Combat computers and weapon range

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Northernwwater

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I try and match my combat computer selection with the weapon range, but it does not seem to behave as I would expect.

When I set corvettes to Picket (30 distance) and select weapons with a range of 30 they still do not fire at a stationary target like I would expect.

Also, I have some battleships set to Carrier(150 distance) and the X weapon fires fine, but the Amoeba Flagella craft do not engage the target.

What am I missing?
 
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Northernwwater

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Mostly I see what I would expect to be honest. The ships seem to line up as expected and weapons seem to fire as expected(delivering damage as expected). The stationary targets seem to be the ones I see odd behavior with.

The carrier mode of the combat computer says range 150 with a 100% range extension for weapons. Does that mean all weapons on the ship have double their listed range? So the arc emitter fires at range 300?
 

Surimi

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The Amoeba Flagella can be a bit weird as strike craft go. I'm not even sure they have the ability to shoot down missiles and other strike craft. I'd suggest trying with conventional strike craft even if the stats seem worse on paper.

Engagement range only affects strike craft, so the carrier combat computer has no effect on other weapons (unless you're using a mod). Now I think about it, it's possible Amoeba Flagella were never updated and are still using the old strike craft system.
 
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Zagreb 887

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Ships computers are broken and have never worked properly, as the Titan happily charging in to fire his perdition beam at point blank.
Tbh, space battles look kinda stupid in Stellaris, ships behave more as a swarm of flies over a juicy dog poop than a coordinate space fleet
 
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Willy Waggler

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Ship will go into their described range and behave accordingly. But that doesn't stop enemy ships from doing the same, so people misidentfity this as a bug when their artillery battleships suddenly in the thick of combat, because enemy corvettes swarm them at close range.
 
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FinellyTrained

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Carrier computer does not give range extension, it gives engagement range extension, which for carriers, I guess, makes sense as they launch their fighter sooner. Range extensions for weapons you get from artillery computer. A modest 10% IIRC, but you can stack it with admiral. Non-engagement by flagella may be caused by them flying too slowly, therefore combat ending too soon. Or a bug. Watch your ships in the beginning of the fight, you should be able to see them launched and flying to enemy as corvettes would do.
 
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Northernwwater

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Ships computers are broken and have never worked properly, as the Titan happily charging in to fire his perdition beam at point blank.
Tbh, space battles look kinda stupid in Stellaris, ships behave more as a swarm of flies over a juicy dog poop than a coordinate space fleet
This is not what I see at all. I see ships line up as expected. You really can't ell distance, but I do see relative positions that look correct. Also, I use more than visual position to determine what is happening. I look at damage output. I put unique weapons on different ships and give them different positions and then monitor the damage during the battle. Things seem to make sense, usually. Not always.
 

Northernwwater

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Carrier computer does not give range extension, it gives engagement range extension, which for carriers, I guess, makes sense as they launch their fighter sooner. Range extensions for weapons you get from artillery computer. A modest 10% IIRC, but you can stack it with admiral. Non-engagement by flagella may be caused by them flying too slowly, therefore combat ending too soon. Or a bug. Watch your ships in the beginning of the fight, you should be able to see them launched and flying to enemy as corvettes would do.
It was not because the battle was too fast. I was fighting the Khan so the battles lingered for long enough for me to watch and monitor what was happening.

I had cruisers with flagella and I had battle ships with flagella. Cruisers were set to artillery (range 80) and Battleships were set to Carrier(150). All the flagella were engaged early and quickly from this fleet.

I had a second fleet with battleships and corvettes. Battleships were set to carrier and the corvets were set to Picket. This fleet had a cautious admiral (range extension). None of the flagella from this fleet engaged. None of the corvettes fired a shot. I know this because of the weapon differences in this fleet. The corvettes had weapons with range 30. Picket is range 30. The corvettes advanced close to the targets but never fired. The battleships in this fleet sat way back and fired their lances.
 

Northernwwater

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Ship will go into their described range and behave accordingly. But that doesn't stop enemy ships from doing the same, so people misidentfity this as a bug when their artillery battleships suddenly in the thick of combat, because enemy corvettes swarm them at close range.
I agree. I think that is why S weapon mounts on battleships are available.
 

GloatingSwine

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The carrier mode of the combat computer says range 150 with a 100% range extension for weapons. Does that mean all weapons on the ship have double their listed range? So the arc emitter fires at range 300?

No. The carrier computer actually affects Combat Engagement Range, which is the range at which the ship considers itself to be "in combat" and starts doing its combat behaviours.

The combat engagement range normally is 5% greater than the longest range weapon on any ship in either fleet.
 
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