When considering how to rate the impact of leaders, technological events, inventions, etc. on land units, it is critical to have an answer to this question: What is/are the algorithm(s) used in the land combat resolution cycles in Victoria? The following are modifiable attributes (variables) that effect unit performance:
Shock
Defense
Morale
Organization
Speed
Terrain
Attrition
Fire
Experience
Reliability
Which of these variables listed are used to resolve land combat operations in Victoria? How is each variable defined (mathematically…I know what they mean semantically)? Must they be whole numbers or can they be decimals. Is the variable a base factor or a percentage for modifying that factor? (e.g. base factor = Fire multiplied by modifier = morale; or 4 * .25 = 1). What are the arithmetic operators (+, -, / , or *) used between each of these variables in the land combat resolution algorithm? Enquiring minds want to know…
Shock
Defense
Morale
Organization
Speed
Terrain
Attrition
Fire
Experience
Reliability
Which of these variables listed are used to resolve land combat operations in Victoria? How is each variable defined (mathematically…I know what they mean semantically)? Must they be whole numbers or can they be decimals. Is the variable a base factor or a percentage for modifying that factor? (e.g. base factor = Fire multiplied by modifier = morale; or 4 * .25 = 1). What are the arithmetic operators (+, -, / , or *) used between each of these variables in the land combat resolution algorithm? Enquiring minds want to know…