Having finally caved and got the game in the last Steam sale, I'm surprised by how irritating and "unfinished" the actual combat is. Especially as CK2 has received much praise as being the "best yet" by Paradox. Despite that, the combat problems that were in EU1 (released about 422 years ago) are still present, with a whole lot more besides! In summary:
The "Bouncing" army problem. A miniscule army of < 100 retreats into *your* county. You chase it with your > 1,000 army. Smash the enemy down to 50 ....and they now run back to the first county. Rinse and repeat.. (or should it be "Rinse and Retreat"?). I thought this was fixed in HOI & Vic, odd to see it worse than ever here. Simply, if an army is less that 100, it is NOT an army and should just disappear into the hills. And retreats should always be AWAY from your territory.
Even worse, when the enemy is outnumbered, say I have 2000, they have 200. Clicking to move into their county, they immediately start running towards one of mine. When I stop, they stop too. Again, this repeats like some sort of slapstick comedy routine. Is this meant to represent some "tactical challenge"? If so, I think it inappropriate at the level of geography in the game. If they fear me that much - and at odds of 10 to 1, they should - they too should just disappear into the hills. The larger army wins. The end.
Sieging. A couple of problems. Firstly, they take far too long considering the level of fort. I just saw 3,000 besieging a Bishopric consisting of a "low wall" for 3 months! I doubt if a church with a low wall would have lasted 3 days, let alone 3 months. I have no problem with a siege of a huge castle taking several months, but it seems silly that this is applied to every barony. Especially when the strength of a basic ditch and pallisade are grossly overestimated.
Other problem related to AI continually nipping into my county, realising they are not large enough to siege, then nipping back home home again. Again, repeated and repeated. As a developer myself, I just can't see it being complicated to prevent attempted siege if you're army is smaller than the garrison.
In general, historically, wars often began and ended with one climactic battle from which the loser did not recover. Surely that's not so hard to implement in the game, instead of these micromanaged, almost RTS click frenzies as the enemy gets whittled away slowly. This is the erra of Hastings (a kingdom won in 1 battle) , not the Somme!
I don't think any of this would require much dev effort, as it is really adjustments. I'm surprised there are no other comments on these issues, maybe I'm just playing it wrong? Running a 0.9 version masquerading as the latest patch. The rest of the game seems so well put together, it does seem odd that one of the basics in every EU-type game seems to have regressed.
The "Bouncing" army problem. A miniscule army of < 100 retreats into *your* county. You chase it with your > 1,000 army. Smash the enemy down to 50 ....and they now run back to the first county. Rinse and repeat.. (or should it be "Rinse and Retreat"?). I thought this was fixed in HOI & Vic, odd to see it worse than ever here. Simply, if an army is less that 100, it is NOT an army and should just disappear into the hills. And retreats should always be AWAY from your territory.
Even worse, when the enemy is outnumbered, say I have 2000, they have 200. Clicking to move into their county, they immediately start running towards one of mine. When I stop, they stop too. Again, this repeats like some sort of slapstick comedy routine. Is this meant to represent some "tactical challenge"? If so, I think it inappropriate at the level of geography in the game. If they fear me that much - and at odds of 10 to 1, they should - they too should just disappear into the hills. The larger army wins. The end.
Sieging. A couple of problems. Firstly, they take far too long considering the level of fort. I just saw 3,000 besieging a Bishopric consisting of a "low wall" for 3 months! I doubt if a church with a low wall would have lasted 3 days, let alone 3 months. I have no problem with a siege of a huge castle taking several months, but it seems silly that this is applied to every barony. Especially when the strength of a basic ditch and pallisade are grossly overestimated.
Other problem related to AI continually nipping into my county, realising they are not large enough to siege, then nipping back home home again. Again, repeated and repeated. As a developer myself, I just can't see it being complicated to prevent attempted siege if you're army is smaller than the garrison.
In general, historically, wars often began and ended with one climactic battle from which the loser did not recover. Surely that's not so hard to implement in the game, instead of these micromanaged, almost RTS click frenzies as the enemy gets whittled away slowly. This is the erra of Hastings (a kingdom won in 1 battle) , not the Somme!
I don't think any of this would require much dev effort, as it is really adjustments. I'm surprised there are no other comments on these issues, maybe I'm just playing it wrong? Running a 0.9 version masquerading as the latest patch. The rest of the game seems so well put together, it does seem odd that one of the basics in every EU-type game seems to have regressed.
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