I feel that it would be great if PDX spent more time refining the combat AI, or revising the gameplay mechanics so that the AI does not struggle so much with combat.
In my experience the combat AI is poor. For example:
1) in defensive wars it would send its main army away to attack the enemy lands, leaving the enemy army free to roam.
2) it does not give enough weight to defending its capital. For instance recently I have seen a defending AI army (3k strong) siege the enemy capital while leaving the enemy army (2k strong) siege its own capital. The two capitals were adjacent. It makes no sense to risk having your character or family imprisoned if you can just attack their army.
3) The AI sometimes commit its army to very remote areas, even though it's fighting multiple defensive wars.
I feel that other forum members probably have tons of examples where the AI makes super poor decisions.
In my experience the combat AI is poor. For example:
1) in defensive wars it would send its main army away to attack the enemy lands, leaving the enemy army free to roam.
2) it does not give enough weight to defending its capital. For instance recently I have seen a defending AI army (3k strong) siege the enemy capital while leaving the enemy army (2k strong) siege its own capital. The two capitals were adjacent. It makes no sense to risk having your character or family imprisoned if you can just attack their army.
3) The AI sometimes commit its army to very remote areas, even though it's fighting multiple defensive wars.
I feel that other forum members probably have tons of examples where the AI makes super poor decisions.