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Rwn

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Judas the Rogue said:
When do you get'em now? But to delay the ships which would be able to cross the atlantic until a more historical date is a great idea.
In that way you can choose QFTNW in the beginning and start exploring along the african coast and east of Russia.

Great, becuase I don't think the californians would be so happy if japs had big colonies there.

You get Cog and Carracks right from the start (and you can't really remove Cogs from the start, if you wan to transport troops).

I tried a lot of things in that direction, but with very few success :

- I haven't been able to change the speed of, say, carrack but not caravel (the speed for a ship category seems fixed),
- I was able to reduce the overall speed of all ships, with quite satisfying results (no more cog-explorer mapping the whole east american coast one year after you get QFTNW), but... AI doesn't suffer attrition, so it's only a penalty for the player. Castille already had its 4-5 colonies in 1460 even when it took a month to cross a sea province (I wasn't even able to reach the american coast with Portugal and come back at that time, which I think was appropriate for a level 1 naval tech country).


I'll try a whole different approach : removing explorer and conquistadors until very late in the game, and making colonisation nearly completely event-based.


GenXer933 said:
Would it be possible to create an attrition factor in a specific ocean square? This could allow for easy travel in and around Europe or down the African coast, but venturing out west would get much more expensive (due to losing your ships!).

Quote from map/terrain.txt :
Code:
#TODO, add other rules here.. like climate / attrition modifiers..

So... maybe in a future patch.
 
Last edited:

unmerged(58610)

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the portuguese refused the quest for the new world, prefering to round africa to reach the Indies.

Quest should not be available to anyone other than the Spanish in 1492. Likewise all those missonary choices should be forrbidden to anyone other than Portugal til Luther comes long, if Portugal chooses to crusade in North Africa.

It is one of those manadatory choices linked to Colmbus. He did offer to Portugal, but they refused. Somethings have to be determined, otherwise there is a bun fight for the New World
 
Last edited:

Kanaric

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I usually dont see many if any colonies early in the game (1453). If there are its just one or two. Nothing major until late 1400s early 1500s.

Its not like they have large at all. I've seen nothing close to that. I only see portugal with two provinces in venizuela and spain with an island or two.
 

HisMajestyBOB

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Chief Ragusa said:
the portuguese refused the quest for the new world, prefering to round africa to reach the Indies.

Quest should not be available to anyone other than the Spanish in 1492. Likewise all those missonary choices should be forrbidden to anyone other than Portugal til Luther comes long, if Portugal chooses to crusade in North Africa.

Ir is one of thoise manadatory choices linked to Colmbus. He did offer to Portugal, but they refused. Somethings have to be determined, otherwise there is a bun fight for the New World

Quest for the New World should probably be renamed to "Quest for the East Indies" or something, since no one was initially looking for the 'new world', but for a route to Asia.
 

Judas the Rogue

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Rwn said:
You get Cog and Carracks right from the start (and you can't really remove Cogs from the start, if you wan to transport troops).

Quote from map/terrain.txt :
Code:
#TODO, add other rules here.. like climate / attrition modifiers..

So... maybe in a future patch.

That seem wrong, it should be more like EU2 when you had to reach a certain tech lvl to get something. But I guess they didn’t implement it in EU3 since both artillery and transport ships had bean researched and was available in 1453 in EU2 what I can recall.

But that TODO looks really interesting.

GenXer933 said:
Umm... read post #59 dude

Not my fault that you posted somthing on topic when I was writing, all I saw was #58.
I hate those posts, just send him a PM about it.
But I'm glad that you later had something sensible to say.

HisMajestyBOB said:
Quest for the New World should probably be renamed to "Quest for the East Indies" or something, since no one was initially looking for the 'new world', but for a route to Asia.

No, I don’t agree. It’s more “Quest for New Worlds”, because Moscowy will need it to explore the northern Asia, Castille to explore the New World and, as you said, Portugal to explore another route to India.

It all started with that the Europeans thought about new routes to take to India to be able to trade with them without having to pay costums to the muslims.