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ArcandSpark

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With all of the talk about what beats what, how to make divisions, how to build a navy, and what exactly to planes do in combat it got me thinking about a solution. What if we pulled the combat mechanics out of the game and put it into a desperate program where you could change any variable that can be changed in the game and pit your different division compositions against each other?

It would have a UI where you could pick things like terrain, weather, division makeup, air support (types and how many), leaders and traits, techs, etc. And then press the battle button and see what happens.

Thoughts? Ideas? Confusion?
 

Axe99

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It'd be a bit min-maxey for me (historically, the leaders of the time weren't able to try that kind of thing out and had to learn the hard way). Would be a potentially excellent tool for development / modders though, and for people that liked min-maxxing :)
 

KeiserWiliem

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I like the idea of being able to test your armies against possible enemy troops.
Those possible enemies are only based on your technology, because you don't know exactly what the enemy has. It's more realistic and balanced than having the real enemy troops.
And you should only be able to do it in a selected province. Finland shouldn't be able to test there troops in Jungle.
A feature like that is really complex and they won't have enough time to bring it in the game at release.
But we know most of the battle calculation so we could make an simulator outside of the game. Maybe we need to wait for the finale game to find the missing information about the mechanics.
 
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ArcandSpark

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I was thinking of having it out of the game where it doesn't matter what country you are or who you are fighting. An example would be

1936 tech
3Xinf+art brigade attacking 3Xinf

Everything else would be set at equal (generals and experience)

Then you could try 3Xinf+art support attacking 3X infantry but in hills.

What would happen if you added a lot of combat experience (4stars) to the infantry in the first example? Would the beat the attacking infantry with artillery?


Then there are all of the aspects of naval combat.
 

ArcandSpark

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image.jpeg

So the concept is similar to this except instead of the types of units on the left you would make a template for any division and then select how many of that template are in the battle. Also you would have all of the other variables too.

*edit* I guess I don't understand the lack of interest for this idea. It would solve all of the questions about division composition and explain how battle mechanics would work so it clears up any confusion of what what to build. I'm not angry but confused, maybe I'm missing something?
 
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ArcandSpark

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Ah I didn't explain that part. You would set the number of simulations for it to run then it gives you an average. For the axis and allies simulator it would take about 15 seconds to run 5000 simulations. That's off of memory but HoI wouldn't need 5000 to get an accurate acerage because there is far less randomness than relying on the roll of dice. It's a more complex calculation but you really only need maybe 30-50 for a very accurate approximation.
 
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