One thing that has bugged me since release was the relatively predictable combat outcomes of the battles. This, combined with the lopsidedness of the outcomes of most battles (the new underdog modifier that was added in 2.0 didn't really have that much of an impact) leads to quite static gameplay, and most wars are more or less decided before the first battle is even fought.
Now, I know that too much randomness can be highly frustrating, and I don't necessarily want a system akin to EUIV (which uses a 10 sided dice, thus quite harshly random), but currently I feel that wars lack some kind of unpredictability. There are always things like lucky hits, unforseen circumstances, and so on in real world naval battles. Some more randomness would provide, in my opinion, a better experience than the rather rigid outcomes we have now.
What do you think?
Now, I know that too much randomness can be highly frustrating, and I don't necessarily want a system akin to EUIV (which uses a 10 sided dice, thus quite harshly random), but currently I feel that wars lack some kind of unpredictability. There are always things like lucky hits, unforseen circumstances, and so on in real world naval battles. Some more randomness would provide, in my opinion, a better experience than the rather rigid outcomes we have now.
What do you think?
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