Even with the efforts to make the stages of combat more clear in EU2, it was never clear, to me, why I was winning or losing beyond a general idea that more was better and higher tech was better.
My wishes for EU3 combat:
- generally, just make it clearer what is going on;
- clearer how tech is affecting combat, especially tech levels between the big boosts to unit power;
- it would be nice if each tech improvement had some effect and if that effect was clearly communicated;
- An AI advisor would be nice - tell me what I am lacking in my current combat, or at least why the other guy has an advantage. This could be pure text and therefore relatively easy to use, even for new players.
Example: "We outnumber the enemy substantially, however their defensive position is equal to our numerical advantage. The enemy have more cannon than we do. Our cavalry are largely useless in this terrain. Overall, the enemy has a significant advantage and without more troops, especially cannon, we are unlikely to prevail."
Perhaps there can be an after action report file created with all the math included. Then we could break down one or two battles every hour or so and figure out what is happening. If overwhelming newbies is a worry - make the report an option and don't highlight it on screen (i.e. hide it).
My wishes for EU3 combat:
- generally, just make it clearer what is going on;
- clearer how tech is affecting combat, especially tech levels between the big boosts to unit power;
- it would be nice if each tech improvement had some effect and if that effect was clearly communicated;
- An AI advisor would be nice - tell me what I am lacking in my current combat, or at least why the other guy has an advantage. This could be pure text and therefore relatively easy to use, even for new players.
Example: "We outnumber the enemy substantially, however their defensive position is equal to our numerical advantage. The enemy have more cannon than we do. Our cavalry are largely useless in this terrain. Overall, the enemy has a significant advantage and without more troops, especially cannon, we are unlikely to prevail."
Perhaps there can be an after action report file created with all the math included. Then we could break down one or two battles every hour or so and figure out what is happening. If overwhelming newbies is a worry - make the report an option and don't highlight it on screen (i.e. hide it).