I know, there are many more obvious things that HoI 2 should have, but IMHO, game should differ from HoI not only when it comes to diplomacy, economy and so on, but also when it comes to combat.
Current game, with its all great features, uses basically the same system of fight for land vs. land, air vs. land, air vs. sea and air vs. air battles. Current system, while quite good for land battles, is not the best when it comes to air vs. air battles and got serious problems with solving "big stack vs. small stack situations" (like 12 air units destroing single land divisions in 2 days or 1 air unit being destroyed by big stack of land units in hard terrain).
What I suggest, is creating specialized combat systems for every important aspect of the game. The list of systems that come to my mind right now:
1) Land vs. land unit combat. Hmmm... pretty much same as it is in HoI. I really like it, but I guess Math Guy and Mithel discussions can seriously help to develop it even better.
2) Air combat. Completly new system. IMHO mission system we have now is not too good due to the micromanagement, so should be replaced unit-task system. War in Russia players know what I mean.
Air units "attached" to the land armies would affect land battles by various modifiers. Same would happen with air units given the task of strategic air defense or strategic bombing. I guess air units cold also have "naval patrol" task. IMPORTANT: this system allows to add recon planes units in reasonable way.
3) In previous point I've mentioned strategic bombing/defense. Here "unit-task" system can work really well... For example - as the UK you detach 4 bombers units to the strategic bombing task. You adjust extra parameters (target province, targeted resource, day/night attacks option, frequency of attacks - daily, 2,3 per week and so on)... and leave it to work. Actual bombing mission would check the level of AA fire/fighter cover there (night fighters anyone?) and on the road to the target, level of detection (radars), level of attack coordination (intel, pathfinders)... After the battle, player would be able to rest units or keep it work automatically.
4) Similar system would be good for sub vs. convoys warfare. Important thing, compared to the current system would be ability to move units back from the convoy warfare to naval encounters. So, sub/destroyer sent in one year to the convoy duty could be recalled to the other task later. IMPORTANT: The system should notice differences between vessels, not only count them.
5) Naval air combat. Again, something like task system can work here nice. Giving air groups simple, default tasks, like "CAP" or "escort" for fighters, "patrol/recon", "anti-naval armament", "land bombing mission" for bombers/torpedo planes could simply modify (sometimes seriously) task force statistics.
6) Naval combat. Huge work to do. Really. Some really important factors, like weapon ranges, combat speed, tactical detection are currently ignored in game and without creating completly new, dedicated system for the naval engagements HoI 2 will inherit all the problems of the HoI on this field.
Any other ideas, gentelmen?
Current game, with its all great features, uses basically the same system of fight for land vs. land, air vs. land, air vs. sea and air vs. air battles. Current system, while quite good for land battles, is not the best when it comes to air vs. air battles and got serious problems with solving "big stack vs. small stack situations" (like 12 air units destroing single land divisions in 2 days or 1 air unit being destroyed by big stack of land units in hard terrain).
What I suggest, is creating specialized combat systems for every important aspect of the game. The list of systems that come to my mind right now:
1) Land vs. land unit combat. Hmmm... pretty much same as it is in HoI. I really like it, but I guess Math Guy and Mithel discussions can seriously help to develop it even better.
2) Air combat. Completly new system. IMHO mission system we have now is not too good due to the micromanagement, so should be replaced unit-task system. War in Russia players know what I mean.
3) In previous point I've mentioned strategic bombing/defense. Here "unit-task" system can work really well... For example - as the UK you detach 4 bombers units to the strategic bombing task. You adjust extra parameters (target province, targeted resource, day/night attacks option, frequency of attacks - daily, 2,3 per week and so on)... and leave it to work. Actual bombing mission would check the level of AA fire/fighter cover there (night fighters anyone?) and on the road to the target, level of detection (radars), level of attack coordination (intel, pathfinders)... After the battle, player would be able to rest units or keep it work automatically.
4) Similar system would be good for sub vs. convoys warfare. Important thing, compared to the current system would be ability to move units back from the convoy warfare to naval encounters. So, sub/destroyer sent in one year to the convoy duty could be recalled to the other task later. IMPORTANT: The system should notice differences between vessels, not only count them.
5) Naval air combat. Again, something like task system can work here nice. Giving air groups simple, default tasks, like "CAP" or "escort" for fighters, "patrol/recon", "anti-naval armament", "land bombing mission" for bombers/torpedo planes could simply modify (sometimes seriously) task force statistics.
6) Naval combat. Huge work to do. Really. Some really important factors, like weapon ranges, combat speed, tactical detection are currently ignored in game and without creating completly new, dedicated system for the naval engagements HoI 2 will inherit all the problems of the HoI on this field.
Any other ideas, gentelmen?
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