Combat Events are very interesting addition of HOI2.
But, I think combat events must be related with leader skill or trait.
( Hm... If this topic had been already discussed or designed, sorry for repetition. :rofl: )
How about this idea?
1. Let's call the numbers which we can see at the overview screen in technology look, "Base Combat Event Modifier".
2. Get the skill + trait of highest rank general of each side. ( yea~ we can see his picture at top of battle screen. )
3. Calculation.
Base Combat Event Modifier * ( Skill of our general / Skill of enemy general + trait effect and etc... ) = Combat Event Modifier.
example)
Base breakthrough chance of German : 8%
Attacking force ( German ) : LV 3 Field Marshal leads 5 divs... He has trickster.
Defending force ( USSR ) : LV 4 FM leads 3 divs. He has defensive Doctrine. and, LV 5 LT.GEN leads 3 divs.
Real breakthrough chance = 8 * ( 3 / 4 + 0.5 - 0.1 ) = 9.2% ( 0.5 by trickster trait. 0.1 by defensive doctrine. )
But, I think combat events must be related with leader skill or trait.
( Hm... If this topic had been already discussed or designed, sorry for repetition. :rofl: )
How about this idea?
1. Let's call the numbers which we can see at the overview screen in technology look, "Base Combat Event Modifier".
2. Get the skill + trait of highest rank general of each side. ( yea~ we can see his picture at top of battle screen. )
3. Calculation.
Base Combat Event Modifier * ( Skill of our general / Skill of enemy general + trait effect and etc... ) = Combat Event Modifier.
example)
Base breakthrough chance of German : 8%
Attacking force ( German ) : LV 3 Field Marshal leads 5 divs... He has trickster.
Defending force ( USSR ) : LV 4 FM leads 3 divs. He has defensive Doctrine. and, LV 5 LT.GEN leads 3 divs.
Real breakthrough chance = 8 * ( 3 / 4 + 0.5 - 0.1 ) = 9.2% ( 0.5 by trickster trait. 0.1 by defensive doctrine. )