We are developing a planning system that gives you greater control while not being as taxing as the detailed manual play from the last Hearts of Iron game. We want to give you time to look at the bigger picture. In my opinion, this also adds a lot of immersion, since it feels more like I am guiding a military campaign rather just shuffling units between provinces.
For the micro-managers out there - you can still do very detailed plans and update them in real-time, which will basically work like the old manual control but the system will reward successful longer term plans,
This is giving me the impression there will be bonuses for following a large battle plan Montgomery style. And maybe minus for not. Which is fine in a way, even Blitzkrieg planned- for all the support to be in place, C3, Logistics, recon, air support, casualty evac etc etc.
I'm wondering whether they factor some kind of initiative rating to offset responding to the unforeseen whether defensively or exploitation. Doctrines is one level, but this is another area where formation Leaders can really add something solid and flavoursome. Like losing less "Reward" for Rommel deviating from plan than some of the others.
This could give Germany their early war edge that narrows from around '43 onwards.
So if they have something like this what generals would you assign high initiative to?
For example
Rommel 9
Patton 7
Zhukov 7
Terrible forgot the British example- not Monty