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Stupid_Dragon

Second Lieutenant
Jan 14, 2023
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113
I briefly mentioned that in another thread, but after using search it doesn't seem like that's a hackneyed topic.

The general idea is that Codebreaking and Encryption had a degree of combat application. Currently that system feels quite disconnected from the rest of gameplay - you just don't really care about Codebreaking and care even less about Encryption, especially as the game goes on and empires stack the base intel level from society research. It wouldn't feel wrong for it to have other uses.

How I personally see it:
1) It's a function of the new A-slot module, unlocked along with Quantum Hacking tech.
2) The module "fires" periodically as if it was a weapon, but rather than doing damage it disables Combat Computer module until the end of combat, effectively debuffing target ship.
3) The chance depends on the difference between Codebreaking and Encryption of the parties. Enigmatic Engineering protects from the effect.

Thoughts?
 
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GhostDanny

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Then I also want a mindcontrol module to mindcontrol enemy crew and ability to teleport onboard enemy ships.
Maybe even have drones that function a kinda like strikecraft but only against the one ship your ship is fighting?
 

Stupid_Dragon

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Jan 14, 2023
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Then I also want a mindcontrol module to mindcontrol enemy crew and ability to teleport onboard enemy ships.
Maybe even have drones that function a kinda like strikecraft but only against the one ship your ship is fighting?
I'm not suggesting to turn Stellaris into something it isn't supposed to be here. Especially not into the game I hated.

If the proposed implementation begets sarcasm then consider a version that is just a variable Fire Rate and Tracking bonus based on the difference in Codebreaking and Encryption. Codebreaking vs Encryption being relevant for combat is what matters here.
 
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GhostDanny

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I mean, I would like an ability to capture enemy ships by boarding them.
And such a suggestion has been here before.

We're already getting a cloaking system as well XD
 
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Stupid_Dragon

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I mean, I would like an ability to capture enemy ships by boarding them.
And such a suggestion has been here before.

We're already getting a cloaking system as well XD
Aw, you were serious about it. Sorry.
Not exactly sure how boarding would be supposed to function in Stellaris without making it too much of an overhaul. I mean many asked for a complex ground combat rework and it was denied because it's too much depth for something that wasn't supposed to be a core gameplay. Could be the same thing with boarding.

I had cloaking in mind when making this thread. Maybe it's already planned to utilize Codebreaking and Encryption to determine the detection chance and we just don't know yet. Then this suggestion will be somewhat redundant.
 
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XCodes

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I think a proper electronic warfare system wouldn't be a bad idea with the stealth ships part we're getting in the next story pack, and involving encryption/codebreaking is a good idea.
 
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mammonmachine

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Sounds nice to me. I never really have my head around combat meta - are certain builds / fleet compositions more dependent on combat computers, or are they more important for countering certain kinds of fleets? I imagine that hacking would work well with a nimble corvette and frigate fleet, perhaps with fighters as well? For some weird reason I like the idea of allowing cruisers to have increased hacking capacity, but this may be my weirdness. Perhaps hacking range could vary on hull type, as one way of implementing this?