Colony events for the next dlc

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JWSIII

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Apr 24, 2008
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Has anyone noticed how cool the subterranean civilization event and the dimensional portal sites events are, with unique jobs and "tile" events?

I could honestly see huge value in just getting a bunch more of these types of events to make colonies far more fascinating as they keep going (even th I ugh the economy rework has already made me quite excited for colony diversificarion/work as well), but the crazy possibilities, here, nie on to infinite, like a cavernous world to add districts but decrease happiness, weird biome types which add a certain number of rare harvesting jobs (example a forest of Silicon life forms that can add huge mineral harvesting jobs), social rebellion groups later like the Amish or a subgroup of militant warriors removing districts but adding specialized jobs, late game bombardments making weird features, etc, etc. I would pay a decent amount of cash just to get an event pack allowing me to have lots of interesting little tweaks to my colonies as they grow and transform and specialize.

Reason I bring this up now is it seems that the new system has made this a lot easier