corporateslave said:
2. A malus to overseas colonization chances which could be removed by selecting Colonial Ventures (or maybe it should be attached to QFTNW - I am still undecided on which NI is best for this).
I’ve started to think that we should lower the colonisation success and that the Colonial Ventures will give it a bonus together with the +1 colonist. Thus when your done colonizing you can change this NI for another one, since you won’t need wither bonus anymore.
But to make players take QFTNW the spread of new discoveries need to change.
One thought is that the longer you are from a country which has made a discovery the longer it will take to reach your ears. But if you’ve got an alliance with this country or personal union the time it will take before the news reaches your ears will be shorter since in an alliance you need to keep in touch with each other.
A royal marriage could also shorten the time a bit to simulate that your cousin’s daughter sends you information about how her husband is doing.
Thus what I said before about Naval tech and over-sea colonisation is neglected. Or if we should implement the same thing but to colonisation by land and make it dependant on Land tech.
ArschGranate said:
Good suggestions. How about a base penalty on over-seas provinces that complety negates their tax and production incomes? This can only be avoided with QFTNW. This forces the player to keep QFTNW around if (s)he want any income from the colonies.
This of course may introduce some problems for some kingdoms (mainly pacific ones), and it won't solve to map spreading to fast, but IMHO it's a start.
No, I don’t think so. The NIs are made so that when you feel you’re done with one you are able to change it. You should never really be forced to take a special IN.
Rwn said:
I think the solution lies here. Make it so crossing the Atlantic before ~1500 is not really an option. Maybe slowing down cogs and early warships, until tech 5-6, where a new, faster, ship becomes available and allows a (difficult) trip across Atlantic ?
Note that this would also answer the question of japanese or chinese colonisation of the west coast ; with their tech penalties, they won't be able to cross Pacific before long.
When do you get'em now? But to delay the ships which would be able to cross the atlantic until a more historical date is a great idea.
In that way you can choose QFTNW in the beginning and start exploring along the african coast and east of Russia.
Great, becuase I don't think the californians would be so happy if japs had big colonies there.
GenXer933: Please stay more or less on topic.