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Cliff

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I am an ex-Europa Universalis player, and have just started playing V2 for real after playing a couple of demo games & purchasing the boxed CD a year or so ago (am running version 1.3).

So, anyway, I am playing as USA; am currently in 3rd place (behind UK & France, of course). Have had a booming economy from the get-go, and just let the capitalists run wild by keeping their tax at 0%. Have just built a sizable fleet of cruisers & dreadnaughts, plus am adding guards & armor to my ground forces. For the first time I have to pay attention to taxes, since the military spending is eating the money greedily.

A couple of decades ago I conquered Cuba, and then a year or so ago I conquered Haiti (Hispaniola) & just now conquered Puerto Rico (American West Indies in game parlance). Have just now noticed that I have never had factories in about half the continental U.S. (noticed this mainly because I am scrambling to find places to have telephine, automobile, aeroplane, barrel factories built). States such as Iowa, Wisconsin, Kansas, ..... that have been on the map since the beginning, are called "Colony States" and have no factories (although all have level-4 railroads totally built by the Capitalists). Of my colonized or conquered territories, Sonora, Chihuahua, Oklahoma, Arizona, California, New Mexico, Utah/Nevada and Hispaniola are considred real States and have factories. Cuba, Puerto Rico and Alaska are "Colony States," along with Iowa ... Colorado, Washington, Oregon, and a bunch of others.

I searched this forum for an answer to this basic question, and the only one I found was a recent post about the same situation in India. The answer given was that the Colony had to have "1% crats of an accepted culture" in order to become a State. So, I don't know if this means 1% Aristocrats, or 1% Bureaucrats, or something else. I did a check of my "Colony States," and while some have no Bureaucrats at all, and all the Aristocrats are something like "Native American Minor," there are a few that have way over 1% of both Aristocrats & Bureaucrats of the Yankee culture. and others have plenty of Aristocrats & Bureaucrats of the Dixie (or other accepted) culture.

I tried attracting Capitalists & Craftsmen using National Focus; doesn't seem to help. Neither does a NF trying to attract specific industries. Then I just read in the manual that you can't even use NFs in colonies, so I guess mine have been wasted.

So that's my question: How do I make Iowa, Kansas, Nebraska ......... Puerto Rico, Alaska into productive States where the greedy Capitalists will be happy to build high-tech factories?
 

Cliff

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You must be in peace, and at least 1% of the pops in the entire state must be primary/accepted culture bureaucrats.

Thanks for the quick response. I sorta thought that was what meant by the reponse to the India colony question: "1% crats of an accepted culture."

So, here's a couple of examples from my game: First of all, I am currently at peace, and have been at peace for long periods during the game's progress.

1. Iowa, a "Colony State" with no factories: 4840 Bureaucrats (1.35% of the Iowa Pop); 100% of these Bureaucrats are Yankee.

2. Idaho, a real State (even though half of it was colonized after the game started): 13084 Bureaucrats (2.27% of the Idaho Pop); 100% of these are Dixie.

3. Kansas, a "Colony State" with no factories: 9604 Bureaucrats (4.3% of the Kansas Pop); 100% of these Bureaucrats are Yankee.

So, again, my question stands: What must I do to make these "Colony States" into real States?? Is there a radio button somethere that I've missed??
 

TristramShandy

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This is the button you're looking for:

0byvF.jpg


It's grayed out in my game due to the fact that I don't meet the requirements; once you do meet the requirements, it becomes a golden-ish colour.

Also, regarding NFs not working on colonial states: this is definitely not true, at least not true in AHD, and I'm nearly certain it's not true in vanilla Vicky 2. I've got a feeling that the manual has an error in it. Promoting soldiers consistently works, for example.
 

Gball

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Thanks for the quick response. I sorta thought that was what meant by the reponse to the India colony question: "1% crats of an accepted culture."

So, here's a couple of examples from my game: First of all, I am currently at peace, and have been at peace for long periods during the game's progress.

1. Iowa, a "Colony State" with no factories: 4840 Bureaucrats (1.35% of the Iowa Pop); 100% of these Bureaucrats are Yankee.

2. Idaho, a real State (even though half of it was colonized after the game started): 13084 Bureaucrats (2.27% of the Idaho Pop); 100% of these are Dixie.

3. Kansas, a "Colony State" with no factories: 9604 Bureaucrats (4.3% of the Kansas Pop); 100% of these Bureaucrats are Yankee.

So, again, my question stands: What must I do to make these "Colony States" into real States?? Is there a radio button somethere that I've missed??

click on any province in the state. Next to the name of the province, it should have a small house-like button. If you have the requirements, it should be yellow, else it will be grey. Press the yellow house, accept the popup, and voila.
 

Phoenix VII

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Some NFs works for colonies, the NFs for encouraging immigration and bureaucrats have to be used to convert most colonies into states. Colonies have a hut icon right to the left of the NF button that you can click to change it into a state if the colony meets the requirements which Iowa and Kansas should.
 

Cliff

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Thanks to all!:D What with adding Iowa, Michigan, Wisconsin, North & South Dakota, Florida ....... et. al. as States, I've about doubled the places for my Capitalists to build factories. Now I have only 5 "Colony States," which I have assigned NFs to for attracting Bureaucrats.

This little action is pretty fundamental; why isn't it covered in the manual or strategy guide?? The strategy guide doesn't include a discussion at all (I presume it is so fundamental that most folks should know how to do it by intuitition?). The manual just says that after colonizing you have to wait a spell for population growth and economic development. Maybe I turned off receiving pop-up messages that would have alerted me that there were colonies which qualified for statehood?

Again, thanks!
 

okurc

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Colony to State in HOD

In HOD it is posssible to turn a colony in to state and colony immigration just works fine. There is no need to NF colony immigration but keep admin spending at relatively high 50-60%. If you search power industry techs early and have a healthy unemployed base at home they eventually move to colonies. This colony pop is 15K and 966 colony score is required for turning in to a state. That means : It would not be possible for larger colonies. Pictures below.
url]

[url=http://postimg.org/image/jvwtvghwj/]
 
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