I just had to step in here and correct you. I know it doesn't even apply to the time period in question but the
battle of Narva in 1700 between Sweden and Russia is about as asymmetrical as it gets. Having a blizzard in your back and straight into your opponents face definitely helps!
Sorry, quite off topic, but I needed to show some patriotism for once!
13203 Swedes vs. 40,000 Russians is 3.02 to 1 force size ratio
1914 (killed and wounded) Swedish casualties vs. 32,000 Russian casualties (killed wounded, captured) is 16.7 to 1 casualty ratio . . . WOW!
I think that might actually beat the
The Battle of Rorke's Drift, the one I was thinking about as the most asymmetrical win in the last thousand years or so . . . lets do the maths for that one too.
150 Redcoats vs 4000 Zulus is 26.7 to 1 force strengths ratios
32 Redcoats killed or wounded vs. 851 Zulu killed or wounded is 26.6 to 1 casualty ratios . . . so yeah, I think the Brits still had you beat
For the
Battle of Thermopylae we get different estimates for force sizes for different authors:
Total
5,200+ (Herodotus)
7,400+ (Diodorus)
11,200 (Pausanias)
7933 Average
Total
2,600,000 (Herodotus)[3]
~800,000 (Ctesias)[4]
70,000–300,000 (modern estimates)
We'll just take 300,000 based on the high-end of the modern estimates
That is a 37.8 to one force size ratio.
Casualties are estimated as: 4,000 for Greeks ~20,000 for Persians, so 5 to 1 casualty ratio.
ADDIT: Hey Calanctus. I did know that sieges were very common in the era, and indeed throughout the ancient era, though large pitched battles were certainly quite common at various points in ancient times in the West too . . . Couple questions for you:
1. Do you see the fortifications of the towns and Bishoprics, separately from the castles as being historically questionable?
I've visited a couple of castles, but they generallly seemed to be either (a) way out in the middle of nowhere, or (b) smack in the middle of a town/city. I don't get why they built castles out in the countryside. Wouldn't you want your castle 'within range' of your villages and wouldn't the bishopric be associated with the settlement too?
2. What about the numbers in the garrisons at each place? The starting numbers for about the first 40 or even 70 years of the game seem pretty reasonable: castles with ~500 ish garrisons, towns and Bishoprics with ~300. But once everyone starts to build them up, each county has easily 1000 or more garrison troops PER holding. And those troops just seem to come out of thin air when you conquest a settlement!?
3. I would guess that the time it takes to besiege the castles is about right? But that it is too slow for the towns and Bishoprics? Indeed, it would seem to me that: if the Castle already fell, then the AI should do some calculations. If the force beseiging the next holding is more than 1.5 times the total in the garrison of the single holding, then there should be an additional calculation: how many weeks can the enemy lord afford to pay for his current troop strength? If it is in excess of the current staying power of the holding, then there should immediately be a 50% chance they surrender. If they don't surrender then at each subsequent morale reduction there should be additional chances of surrender that are comparably high but modified by the disparity in force sizes.