I really like Stellaris and enjoy what it set's out to be: grand strategy in space.
Here's the rub: I look at the changes in 1.5, like them, and feel like I'm complaining about sour grapes. I like grapes too.
The trouble is that I haven't seen or am ignorant of any combat changes in 1.5. Currently it's really difficult to protect assets with defensive structures. I personally want combat to feel like Sins for a Solar Empire, not in presentation, but in abstraction. It is possible in Sins to defend a planet with planetary defenses. A well comprised fleet will defeat those defenses as a rule but it normally takes precious time.
In Stellaris, an offensive fleet warps/moves into an area and is able to kill most defensive structures without problem. I play more whack a mole when the AI just runs away.
To summarize most points:
1. Better defense turtle choice (all planets should be able to build decent defenses)
2. Ability to stop enemy when in your territory and not automatically brought into one location with four other fortresses focus on the fleet. Or the opposite where enemy fleet would warp in and decimate the one fortress that wasn't cheesily set up.
3. Other ways to prevent enemy from easily traveling in my territory.
4. Method for making troop transport a little less micromanaging
Here's the rub: I look at the changes in 1.5, like them, and feel like I'm complaining about sour grapes. I like grapes too.
The trouble is that I haven't seen or am ignorant of any combat changes in 1.5. Currently it's really difficult to protect assets with defensive structures. I personally want combat to feel like Sins for a Solar Empire, not in presentation, but in abstraction. It is possible in Sins to defend a planet with planetary defenses. A well comprised fleet will defeat those defenses as a rule but it normally takes precious time.
In Stellaris, an offensive fleet warps/moves into an area and is able to kill most defensive structures without problem. I play more whack a mole when the AI just runs away.
To summarize most points:
1. Better defense turtle choice (all planets should be able to build decent defenses)
2. Ability to stop enemy when in your territory and not automatically brought into one location with four other fortresses focus on the fleet. Or the opposite where enemy fleet would warp in and decimate the one fortress that wasn't cheesily set up.
3. Other ways to prevent enemy from easily traveling in my territory.
4. Method for making troop transport a little less micromanaging