Another idea to improve the importance of combat events and HQ units. Why not let the HQ officers improve the chance in result with his traits and level.
Exampel:
If a HQ influence a battle than the chance that some of the events fire are incresed by the officers level and type of traits and level should give incresed chance of which type of event will fire. Than if the event is in state to succed to fire a check should be done if the defending or attacking leader are able to counter the event so it will backfire.
For exempel a Panzerleader should favour encirclement
Offensive = Breaktrogh
Enginner = Assult
Trickster = Tactical withdraw & Breaktrogh
Defender = Delay & Tactical withdraw
and so on ........
Than you will get some real impact with your choice of HQ, today its not important on which officer is in the HQ, it will support the battle more or less in the same manner.
Further in general I think also this the events should do much more devastating damagde on the opponents forces. For example if an enirclement is achived than you should be able to complete annihiliate whole units in the enemy forces, breaktrough should tear down the organisation heavely and so on.
When the events is valid no forces should be able to retreat at all.
This is just a suggestion from a humble fan of HOI2
Captain Jack
May the force be with you...
Exampel:
If a HQ influence a battle than the chance that some of the events fire are incresed by the officers level and type of traits and level should give incresed chance of which type of event will fire. Than if the event is in state to succed to fire a check should be done if the defending or attacking leader are able to counter the event so it will backfire.
For exempel a Panzerleader should favour encirclement
Offensive = Breaktrogh
Enginner = Assult
Trickster = Tactical withdraw & Breaktrogh
Defender = Delay & Tactical withdraw
and so on ........
Than you will get some real impact with your choice of HQ, today its not important on which officer is in the HQ, it will support the battle more or less in the same manner.
Further in general I think also this the events should do much more devastating damagde on the opponents forces. For example if an enirclement is achived than you should be able to complete annihiliate whole units in the enemy forces, breaktrough should tear down the organisation heavely and so on.
When the events is valid no forces should be able to retreat at all.
This is just a suggestion from a humble fan of HOI2
Captain Jack
May the force be with you...
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