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Bvz

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So, having watched all of the Blorg streams in one massive binge session ( <3 Blorg ), one thing that struck me particularly is that fleet combat is... lackluster. It seems almost a carbon copy of the ship combat from EUIV, which if we're honest was never particularly thrilling (I don't have Mare Nostrum so cannot speak to how it has changed, if at all).

I get that in Stellaris the most important part of combat, and wars in general in most games, comes down to preparation. Stellaris offers you a great amount of freedom in ship design, indeed perhaps making this the most important part of combat, which I am extremely excited about. My only issue is that when the fleets do start clashing, you lose all agency beyond calling for a retreat (from what I can see, assuming I haven't missed anything).

I think what would be nice is if the ships had abilities or perks that they could use in combat to boost their performance. I'm not suggesting anything in the vein of mid-combat ability use in the style of Sins of a Solar Empire or the Warcraft games (where that kind of micro got slightly tedious), but the ability to allow your ships to use emergency power to temporarily boost their shields or their thrusters, and thus increase their chance of evading fire, would give combat a bit of a spark.

My suggestion for this would be to allow excess power generated in the ship design screen to provide an emergency power stat, or to let there be a ship module with a store of emergency power. The idea then is that in combat, you can tell ships of a certain class to use this power in one or another way, and they do this until they run out of power or you tell them to stop. This can then either recharge slowly over time if based on excess power, or needs to be recharged at a star base, with an energy requirement, if based off of an emergency power cell.

In broad strokes, that is how I would give players a bit of agency in combat and add a bit of depth, as the choice of whether to boost shields or evasion would depend on the kind of weapons you are facing.

Please feel free to offer commentary or critique and I will be more than happy to respond!
 
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Philamp

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I dont like this at all. There is already passive benefits based on how you fit your ship. What I'd prefer for combat would be utilizing the toggle system similar to assigning star systems to sectors for fleets. So that you can toggle a fleet to over see sections of space in an automated way. A more customizable form of patrol. With the ability to decide if they'll patrol between the systems, sit in certain systems until they need to react to something and choose the level they would react to situations. I'd also like to see more importance tied to defense stations.

EDIT:

Also representation of ships in combat based on their combat AI would be nice. Currently they just all circle in a clump despite that some computer AIs should be "more aggressive" while others should "keep their distance". I'm hoping the damage numbers are slanted towards if ship AIs are closer/aggressive/in front of other ships more so than ships with evasive or defensive AI systems.
 
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Bvz

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I dont like this at all. There is already passive benefits based on how you fit your ship.
Quite right, and I'm not suggesting that any in-combat powers would be more important than how you set up your ships. I just think that it would be nice to be able to participate in the battles you've entered into by giving your ships a slight edge.

As for assigning ships to sectors, definitely agree with this. The AI going crazy with Wormholes in the Blorg stream highlighted this for me. Some would say that keeping an eye on such is a core part of managing a war, but if you're having to manually go after dozens of wormholes then it will get annoying quickly.
 

lemmox

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I just think that it would be nice to be able to participate in the battles you've entered into by giving your ships a slight edge.

This, I think, is just a philosophical difference between you and I. I don't want to participate in the battles, and I don't want to feel like it's necessary to maximize my efficiency.

I like being able to do my preparation, build the best fleets led by the best admirals that I can, and then either sit back and enjoy the show, or focus my attention on some other front of the war.
 

Bvz

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This, I think, is just a philosophical difference between you and I. I don't want to participate in the battles, and I don't want to feel like it's necessary to maximize my efficiency.
Fair enough. My suggestion was just what I felt based on watching the Blorg stream and the feeling of boredom I felt with the combat, which jarred with how entertaining the rest of the game looked.

I suppose in my own games I wouldn't have this feeling as I'm already planning how I would diversify combat, by having a bait/siege fleet and a 'melee' fleet. The former would employ long range missiles to whittle the enemy down, then retreat past the melee fleet and resume long range attacks while the melee fleet pinned their ships down using close range weapons and swarm tactics.

I do like their being a bit more to do in battles, but as you said that's a philosophical difference between us. I definitely prefer more active participation in combat, albeit not to the extent of other 4X games.
 
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