I've been having the problem in my games of if i don't get more than 5 colonies by the twenty or thirty year mark and keep expanding I start to fall behind the other empires. Typically, falling behind means gap between the Fleet Cap of the AI and my own is much larger.They also have a nasty habit of building at least lvl 2 or 3 (1.4k) starports on every planet. Which, I understand because those are essential to stopping early game fleet rushes and I generally enjoy they can do such a thing.
Once I start to come into contact with other empires colonies ( Normal difficulty, Medium Galaxy 600 stars, for the sake of my old computer, 18-20 AI with 100% on the planet slider) gets scarce pretty quickly. So, without room to grow and no fleet to enforce an expansion the game sort of devolves into waiting until someone declares war on each other and a big brawl (considering the frequency of defensive pacts and such) ensues that I can take advantage of. I'm just not sure of how to counteract this if the AI gets 14 Destroyers and 45 corvettes compared to my 8 and 36 (and I'm almost positive the AI is not afraid to abuse the fleet cap at this difficulty if it has the economy). Cruisers aren't really the solution to that either as I've tried and the numbers of the AI will still make up the difference. I've tried.
I'm enjoy playing a Fanatic Militarist Xenophobe Despotic Empire (so friends are scarce or will be rivals if they're like me eventually) and prefer to build up colonies (getting tier 2 mining and power plants) before expansion pushes because I can't afford otherwise. Not to mention the tech cost increase with each colony and that my energy output can't sustain the maintenance of such starports AND a fleet of decent size. That or minerals disappear quicker than i can replace or afford to build up either of those to rival AI.
It seems to me that colony rushing (regardless of Tech cost increases) seems to be the way to go and if you get stuck this early you're just playing a waiting game until someone pounces on you. Does anyone have any tips that could help with this?
Granted, it could be my galaxy settings making it crowded and sparse as this used to be less of an issue back before the planetary slider was introduced (which i know the "old" planet settings is 200-250%). Though I can also see the issue maybe still persisting even adjusted.
Once I start to come into contact with other empires colonies ( Normal difficulty, Medium Galaxy 600 stars, for the sake of my old computer, 18-20 AI with 100% on the planet slider) gets scarce pretty quickly. So, without room to grow and no fleet to enforce an expansion the game sort of devolves into waiting until someone declares war on each other and a big brawl (considering the frequency of defensive pacts and such) ensues that I can take advantage of. I'm just not sure of how to counteract this if the AI gets 14 Destroyers and 45 corvettes compared to my 8 and 36 (and I'm almost positive the AI is not afraid to abuse the fleet cap at this difficulty if it has the economy). Cruisers aren't really the solution to that either as I've tried and the numbers of the AI will still make up the difference. I've tried.
I'm enjoy playing a Fanatic Militarist Xenophobe Despotic Empire (so friends are scarce or will be rivals if they're like me eventually) and prefer to build up colonies (getting tier 2 mining and power plants) before expansion pushes because I can't afford otherwise. Not to mention the tech cost increase with each colony and that my energy output can't sustain the maintenance of such starports AND a fleet of decent size. That or minerals disappear quicker than i can replace or afford to build up either of those to rival AI.
It seems to me that colony rushing (regardless of Tech cost increases) seems to be the way to go and if you get stuck this early you're just playing a waiting game until someone pounces on you. Does anyone have any tips that could help with this?
Granted, it could be my galaxy settings making it crowded and sparse as this used to be less of an issue back before the planetary slider was introduced (which i know the "old" planet settings is 200-250%). Though I can also see the issue maybe still persisting even adjusted.
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