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Grapplehoeker

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Colossal Circle City

I've tinkered with a few circular city designs since game release. It has worryingly for me become almost an obsession. After my last largest circle city on a 9 tile map was done, I was already planning on starting an even larger one on a 25 tile map.
And here it is... there is a lot more that can be done with it, but even at this point I'm satisfied. I no longer feel the itch to build another lol. I am worrying about the tunnels coming in the update soon though. There's a nagging vision of a circle city cutting through terrain obstacles in the back of my mind.


When I started this, I thought to myself, okay, so 25 tiles, that means I'll be applying mods and if that's the case I may as well go all out and use every mod advantage to speed the build. The mods I used to begin with in addition to unlocking all tiles, were unlimited wealth and adjustable demand.
Using those would make this very quick work I thought. Yes and no. It was certainly far faster than if I had played in vanilla mode, but the sheer scale of the project meant far more work than I had imagined in just laying out the infrastructure. Needless to say, what I thought would be a pleasant evening's diversion turned out to be a whole week's worth of blood, sweat and tears.
What follows is a short journal along the steps to completion...


The beginning.
I wanted this circle city to be as large as possible within the bounds of a 25 tile map but still retain some cohesion to a 'feel' of one city as opposed to an artificial mass. I searched for a relatively flat map with a river and used Flatlands 2.5.
2015-04-06_00001_zpsanimubeo.jpg


The infrastructure

This is where the bulk of the work went. I created smaller satellite circle districts using the modular circle asset. These would be all of the industrial and specialised industrial districts. This gave the whole of the project a fractal like appearance which I found pleasing.
The whole of the inner city bounded by the inner circular highway system was to be all of my commercial, surrounded by offices and the outer circle would be my mix of both low and high density residential.
The slight kink in the otherwise perfect circle layout of the inner circle in the south west was unavoidable due to the rail and cargo handling systems I wanted there for my docks. I allowed it as perfection isn't my goal. In hindsight, I could have corrected it as I later removed the 4 way rail interchange asset that was forcing straight rail lines there. Oh well.

2015-04-08_00001_zps3hsmued5.jpg


All uniques and monuments were placed at this stage also. The location for each and planning took quite a bit longer than expected but ulttimately deservedly so. I had so many factors to consider for placement that random plopping wasn't feasible.
Aesthetics, noise pollution, public transport and amenities all dictated where each would go. The Eiffel Tower for example I wanted prominently in centre place and I later used the highrise restriction policy to ensure it wouldn't be overshadowed. Again in hindsight, the end result shows that the sheer scale of the city dwarfed the tower in a different way.


2015-04-16_00001_zps0cn8c33s.jpg


Who wants to be a plumber?

2015-04-08_00003_zpss8ackade.jpg


Road layout expansion

2015-04-07_00001_zps3kaurcih.jpg


Along the way...

2015-04-11_00003_zpscgizxomz.jpg


This was my 28th water pump placement. I used a series of 4 pumps placed equidistantly at 7 points along both banks of the river to spread the load. I pumped nothing back into the river at all anywhere. I used the Eco friendly sewage pumps for all my sewage needs and zero pollution risk to my water supply. As it turned out this was very successful system until the placement of the 32nd when I started to observe a thinning of the river in waves. Which is a very interesting effect and I may plan to exploit that in a future map to create a wave generating waterway.

River surfing ;)

2015-04-13_00002_zpscaf6dsbg.jpg


I eventually fixed it with the modded pumps that add water. These needed careful placing but sticking one in the middle of each set of 4 pumps was the basic idea; it only required some tweaking and a lot of patience to rebalance the river's water capacity.
And here it all is...


Almost all in one shot...

2015-04-13_00009_zpsogqq1ws2.jpg


Had to use enhanced zoom mod to get it all in this time ;)

2015-04-14_00005_zpsldaa9ekt.jpg


The docks

2015-04-16_00008_zpscogml4yx.jpg


Rail segregation worked far better than the 4 way rail interchange here

2015-04-16_00009_zpsaoplxlcs.jpg


Shine on

2015-04-16_00013_zpsmzm9jeum.jpg

Enjoy!
 
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MiguelBazil

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Amazing look, and I can see why you called it a fractal look. Do you plan on sharing the save?

EDIT: another point has this been done with infinite money / sandbox?
 

Grapplehoeker

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Amazing look, and I can see why you called it a fractal look. Do you plan on sharing the save?
EDIT: another point has this been done with infinite money / sandbox?
I hadn't considered uploading a save game, but I'll think on it ;)
Yes, as I stated in the introduction above, I used 3 mods during the build,
"When I started this, I thought to myself, okay, so 25 tiles, that means I'll be applying mods and if that's the case I may as well go all out and use every mod advantage to speed the build. The mods I used to begin with in addition to unlocking all tiles, were unlimited wealth and adjustable demand."
 
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Grapplehoeker

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Was this inspired by this:
No, it wasn't. That's a wonderful map by the way, could you provide some background to it?
My inspiration actually was from having previously built circular cities since the game was released. My now infamous crop circle cities had become a little obsessive lol. The first was the size of one tile and the next was 4 tiles in circumference. These were both built in vanilla and subject to a 9 tile and map terrain limitation. This one however, as I explained in the introduction was my attempt at my largest circular city so far within 25 tiles and with the use of mods. The inspiration was also my attempt to put this obsession to rest ;)
 

haustorium12

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No, it wasn't. That's a wonderful map by the way, could you provide some background to it?
My inspiration actually was from having previously built circular cities since the game was released. My now infamous crop circle cities had become a little obsessive lol. The first was the size of one tile and the next was 4 tiles in circumference. These were both built in vanilla and subject to a 9 tile and map terrain limitation. This one however, as I explained in the introduction was my attempt at my largest circular city so far within 25 tiles and with the use of mods. The inspiration was also my attempt to put this obsession to rest ;)

as to the map i reconize it because its one of the reproductions that i am trying to create in game. It is a garden city with districts like yours with a spoke and wheel feel to it. each little circle represented a small town or city that had a small town feeling to it but here was the catch it was all green garden like design. One of the more realized designs is the Welwyn Garden City, located in England. Its road ways are a little weird but surprisingly enough they work in game!!!! traffic remains moving not jamming....but anyway i digress...here is the link to the wiki page for the history Welwyn Garden City .

From here you can learn about the in's and outs of its design. Hope this helps. By the way ill post some screenshots of the main city to show you the traffic...
 

Grapplehoeker

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as to the map i reconize it because its one of the reproductions that i am trying to create in game. It is a garden city with districts like yours with a spoke and wheel feel to it. each little circle represented a small town or city that had a small town feeling to it but here was the catch it was all green garden like design. One of the more realized designs is the Welwyn Garden City, located in England. Its road ways are a little weird but surprisingly enough they work in game!!!! traffic remains moving not jamming....but anyway i digress...here is the link to the wiki page for the history Welwyn Garden City .
From here you can learn about the in's and outs of its design. Hope this helps. By the way ill post some screenshots of the main city to show you the traffic...
Uh oh...
Welwyn Garden City was an inspiration for many new towns and cities around the world according to that article. One of them being Canberra, the Capital of Australia. I took a look at the layout and
AAAARRRGGHHH! Just when I thought I had gotten circles out of my system.... Canberra rekindles it and it is now on my to do list.
Damn you lol