I got a lot Questions for the combat in SOTSII
1. As I understood, the option "Stand off" makes ships getting distance to enemy to fire just with their long range weapons (like missle - or more?). But when do I have to click this? Before I click on enemy to attack? or just click it and ships are getting distance. None of these 2 does really work. If my ships are in Close Combat, i press "Stand Off" but the ships dont try to get distance. If I activate "Stand Off" and attack enemy, its still not trying to get out of close combat...
2. Are there any infos bout my ships, except the half invisible rectangles around the ship. The Voice says often "Hull breach" or "Breach closed" ... but i dont know which ship got a hull breach
3. Is there a free camera? To click between ships often sucks very hard. If not, is it planed (also on galaxy map it would be very nice..)
4. wtf are Asteroid Monitors? I got into a ring of asteroids and there were little stations with great fire power... if I want i can sit inside the "trap" and let the time pass so i get out of battle without being damaged... Do I have to destroy all or are they dissapearig after 1 battle?
5. Assault Shuttles.. are they build with the Assault Shuttle Cruiser? I have them in design screen, but not in build screen.
6. Is there something planned like a "Slow Down" or "Pause" Option in battle? The battle is more arcade than tactics, though the skeletal structure is here: different sides, u can roll, u got close combat weapons and u got high distance weapons, etc. etc. ... but the combat goes so quick, u cant use them... its like: Go there... shoot like dumb, the side with more firepower wins.. yippey......
I saw there is a mod, but the game is so fast updated, I wait for 1.0 till i install it... but in my opinion there should be really done something at combat issues. Some told: SOTS2 is like Total War in Space,... but its more clickediclack, rush rush, hurry hurry and being annoyed all the time.
EVEN with Slow down or Pause function, the distances of fire are too small or/and the ships speed is too fast. You can roll your ship: No problem, in 2 seconds enemy can outmaneuver you and you got to roll again... combat with pause will be: pause (check, click, check, click), some seconds go, pause (and again..). This problem could be solved, if the speed of ships gets slower OR/AND (what i would prefer) the combat takes place on longer distances... sure there are many adjustments to make (like accuracy, or speed of fire) but it would make the battle much more easier to overview and charging enemies into close combat would be a real tactical decision: If you have for example ships with lots of drivers, it would cost u much to bring your ships into distance (cuz of enemy fire u take on the way), but then, you can rock enemy ships. Now its like: Damn, they shoot me with rockets... NO PROB BRO! In 5 seconds I hack and slash them down in close combat... Apropros Rockets: On long distances Rockets dont come from all sides ... it would be something special for close combat.. on long range they come all from one side; It would be no confusion nor chaos. I would generally like more infos bout distances... i know a driver has not as much distance as a laser or torpedo, but in battle: I dont know if I my ships are now in distance, where they only fire rockets or other weapons too. I have to click the ship, get some distance to the enemy, wait .. do they shoot now with phasers? no.. so a little bit more to fly ... stop, watch.... and without pause its a horror, with pause it will be an unpaused pause battle... It would be cool, if there could be some informations (like circles around the ships with different ranges of weapons) or the option: Hold distance to enemy, to fire with rockets and lasers, but not closer... so I could be sure my Ship is firing its best from distance and doesnt get into drivers distance (except they charge my ship and my ship isnt fast enough to hold distance or its dumb to fly away cuz my fleet gets scattered if flying away).
I really set hope into this game... I like the work and it has much potential, but this potential isnt far away to get used. But I still hope the best =)
AB
1. As I understood, the option "Stand off" makes ships getting distance to enemy to fire just with their long range weapons (like missle - or more?). But when do I have to click this? Before I click on enemy to attack? or just click it and ships are getting distance. None of these 2 does really work. If my ships are in Close Combat, i press "Stand Off" but the ships dont try to get distance. If I activate "Stand Off" and attack enemy, its still not trying to get out of close combat...
2. Are there any infos bout my ships, except the half invisible rectangles around the ship. The Voice says often "Hull breach" or "Breach closed" ... but i dont know which ship got a hull breach
3. Is there a free camera? To click between ships often sucks very hard. If not, is it planed (also on galaxy map it would be very nice..)
4. wtf are Asteroid Monitors? I got into a ring of asteroids and there were little stations with great fire power... if I want i can sit inside the "trap" and let the time pass so i get out of battle without being damaged... Do I have to destroy all or are they dissapearig after 1 battle?
5. Assault Shuttles.. are they build with the Assault Shuttle Cruiser? I have them in design screen, but not in build screen.
6. Is there something planned like a "Slow Down" or "Pause" Option in battle? The battle is more arcade than tactics, though the skeletal structure is here: different sides, u can roll, u got close combat weapons and u got high distance weapons, etc. etc. ... but the combat goes so quick, u cant use them... its like: Go there... shoot like dumb, the side with more firepower wins.. yippey......
I saw there is a mod, but the game is so fast updated, I wait for 1.0 till i install it... but in my opinion there should be really done something at combat issues. Some told: SOTS2 is like Total War in Space,... but its more clickediclack, rush rush, hurry hurry and being annoyed all the time.
EVEN with Slow down or Pause function, the distances of fire are too small or/and the ships speed is too fast. You can roll your ship: No problem, in 2 seconds enemy can outmaneuver you and you got to roll again... combat with pause will be: pause (check, click, check, click), some seconds go, pause (and again..). This problem could be solved, if the speed of ships gets slower OR/AND (what i would prefer) the combat takes place on longer distances... sure there are many adjustments to make (like accuracy, or speed of fire) but it would make the battle much more easier to overview and charging enemies into close combat would be a real tactical decision: If you have for example ships with lots of drivers, it would cost u much to bring your ships into distance (cuz of enemy fire u take on the way), but then, you can rock enemy ships. Now its like: Damn, they shoot me with rockets... NO PROB BRO! In 5 seconds I hack and slash them down in close combat... Apropros Rockets: On long distances Rockets dont come from all sides ... it would be something special for close combat.. on long range they come all from one side; It would be no confusion nor chaos. I would generally like more infos bout distances... i know a driver has not as much distance as a laser or torpedo, but in battle: I dont know if I my ships are now in distance, where they only fire rockets or other weapons too. I have to click the ship, get some distance to the enemy, wait .. do they shoot now with phasers? no.. so a little bit more to fly ... stop, watch.... and without pause its a horror, with pause it will be an unpaused pause battle... It would be cool, if there could be some informations (like circles around the ships with different ranges of weapons) or the option: Hold distance to enemy, to fire with rockets and lasers, but not closer... so I could be sure my Ship is firing its best from distance and doesnt get into drivers distance (except they charge my ship and my ship isnt fast enough to hold distance or its dumb to fly away cuz my fleet gets scattered if flying away).
I really set hope into this game... I like the work and it has much potential, but this potential isnt far away to get used. But I still hope the best =)
AB