I would like to discuss the combat modifiers. Especially land-combat ones
Two things have bothered me for a while now. Now, the first is the defensive modifiers in bad weather. Could someone please explain how it is realistic that you or anyone can defend better in bad weather. Now, you might bring up examples such as the enemy having more troubles moving, locating the defender, other tactical concerns and so on. Like in winter, the defender has it easier than the attacker as the defender can more easily stay in warm, entrenched positions, while the attacker has to move, getting cold, wet, dirty...
The problem with this is that we already have negative modifiers for defence. Can anyone of you really claim that it would be easier to defend in -20c in a blizzard than in +20 on a clear day, if one was to defend against some superhuman who would attack just as well in both conditions? Ok, that got slight off track, but you guys understand what I am getting at here, right? Nevermind that I think that the winter modifiers are a bit too hurtful, it's a different argument wether it should be -20, -40 or -70%.
The second modifier I have a problem with are river-crossing penalties. They are simply too big. Yes, I know there are lots of examples or rivers stopping offensives for the moment. But there the crossing penalty stops once the enemy has taken enough beachheads and bridges, not until the entire damn province has been conquered. Right now it's -50% to -66%, right? Isn't that more than the Magnitot line gives? Especially in this mod where combat is long enough to destroy forts in battle.
What do you think of my suggestion? Lower or remove several positive defensive modifiers and lower river-crossing penalties.
Two things have bothered me for a while now. Now, the first is the defensive modifiers in bad weather. Could someone please explain how it is realistic that you or anyone can defend better in bad weather. Now, you might bring up examples such as the enemy having more troubles moving, locating the defender, other tactical concerns and so on. Like in winter, the defender has it easier than the attacker as the defender can more easily stay in warm, entrenched positions, while the attacker has to move, getting cold, wet, dirty...
The problem with this is that we already have negative modifiers for defence. Can anyone of you really claim that it would be easier to defend in -20c in a blizzard than in +20 on a clear day, if one was to defend against some superhuman who would attack just as well in both conditions? Ok, that got slight off track, but you guys understand what I am getting at here, right? Nevermind that I think that the winter modifiers are a bit too hurtful, it's a different argument wether it should be -20, -40 or -70%.
The second modifier I have a problem with are river-crossing penalties. They are simply too big. Yes, I know there are lots of examples or rivers stopping offensives for the moment. But there the crossing penalty stops once the enemy has taken enough beachheads and bridges, not until the entire damn province has been conquered. Right now it's -50% to -66%, right? Isn't that more than the Magnitot line gives? Especially in this mod where combat is long enough to destroy forts in battle.
What do you think of my suggestion? Lower or remove several positive defensive modifiers and lower river-crossing penalties.