obviously numbers will still underlie everything.
This is pretty how I understood it as well. To be honest I don't see much point in a detailed combats system Paradox's strength has always been everything else.
A detailed combat system provides hooks for more interesting weapons, defenses and ship design in general. Ship design and space combat is a big draw for this sort of game. I for one would be pretty disappointing if fleet combat was abstracted down to something like "I have 5 techlevel 12 ships versus his 7 techlevel 10 ships".
Given the non-linear tech system, I don't see how they could avoid having fairly detailed combat modules.
depends on what you consider detailed. but i dont believe having a nonlinear tech system is what makes it detailed. but im not saying it wont be detailed im just not informed about the tech system so explain plz
I do think that ship design will play a big role since you can watch the combat and assess the performance of your ships. I just hope there will be some development cost involved in creating ship designs so there are more choices between balanced and specialist ship designs.
I didn't really care for the prototype cost in SotS2. IMO, it made me be too generalist. I'd rather the drawback of specialist be that you can't be entirely sure who or what you are going to face.