I am a huge fan of Pillars of Eternity. I have beaten the game several times on PotD difficulty and consider it to be the best RPG in many years.
I am hugely disappointed with Tyranny. Couldnt get my refund in Steam (took me more than 2 hours to make my mind), so I am not buying the next Obsidian game.
Combat system is a huge spit to my face. Guys, you had a very good, clean and transparent combat system in Pillars. Icons indicating current action for each character, nice spacing between characters etc. Why the HECK is combat in Tyranny such a freaking chaotic mess?
Oh and the useless spells. You had this problem in PoE too, but you had several spells on each layers so each caster had something good.
Now Atrophy. I chose it as my starting skill. GREAT, 'stand still for several moment and DO NOTHING. -3 strength -3 vitality, barely noticeable on PotD and definitely not worth its long casting time.
Please fire whoever designed this combat system, and for GOD'S SAKE dont repeat this crap ever. Do it PoE-style. Dont fix what aint broken... and tyranny is broken all over.
I'm not sure I would've called combat in Pillars
"very good, clean and transparent"; it was a chaotic mess with tons of issues on multiple levels.
That being said, I
do agree that Tyranny is
even worse when it comes to messy combat, and I frequently find myself trying to work out who's who and what they're doing. Characters regularly don't do what I've queued up for them to do, and there's no way to know what is queued up for them to do. Even something as simple as showing the chants of Sirin, her basically being a Chanter with Cipher flavour,
have been needlessly muddled.
Instead of having indicators of for relevant information, such as current ongoing action or recovery, we are informed of the current level and how close we are to the next one,
which has no practical application whatsoever. And if you're wanting to save an attribute point to spend next level to increase an attribute past 19, I hope you enjoy having the character icon lit up like a Christmas tree for a few hours, constantly confusing you as to what character you currently have selected, forcing you to double-check.
And while I love the spell system - although I find it a bit limited, asking myself why there's not options for all Core Sigil/Expression Sigil combinations - I do agree that quite a few combinations are pretty useless, especially before you get (incredibly powerful/broken) Enhancement Sigils. This is
especially obvious with Atrophy and it's piddly -2/2.5 Might/Vitality for Touch of Atrophy and other near-useless buffs. It is also very obvious when using the insanely expensive
Limitless Boundaries Accent, adding +1m AoE to something; meaning they literally have to be touching balls to be affected; it's better for spells that is already AoE, but not by much.
But once you get something like the Sigil of Rooting Enhancement, it suddenly goes from "worst thing ever" to "this is absolutely broken". By this time, however, you've probably practically given up on using the Atrophy Sigil, resulting in it being heavily under-used, and thus underleveled. Meanwhile, there's other Sigils that are strong as hell from the get-go, like the Sigil of Fire, which you can get for free if you make the "right" options during The Conquest (which is honestly pretty BS, because it doesn't tell you this). The Force Sigil is also a lot more powerful, and it can also use the Sigil of Rooting Enhancement, for whatever reason (I honestly think it should be restricted to Atrophy).
So I wouldn't say that magic is useless, but there are definitely some useless spells (Touch of Atrophy never gets good, no matter what, even with Sigil of Rooting), and it's definitely wonky, in that some spells have incredible utility while others seem just plain forgotten, and some entire Core Sigils are practically forgotten, such as Atrophy, and to a lesser degree Vigor (Vigor at least has
some extremely powerful spells). No Sigil of Material Force for Atrophy, no Sigil of Guarded Form, no Sigil of Distant Impact. It and other wonkyness leaves the system just feeling unfinished, and the fact that there's such a disparity between the usefulness of the combinations makes it feel like it was never playtested.
And I believe those two things to be true; the game wasn't finished, and it was never playtested.