Combat mechanics seriously flawed

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Kaosium

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It's pretty much impossible for it to happen with 8-23 width divisions since at least 2 of them always will be able to fight ( even at 40 width ), as long as you got decent reinforcement chance. When you to 24 width or above though only a single division can join putting you at the mercy of if the combat tactics will end before your single division breaks (which will eventually fail)

In the defines we can find the following two lines:
COMBAT_OVER_WIDTH_PENALTY = -2, -- over combat width penalty per %.
COMBAT_OVER_WIDTH_PENALTY_MAX = -0.33, -- over combat width max (when you cant join no more).

These together basically means that when you would end up at 0.33/2 = 16.5% or more over width, no additional division can join.

40*1.165 = 46.6 which means 23 width per divisions allows two to join in a 40 width battle, but 24 per division width will not.


Due to how defense & org mechanics works smaller width divisions also become better at defending the worse attack penalties your enemy have ( since there is more org to work through and if their attack can't surpass your defense your fine ).


If I understand your comment correctly in its totality it would seem to me that rather than having all 40 (44) width divisions you might be better off with a combination of different sized units, having smaller units available to fill in the width sizes.
 

Dalwin

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Would 24 and 25 width be fine with a width reducing field marshal?
IIRC the maximum allowed penalty for over width is 33%. That essentially means going over by 16%. So in a single axis of attack, 40 +16% is 46 so bigger than 23 cannot fit two.

Lets also keep in mind one aspect of width and tactics which I think is a bug. If some tactic cuts the width in half it stays that way for the remainder of the battle no matter how long it lasts.
 

Kaosium

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IIRC the maximum allowed penalty for over width is 33%. That essentially means going over by 16%. So in a single axis of attack, 40 +16% is 46 so bigger than 23 cannot fit two.

Lets also keep in mind one aspect of width and tactics which I think is a bug. If some tactic cuts the width in half it stays that way for the remainder of the battle no matter how long it lasts.

But it (the width) changes the hour after a unit from a different hex engages, regardless of whether that unit has reinforced the battle yet.
 
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Dalwin

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But it (the width) changes the hour after a unit from a different hex engages, regardless of whether that unit has reinforced the battle yet.
I don't see your point. My example was for single axis attacks like those forced at Alamein. So 40 width is all there will be if the tactic halved it.