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BlackJimmy

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I'm new to EU in general and have been playing Crusader Kings 2 for a few months.
I can't seem to get anywhere in a fight though. I'm getting the impression it's a touch more complicated that CK2s combat.
What is it I'm missing when it comes to this?
Or are the do the French just have better troops?
 

Sairoh

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I'm new to EU in general and have been playing Crusader Kings 2 for a few months.
I can't seem to get anywhere in a fight though. I'm getting the impression it's a touch more complicated that CK2s combat.
What is it I'm missing when it comes to this?
Or are the do the French just have better troops?

Warfare in this game is far more complicated then Ck2 for sure. To answer your question, yes French troops tend to be above average due to the national ideas the French have on top of their usual idea picks.

The wiki will be your best friend in this
http://www.eu4wiki.com/Land_warfare
http://www.eu4wiki.com/Europa_Universalis_4_Wiki
 

eugene171

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Important things to consider in EU4 combat:

Troop types: the "pips" on your troop types are a general representation of how good they are. More pips correlates to better performance in the given combat phase

Morale: Tech increases your base morale, and a number of things like ideas and events can modify that base with a +/- %. Morale is somewhat analogous to "Health points"

Discipline: Basically how much damage you do. Modified by ideas and events

Generals: These will add onto your rolls in combat, with different modifiers for phases.

Finally, terrain can give attackers penalties on their attack rolls. Generally, it's best to be the defender and let the enemy come to you if there's a chance of a terrain penalty.

This is a very general explanation, and i can clarify questions you might have.
 

hwoosh

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Here's some advice I wrote a while ago that I habitually copy-paste into threads like this:

The optimal army composition is 1.5x your combat width infantry, a full combat width of artillery, and 2-6 regiments of cavalry. (So if your combat width is 30, that's 45/6/30. Obviously you want to split up stacks of this size while in the field to avoid attrition.)

The reason for this is that artillery can fire from the back row, unlike every other unit, and it also gives defensive bonuses to units in the front row ahead of it. Having a full combat width of artillery is very expensive but extremely powerful. And you want extra infantry to fill out the ranks in case some of your initial infantry line is depleted. Cavalry is mainly useful for flanking.

The other key to long-term success in war is army tradition. Try to be at war as often as possible. Choose your enemies carefully; taking on a smaller-risk target before trying to win concessions from your larger neighbors is a smart move, because you'll build up army tradition and prestige either way. If you can, always set your adversary as rival when you declare war, even if they're not a serious threat to you; you'll gain much more prestige from battles, and prestige directly modifies your max morale.

While at war, once you've neutralized the enemy's main army/armies, focus on chasing down the enemy's newly recruited regiments before they can combine into larger stacks. You'll earn a lot of AT that way.

Be sure to consolidate your regiments before battles. Below-strength regiments are much weaker than full-strength. On a related note, take note of the supply limit in the provinces you're moving through and split your armies up to avoid attrition.

And once their armies no longer pose any threat to you, carpet siege them to oblivion. You may not need a 100% warscore (though you often will), but you gain a flat 1 AT from each siege you win. The only reasons to stop sieging and end the war are strategical: if your war exhaustion and manpower desperately need to recover, or you are eager to start a new war on a different front.

If your previous general is old or mediocre, it's wise to hire a new one the moment that last siege finishes, because it's at that moment that your army tradition reaches a local maximum (and thus you have the best chance of rolling a good general). The very next time the month ticks over, your AT will start to decline. Don't be afraid to re-roll a couple times if you roll a below-average leader (but keep in mind that the meaning of "below average" depends on your army tradition! If your AT is only 20, for example, you are very unlikely to get a 6-shock general even if you roll 10 times.). You don't want to waste hundreds of MIL points on rerolls, but you definitely don't want to wage war with a mediocre general.
 

illapa

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The only problem with the super artillery heavy composition being if your front line breaks those 30 arty pieces in the back are going to get slaughtered. In general though yes a ton of artillery seems to be the best way to go with only 6-8 units of cavalry per army.

I would argue against the low amount of cavalry though for certain nations. Winged Hussars FTW.
 

hwoosh

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The only problem with the super artillery heavy composition being if your front line breaks those 30 arty pieces in the back are going to get slaughtered. In general though yes a ton of artillery seems to be the best way to go with only 6-8 units of cavalry per army.

That's precisely why I advised 1.5x combat width of infantry: reinforcements to fill the front line, so that artillery never ends up there.
 
Last edited:

Sairoh

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Right I'm just giving a general warning. A single 45/6/30 army costs you 31.23 ducats a month so that ratio is not always feasible especially if you're playing a harder nation. So the warning was just something to keep in mind if he's modifying your ratio.

In essence: a 6/1/5 ratio of troops. It's a good rule of thumb. :)
 

hwoosh

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In essence: a 6/1/5 ratio of troops. It's a good rule of thumb. :)

Yes, but if you can't support a full double-combat-width of that ratio you're probably better advised to invest in 5 extra infantry rather than 1 artillery. If your infantry line breaks and some of that arty ends up in the first row, it's worse than useless.
 

hwoosh

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Right I'm just giving a general warning. A single 45/6/30 army costs you 31.23 ducats a month so that ratio is not always feasible especially if you're playing a harder nation. So the warning was just something to keep in mind if he's modifying your ratio.

And even more than that, since army maintenance costs go up with tech levels! But if you're playing an expansionist game, eventually you'll be flinging stacks like that around like it's nobody's business.